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Thread: Annecy Q&A - Multiplayer | Forums

  1. #31
    Question one, Why do they add a detection system to escort defense, instead of the "You get no radar", but by allowing the portrait in the corner they reduced stealth in escort to near impossible unless you happen to be in a moving morph group, was it to speed up the game, or to keep with the "new theme", because I don't believe anyone should be able to get over 25 kill in five minutes.

    Question two, Why are there more bugs in AC:R escort then in AC:B, not only did they keep the "Shooting someone in midair will glitch out the VIP for the rest of the game glitch", but now the VIP will get on roofs, and wander of the track, or even stand completely still in some cases while still being killable. Also another glitch, if not in midair, someone "kills" the VIP the same time a defender kills him, the VIP will "die" around ten seconds later but his killer will not get any points.

    Question three, Will they add any new items for customizing personias to give players an incentive to prestige higher then five?

    Question four, will the keep the RDM in all modes?
    "I'm on a boat, this boat floats"

  2. #32
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    Thank you for taking questions from the community, Escoblades. Sorry if my questions got a bit lengthy:

    ~ People have been asking for a fix to the team matchmaking for so long (I want to play with my friends, darnit), can we expect this any time soon, or is this not being prioritized? I know patches take time, but this has been an issue since day one of release.

    ~ Lock system: Why was this changed since AC:B? If I hard-lock someone, I want my actions directed at that person, not at the poor sod behind me who took the time to sneak up on me, only to have my stun magnetized to him instead.

    ~ And on that note, why are kills and stuns so magnetic? If I just mash kill or stun with opponents nearby, even when I'm not facing them, my actions gravitate toward that person and my persona slides across idk how many meters just to execute the action.

    ~ I've submitted a Support ticket on this a long time ago, but can't hurt to ask: are the devs aware of and doing anything to fix the PC-only bug with the 3 Silent Kills Streak and the x2 Loss Streak display bug?

    ~ Will crucial ACR fixes be released before AC3 MP comes out, since AC3 is apparently scheduled for October of this year?

    ~ Out of curiosity, are programming game developers forbidden from interacting in the official forums? The community mods are kind and amazing, but there's so little of the game developer presence in the community boards, which I find a little odd (not necessarily bad, of course). Is this intentional, or are you guys/gals just shy?

    ~ Why is there no message system included in the PC version of ACR MP, like it was in Brotherhood? There's no way to send a simple note to someone to say that I can't seem to connect to their lobby, or to send a simple greeting, etc.

    ~ Action queueing: why was this changed since AC:B? In AC:R, I've experienced and seen this way too often: two people are in the middle of a long kill animation, and my persona has to wait until the animation finishes before my own executes. In those precious few seconds of waiting, I have gotten poached, stunned, and killed on several occasions. There were even times when I drop a smoke on my pursuer while he's in the middle of his stun animation, I'm spamming stun while he and his own pursuer lag in the middle of their stun anim, my smoke wears off, and I get an honorable death afterwards. This problem becomes heavily prominent during team modes, in close-proximity altercations.

    ~ Can you please provide more detail as to how the Multiplayer connections work? Is it safe to assume that for every session, one of the players is assigned as the session's host? Is the host chosen at random, or is there a system to it? Does the host change per session? I noticed that in FFA, I'd be fine for one session, then I might lag horribly the next, then I'm fine again for the one after that, etc., and when I ask others about it, there's just so many varying theories as to how it all works.
    Last edited by thornebrook; 02-18-2012 at 08:05 AM.
    The Clip Collection, ACR version

  3. #33
    Does Ubisoft test their game on an internet connection or just on a LAN connection?

  4. #34
    Senior Member Chronomancy's Avatar
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    Are you guys going to do something regarding the booster problem?

    It's getting a little ridiculous now...

  5. #35
    Quote Originally Posted by CitizenWar View Post
    Hey thanks for this opportunity. I'm one of the folks who generally likes this game better than the last.

    1. Why does the searching in Team Objectives split up teams initially? Is a fix in the works?

    2. Is there a chance that the maps in the map pack will be integrated with the regular playlists in the future? If so, could you provide a character pack or something else for players who purchased the map pack?
    ^^^^^^^^^^^^^^^^^^^

    WHAT CITIZEN SAID

    also this is a silly one but will our pre-order characters ever be customizable?
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  6. #36
    Why there is no private messages system on PC platform?

  7. #37
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    Q: Why can't we jump from ledge to ledge while our target is locked, instead of jumping to the opposite ledge, we just jump straight at our target, even if they are not even in sight, just to get stunned...

  8. #38
    Senior Member Chronomancy's Avatar
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    So, uh, do you actually have any plans to fix the game?

  9. #39
    Well..I'll just ask this: The smoke bomb is the most versatile ability in the game, yet it only has 60 seconds cooldown (which can be lowered to 35 seconds if we use the craft system and the overall cooldowns perk) while the tripwire bomb, which is nowhere as useful as the smoke bomb, has 90 seconds?

  10. #40
    Quote Originally Posted by RobyR View Post
    Well..I'll just ask this: The smoke bomb is the most versatile ability in the game, yet it only has 60 seconds cooldown (which can be lowered to 35 seconds if we use the craft system and the overall cooldowns perk) while the tripwire bomb, which is nowhere as useful as the smoke bomb, has 90 seconds?
    do you seriously want to give noobs the ability to drop trip bombs every 35secs?
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