@Sameer: lol
@Sage: I like the idea. Minor wounds can be treated/regen. Major wounds don't. You mentioned Metal Gear Snake Eater using menus-here's just a random thought. What about using like Kinect or Move to Re-Move (get it) the bullets or whatever. I'm still not sold on motion controls but that'd at least get away from the menu heavy stuff.
I think another thing that may be important about this is that players don't feel a connection to a game. Everyone's is going to be like WTF, ___________ made me feel like I was there. Okay, fair enough, but oh let's see. Let's go w/ everyone's favorite: Splinter Cell. There are definate times where it's like, wow, I'm right behind this guy, or I'm really there. But as awesome of a character as Sam or whoever else is, if we keep just getting bombarded with regen health, we don't really care if (insert fav character) takes a few rounds. I think if there was something to really close off the immersion factor, that just above everything else made you feel like you were there, maybe players overall would play more cautiously. Look at the video I posted here. http://forums.ubi.com/showthread.php...mulator-Gadget
Basically they took BF3 and rigged it in this whole VR thing so that if your character got hit, you got shot with paintball guns just for an immersion factor. The guy was saying how he felt like he was there, that it really added to the experience more than anything else ever had. So, he tried not to get his character hit. Sure, we're still going to need some sort of health system but playing more cautiously and not Rambo, oh i'm hit, wait, wait........almost........okay......and......I'm better, is somewhat of a start.




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