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Thread: Idea how to fix smokes | Forums

  1. #51
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    [Spam]
    Last edited by dom1999; 05-31-2012 at 03:26 PM.
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  2. #52
    Currently I find smoke a bit stupid. yesterday I got bored and I tried to use mute against it. Guess what? Mute doesn't work on smoke...I used mute countless times on enemy players, just to have them throw smoke instantly after i use mute...what's the point of using mute if it doesn't do a **** to stop smoke from activating once you activate your mute?
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  3. #53
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    Mute used to be a good counter to Smoke in ACB pre-patch, because the lag wasn't so bad that last-second drops happen too often. In ACR, Mute doesn't activate until the animation is finished, so it has in-built telegraphing that the effect is coming - in effect, WARNING your target before it activates. In ACB, the effect initially happened as the animation did, but with the added lag from the pre-3.0 patch, you could often see it happen before the effect hit. In ACR, Smoke effect is basically instant, pre-patch it had been slightly slower taking effect than it was in ACB, not sure why they backed it off from ACB's initial state pre-patch, and even less sure why they buffed it PAST the point it had been in ACB when the activation delay in the previous game had actually been good.
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  4. #54
    Want to really know how to fix the problem with smoke? Just remove the delay from the activation of mute, Simple. Make mute cancel ability animations as well as the ability itself.

    It would give players a way to effectively counter smoke bombs without having to use gun.

    I'm currently using mute to get a title, and all I can say is that mute is absolutely **** at countering smoke as it is due to not disabling abilities on activation, but rather warning the target before and giving him/her time to use smoke. This is stupid and ridiculous, making mute a near useless ability in most situations.
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