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Thread: Thanks to Dev Team for time at E3 | Forums

  1. #1
    Just wanted to say thanks for taking the time to answer my questions and listen to my suggestions. SHIII is looking better than I expected and I appreciate the level of detail I saw.

    Neal
    Subsim.com
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  2. #2
    Just wanted to say thanks for taking the time to answer my questions and listen to my suggestions. SHIII is looking better than I expected and I appreciate the level of detail I saw.

    Neal
    Subsim.com
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  3. #3
    Yeah E3 certainly brought us lots of great SHIII news. Lots of stuff sounds better than expected. Well done dev team !

    Now just lets hope that the implemented campaign system was just their way of pulling our leg. Because it sounds like that this is a huge mistake of the dev team. !


    Drebbel

    The Submarines of the Royal Netherlands Navy 1906 - 2004
    http://www.DutchSubmarines.com/
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  4. #4
    Yes you developers did a great work.
    I am looking forwards to the release.
    But please, please, please change that grid map travel!
    Greetings
    Josef Murnau
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  5. #5
    Did you have the guts to qyuestioning them about the lack of a dynamic campaign?

    Must have been hard not to..
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  6. #6
    so far the points of interest on the campaign (rather than the nightmare's we're all having including me)
    are the interesting comment made that if yu decide to stay on patrol after yur normal date for returning to port the campaign automatically reshuffles the next missions to compensate for the extended patrol time so the dates remain consistant..this could be an indicator of some hidden depths..and perhaps it's possible to radio for an alternative patrol zone which would make the campaign a lot more open..(ala the same facility in aotd)
    it all depends i suppose on the basic attitude they are taking towards the campaign...ie will every patrol zone allocated allways contain a bunch of shipping....in order that the arcade fans won't get bored...or will that be more realistically modelled in that there's no garantee of meeting/finding shipping in yur patrol zone..? making the game more interesting and allowing greater sense of achievment at locating shipping...if every zone allways contains a convoy or two it will pretty soon get fairly simple to second guess how the game places those convoys..and the experienced player will probably be able to nail them every time...of course if the mission editor is usable to edit the campaign missions then hopefully all sorts cane be done...but it will allways be hard to get away from the basic core "slant" of the game.. i really really hope that given that the traveling to and from the patrol zone is not under the players control, there's some thought gone into how best to indulge the players desire to find the enemy for himself , if there's some form of auto location device that shows the enemy shipings location built into the campaign then there's really going to be very little satisfaction available for the more intellectual player...

    all in all i'm finding this game rather confusing...it kkeps sounding like a next generation sub interior/crew modeling job with some basic and interesting in depth crew managment etc...contrasted by limited console style gameplay.... most bewildering..


    good job on the modeling tho ...can't say fairer than that...should get some sort of oscar for best vessel interior in a computer game or something...(yikes wonder if they do have game oscars these days? if not wont be long before they do i reckon...they could turn das boot into a scene for scene computer roleplay game where yu take the place of the reporter character and can interact with the crew wander the sub etc etc...reckon cant be long before someone starts trying to make roleplaying game movies..centred around storylines and interaction rather than the old "game" approach..sort of a living 3d book..)
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