Petition Discussion - Splinter Cell VS. Multiplayer Revisited - BRING IT BACK!
I don't know about the rest of you but in 2005 there was no other more engaging, more exhilarating, balanced, stealth-action multiplayer gameplay to be found, sans Pandora Tomorrow, than in Splinter Cell: Chaos Theory. Sadly, not one company has since attempted to recapture how awesome, even though how niche it may be, and revolutionary this game was at the time. I was hardcore addicted to Battlefield 2 and this was the one game that actually pulled me completely away and was a cut above the rest. This is the one game that Ubisoft has failed to revitalize over the years and it's an opportunity they are missing out on big time. So many moments of close calls and victory or defeat. A game where skill truly mattered. You wouldn't even have to change much, and I would like to outline what and why this type of game, is not only important and missed, can be profitable and self-sustaining.
1. Reuse the 40+ maps from the original 2 games multiplayer and DLC and add the best community created maps. These maps are already battletested and balanced, with a few tweaks to adjust to Chaos Theory's new moves and any additional gear/moves added, this would significantly reduce the amount of time and resources to bring substantial map content to the game.
2. Update the graphics, use Unreal Engine 3 to keep the gritty visuals from the previous installments while also maintaining the style. Licensing the engine will also save a lot of money and although I am unfamiliar in programming I am sure that it would be far easier to upgrade previous Unreal Engine graphics using a newer version right?
3. Incorporate some kind of non-ranked free to play for people to give it a go, a 10 hour trial, or something similar to give people a taste to pull them in.
4. Provide a ranking tiered system for noobs and pros to avoid one another but also make it possible for them to interact with one another if they feel up to the challenge.
5. Incorporate some kind of wage system for points, similar to Battlefield Hereos, that can be wagered in matches. These can be used to purchase number 6, although there is a monetary system incorporated for those who want to skip the play time and buy what they want.
6. Paid for downloadable content in the form of decals, skins, taunts ( ala Portal 2), in-game abilities such as spraypaint pictures (ala valve games), victory dances/poses, weapon skins, and other aesthetic and other non-balance harming ways. Set up a shop much akin to Team Fortress 2.
7. Possibly look into cross platform support ala Portal 2 between PS3 and PC, this will have an overall even larger gaming community.
8. Attempt to partner with all online distributors for the highest market penetration.
We need your support, views, and comments if this is to ever be a reality, hopefully, if we get enough recognition here, we can then link this page to Kotaku and other similar gaming blogs to generate even more interest.
Come on ubisoft.. just do us old hardcore gamers a solid!
not one person thus far? sad panda
I totally agree it was the best balanced multiplayer game in my opinion. Not one game will go the same as the previou, I have been playing against two buddies through Xbox connect for months now and still crave the game after work because not one game is alike so how do u get bored with it ...I loved that the most out of the game knowing that I'm not going to spawn go shoot a few people then die, spawn go shoot a few people and die, in this game u have to be strategic and plan your next move while waiting on your oponent to do the same while the time is running out, stradegy is key to the games success, although the learning curve got the better of this game and it was launched during halo 2 launch, The game was totally different in so many ways giving gamers hope that maybe its not the same thing over and over which we all know in COD, Battlefield, and HALO are all great games but how many of is just put the game down all of a sudden and started shopping with our women cause we were so bored...not this game, I was glued the moment I knew that team work with just one other person instead of 7 or 15 was a lot easier and more fun. Also each game is unpredictable even against newbs that put mines or spy traps in stupid spots or shoot the worst random grenade and kill you or track you. Maps, OP is right bring them back and maybe tweak them a little while creating more. Add more customizable options for both spy an merc so that the gamers don't get bored with same old stuff...the maps were great for the most part except Station most poorly designed map in the game for spy...Butwith a few tweaks it would sophice...the game was almost perfected when they tried to better it they destroyed it...it was the biggest disappointment EVER, who wants to play against AI :/ I mean really if that was me that came up with that idea I would slam my **** in the door because I just created spy vs AI mercenaries that know where I'm at every time and hey look I can have a partner wow this is so much fun :/ not two hours later I put that **** down and never played it again and yet I'm still playing chaos theory and it's almost a decade old with many others... I just don't understand how a group of game designers make the mistakes that they did and don't even try to fix them...Cheers to Ubisoft for making the most fun multiplayer game to many gamers and then ****ing it up, oh and then **** it up worst with conviction...Ubisoft if you ever read this ill make it simple for you guys don't design the game because you suck at it just read the forums on the Internet and we will give you the ideas to make the game better...better yet just bring the game back up on the servers to access on Xbox live and I'll be happy...." Mr Positive " partner Dr Negative
Well, Ubisoft has long traditions destroying AWESOME multiplayer components of their games. RIP Rainbow Six, RIP GR, RIP Brothers in Arms, RIP End War and last but not least, RIP Splinter Cell Totally agree with everything you guys say. I'm sure if any studio would be smart enough to repeat that type of gameplay mechanics it would be a huge hit. Ubisoft used to be my favourite publisher for years but currently it's looking reallyreally bad. Kind of hope they come back some day but that doesn't seem to be anytime soon unless something unexpected happens. Btw. the trailer of upcoming "so called" Brothers in Arms game looks so crappy that it almost makes me cry. Feel really sorry for them. They really need to put their shlt back together!
Last edited by GimbleFIN; 02-15-2012 at 10:29 PM.
Bring it back online!!! Either the 1st or 2nd one.
Even if it's just the old servers and same old game. Revamp would be ideal though on PS3, Xbox360 & PC.
THIS GAME IS THE $H1T
I agree with everything said here. I was addicted to this game!! The rush you got from creeping up on the mercs, grabbing there necks and talking smack in thier ears!! Everything was so balanced!!! I always did good as a spy or merc. There was always a way to counteract a tactic. The maps were awesome....Ughhh ubisoft, Bring it back!! Charge 15$ and put it on XBLA or PSN. I think it would sell really well.
Question, how can you play still?? I thought they took the servers offline??
Me and a few friends join through XLink Kai it basically system link through the Internet download kai, open a few ports in the router and your playing old friends from SCCT... We play almost every night same people same maps and guess what, it's never the same. Each game is different again that is what makes the game so fun.
Yea I really miss this gameplay. My only question is who is behind this new wave of game design that makes all the newer splinter cell games, for lack of a better word, suck. Does Ubisoft not hear the obvious cries from the hardcore splinter cell community? Maybe were just a minority and ubisoft realizes this, so making a great game like SCPT or SCCT isn't worth the small profit return. It just seems like games are starting to lose their appeal. Maybe I'm just getting older and don't like adapting. I mean what is so wrong with having a ranking system nowadays that actual represents skill level and not your ability to play relentlessly because you have nothing else to do. I know this is off topic but for example; BF3, Halo: Reach, and MW games all have rank systems that are based on how long you play and not on how well you play. Ubisoft contributes to this downfall in gaming but doing away with spy vs. mercs. It's ridiculous how afraid developers have become when it comes to creating a game with a real ranking system, real competition, and real strategy. This is truly a dark age in gaming and it's such a shame.
Clearly there is no point to this thread; however, that is not to say I don't agree. Its just that it is obvious that ubisoft has no intentions of bringing back the best multi player experience to be released because they are clueless. I will never forget the great times I had on chaos theory and I continue to look year after year auto the releases of new splinter cell games hoping that eventually they will release a game even nearly on the level of chaos theory Double agent was the game that showed me that I had forever lost the most memorable and competitive game forever. At this poit all I really hope for is a multiplayer rerelease of the game so I can at least play that.
This is not hopeless just need to get more people on this thread and blow it up because believe it or ubisoft will see this thread if it has alot of replies. That and positive feedback also. I know i would pay 60 bucks just for the multiplayer doesnt even have to be a campaign to it. The only thing i fear is they will change the gameplay to it like double agent which i hope they keep it 2v2 and not 4v4.