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Thread: How Would You Change Poison? | Forums

  1. #11
    Quote Originally Posted by Anykeyer View Post
    2. make poisoned target immune to teammates attacks (but not other templars in FFA)
    This
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  2. #12
    Give it a small vertical range. I had many times where I had a target stunned on a stairs and couldn't poison him because I wasn't close enough. In reality I was bumping into him but I was either slightly higher or lower which didn't make stick. Other than that, the whole stun thing.
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  3. #13
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    as annoying as it is to have teamates steal a poison, it's a part of the game. Poison gives a lot of points. there needs to be a risk involved. It seems silly that the risk is that youre teamates are so dumb and/or selfish that they steal your kill.. but if there isn't that then what is there? All we'd have is people poisoning each other all day on the team modes if there weren't any risk to it.
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  4. #14
    Senior Member Chronomancy's Avatar
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    All people do in competitive Manhunt is Poison, so I don't see your point there.
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  5. #15
    Quote Originally Posted by najzere View Post
    I think poison is fine as it is. What they should change is being able to stun your poisoner after the poison has landed. And get rid of the stun prompt.
    Exactly what this guy said its all good apart from that! . Why should I go to all the trouble of blending, following and focus on a target, land an unseen poison! and then BOOM! they can just smack me (at random) for the whole world to see!! MAKE NO SENSE UBI!!!
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  6. #16
    Quote Originally Posted by Anykeyer View Post
    Two things
    1. remove ability to stun if you poisoned (just like ACB)
    2. make poisoned target immune to teammates attacks (but not other templars in FFA)
    THREE things
    1. remove ability to stun if you poisoned (just like ACB)
    2. Remove stun prompt! whats the point in stealthy poison if the game identifies you!!!??
    3. make poisoned target immune to teammates attacks (but not other templars in FFA)
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  7. #17
    * Double post, please remove *
    Last edited by metalgearso1971; 01-20-2012 at 09:08 AM.
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  8. #18
    Quote Originally Posted by DannyStrong View Post
    all they need to change is the stun prompt. You should still be able to stun the person during/after being poisned. just there shouldn't be the big red stun icon that gives you away. the game's interface shouldn't be identifying low profile personas to people.
    ^ This. Especially the last part of this remark.

    Quote Originally Posted by THE_REAL_LOKi View Post
    3. make poisoned target immune to teammates attacks (but not other templars in FFA)
    This is actually a good idea as well.

    But honestly, I'm about done with all the requests to make all things the same as they were in ACB. ACR is a different game with different mechanics people. If you don't like the way ACR handles things play ACB instead.
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  9. #19
    Senior Member Chronomancy's Avatar
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    Quote Originally Posted by metalgearso1971 View Post
    ^ This. Especially the last part of this remark.

    Also, I'm about done with all the requests to make things the same way as they were in ACB. ACR is a different game with different mechanics people. If you don't like the way ACR handles things play ACB instead.
    They won't implement 3/4 of the things people talk about on here as we are the minority.
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  10. #20
    If you refer to changing the things as in ACB clearly not. I read an article on the internet some days ago where I think people from Ubi explained why things were changed. The changes they made to ACR were made deliberately, to in their own words promote more stealthy game play.

    I just think you won't get very far by repeating everything over and over again. It will only annoy people to read the same stuff over and over. And it's obvious they won't change things anyway. That's just my opinion though.
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