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Thread: [Important] Game Changes & Patch Notes/Release Notes | Forums

  1. #41
    GRO Community Leader Freelancer852's Avatar
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    Quote Originally Posted by suprhero View Post
    ima still look good doing what this noob does best.
    Dolphin dive?

    I kid, I kid.
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  2. #42
    Some overall great new patch-notes. good "nerfs" and balances, + something iv'e never ever seen before (except mabye in EvE-online) LANDSCAPING!

    You actually changed certain aspects of a map due to feedback, that's BIG BIG BIG creds to you devs, I appluade you!

    Looking forward to testing it, and also not having to panic-spary with the LMG's anymore huzzah for better accuracy/tad more recoil (also no more insane wtfpwn Pentagun *yay*)

  3. #43
    GRO Community Leader Freelancer852's Avatar
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    Quote Originally Posted by Farrisen-swe View Post
    You actually changed certain aspects of a map due to feedback, that's BIG BIG BIG creds to you devs, I appluade you!
    From what I read, they can actually basically drag and drop elements to create a map. Or it might only be within a created map, but the point is that smaller changes like this should be fairly easy.
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  4. #44
    Quote Originally Posted by Arad1 View Post
    Opened up the train doors near point C in Markov Station map, allowing another path through the tunnel
    very very interested in this. can't wait for the update to hit

  5. #45
    Quote Originally Posted by elke_10 View Post
    Increased LMG accuracy, but increased spread when continually fired. Makes tapping accurate shots possible.
    WHATTTTTTTTTTTTTTTTTTTTT!!!!!!!!!!!!!!! LMG's are already accurate now a person doesn't need to atleast chose semi to snipe with them come on.

    Improved SMG accuracy and reduced damage (reduces OP longer barrels)
    Yes SMG's are accurate whatever, but reduced DMG they already need a whole clip to make a kill now they gonna need more.

    Tune sway for high magnification scopes
    Thank you for this the 2.5x12 is nutzzzz

    Enabled oracle to detect friendly as well as enemies
    I think this is pointless

    Opened up the train doors near point C in Markov Station map, allowing another path through the tunnel
    Markov Station: Made changes to capture point B to improve map playability
    this should be interesting.

    Teamwork-focused device assists: When the user triggers Blitz, Heat, Oracle or Blackout and their effect lead to a teammate killing an enemy, the user will be rewarded.
    This sounds nice.

    Laser sights are now available on all primary weapons
    Thank you was kind of upset i couldnt put one on my m-200

    Improvements to "weapon up" behavior when close to a cover
    Curious?

    Increased M1014SD, Pentagun SD, KPS-12 SD damage to match medium barrels (prevents CQC variant weapons from being customized to superior silenced weaponry)
    Maybe this will stop the silenced sniper shotguns :P or not

    Rebalanced SR accuracy to reduce no-scope effectiveness
    Ha no more SR-25 run n gun recon's =0

    Ok now what you all missed geesh wth.
    No stair glitch fix, No red ping players addressed that is being abused, i personally think the MK16 needs reworked, No dolphin diving addressed. Scope's camera needs fixed so it stays in line with the barrel when moving in ADS <<<<<< MAJOR THINGS KILLING YOUR GAME AS OF NOW AND YOU WENT AFTER NOT ONE.
    +1 on this post +

    smg is already only available to lowest health class now you want to make them do less damage? They are in the 20's and all have different fire rates skeptical about that as well. An assult player now takes a full clip to kill thats 40 rounds so meh.. Also smgs have low crit rate so making them more accurate won't help.

    Shotgun semi auto fire rate reduction is not so good either. I could see a damage reduction but if you miss a shot or 2 your toast especially against an assult player. Some assult players running around with 180hp.

    Stopping to reload sucks also alot of times your under fire and now if you hit reload your character will stop. This should make for lulz killz deaths cause its habit to reload in a firefight on the move at least for me.

    Opening up the train now snipers can snipe you all the way down the train from D to C lol .Make sure to put an incline on each side of the train car so people can ramp glitch each other maybe they will get off the stairs!

    Sounds like there trying to take all the run an gun out of the game. Fix the cover issues because if you want to force tactical camping at least make it as bug free as possible.
    Last edited by SoK-CRiTiCaL; 05-09-2012 at 09:56 AM.

  6. #46
    Senior Member Compassghost's Avatar
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    Weapons

    • Reduced Pentagun damage and recoil
    • Reduced damage for most other shotguns
    This is fine.



    • Significantly reduced semiauto shotgun fire rates
    This might not be.



    • Tune sway for high magnification scopes
    More? Less?



    • Laser sights are now available on all primary weapons
    Does this include weapons with no visible attachments such as... I dunno Pentagun?



    • Reloading a weapon will temporarily cause you to stop sprinting
    Tis fine.



    • Added weapon class name to magnum ammo
    Thank ye. Now can tell between SR and Shotty Ammo in Inventory!



    • Improvements to "weapon up" behavior when close to a cover
    Whew. Cover-shooting now possible!



    • Improvements to reload while in cover
    Que? Model? Or mechanic.



    • Reduced concussion grenade one-shot effectiveness by greatly reducing damage
    • Increased ease of use for concussion grenades by increasing blast radius
    Is this the A2 variant grenade or the MK3 HE grenade or something?



    • Increased M1014SD, Pentagun SD, KPS-12 SD damage to match medium barrels (prevents CQC variant weapons from being customized to superior silenced weaponry)
    • Reduced KPS-12 damage and recoil
    • Increased M1014 damage and recoil
    I never tried either of these, but the recoil changes vs the ROF decreases seems to be contrasting.



    • Slightly increased recoil for AR medium and long barrels
    Hah! Take that, non-CQC users! :3



    • Improved SMG accuracy and reduced damage (reduces OP longer barrels)
    Uh... They're already quite accurate? O_o This reads like a straight damage reduction, which is fine except for the low-tier MP5 IMO. The 5K already does only 25 by default, meaning most Recons are 4-shots, Engineers are 5 shots, and Assaults are 6 shots, with no armor or hp buffs.



    • Reduced vertical grip ready time multiplier
    I don't quite get this. Is this a buff or a nerf? Does this mean longer than previous ready times or shorter than previous, because it felt like my CQC had a short ready time already.




    • Increased KPS-12 mag size
    I'm fine with this.



    • Increased ADS duration
    Hah?



    • Rebalanced SR accuracy to reduce no-scope effectiveness
    SR-derpaderp!



    • Increased LMG ready time to reduce run ‘n gun behavior
    • Improved LMG performance in cover
    • Reduced Ultimax recoil (starting Spec LMG)
    • Tuned LMG recoil values
    • Increased LMG accuracy, but increased spread when continually fired. Makes tapping accurate shots possible.
    That's fine. Haven't tried it yet, but hopefully it'll be less decimation, and more relying on Assaults for close-in support.


  7. #47
    Member LovelessMemory's Avatar
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    Quote Originally Posted by Compassghost View Post
    Is this the A2 variant grenade or the MK3 HE grenade or something?
    I think It's the MK3HE and variants. (Like....90% sure)

    Specialist 23 (NS2000 SP) ~ Assault 3 (M500 SV) ~ Recon 8 (SRS SD)
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  8. #48
    Snagged these off the UK side for us to see :P It's how the trains are going to be opened and a look threw.








    Also peeked out this info from their sides GRO Community Manager

    Quote Originally Posted by Jeeguiguren View Post
    Closed Beta will end this Summer 2012
    ^^^^ If thats correct this is going to be a LOOOOOONNNNNNNNNGGGGGGGG phase 2

  9. #49
    Oh man that train looks *****in! can't wait to get flanked... more often... :P

  10. #50
    GRO Community Leader Freelancer852's Avatar
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    Quote Originally Posted by elke_10 View Post
    Also peeked out this info from their sides GRO Community Manager



    ^^^^ If thats correct this is going to be a LOOOOOONNNNNNNNNGGGGGGGG phase 2
    The North American community people (like ChemZero and Arad1) have said that the dates floating around the UK forums don't mean anything for the NA beta.
    Last edited by Freelancer852; 05-10-2012 at 12:40 AM.
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