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Thread: [Important] Game Changes & Patch Notes/Release Notes | Forums

  1. #31
    Was does the new patch I downloaded do?

  2. #32
    GRO Community Leader Freelancer852's Avatar
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    8 Person fireteams please! FOR THE LOVE OF EVERYPONY!
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  3. #33
    Community Manager chemzero's Avatar
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  4. #34
    GRO Community Leader Freelancer852's Avatar
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    Quote Originally Posted by chemzero View Post


    Looks like a good step in the right direction for the most part. Some things will need to experienced before I can comment on them though.
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  5. #35
    Thank YOU! Thank YOU! Thank YOU! for opening the train on Markhov Station.

  6. #36
    Senior Member ecma4's Avatar
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    Some great updates here, no stair/line of sight fixes though

    Can't wait to try it out!

  7. #37
    Increased LMG accuracy, but increased spread when continually fired. Makes tapping accurate shots possible.
    WHATTTTTTTTTTTTTTTTTTTTT!!!!!!!!!!!!!!! LMG's are already accurate now a person doesn't need to atleast chose semi to snipe with them come on.

    Improved SMG accuracy and reduced damage (reduces OP longer barrels)
    Yes SMG's are accurate whatever, but reduced DMG they already need a whole clip to make a kill now they gonna need more.

    Tune sway for high magnification scopes
    Thank you for this the 2.5x12 is nutzzzz

    Enabled oracle to detect friendly as well as enemies
    I think this is pointless

    Opened up the train doors near point C in Markov Station map, allowing another path through the tunnel
    Markov Station: Made changes to capture point B to improve map playability
    this should be interesting.

    Teamwork-focused device assists: When the user triggers Blitz, Heat, Oracle or Blackout and their effect lead to a teammate killing an enemy, the user will be rewarded.
    This sounds nice.

    Laser sights are now available on all primary weapons
    Thank you was kind of upset i couldnt put one on my m-200

    Improvements to "weapon up" behavior when close to a cover
    Curious?

    Increased M1014SD, Pentagun SD, KPS-12 SD damage to match medium barrels (prevents CQC variant weapons from being customized to superior silenced weaponry)
    Maybe this will stop the silenced sniper shotguns :P or not

    Rebalanced SR accuracy to reduce no-scope effectiveness
    Ha no more SR-25 run n gun recon's =0

    Ok now what you all missed geesh wth.
    No stair glitch fix, No red ping players addressed that is being abused, i personally think the MK16 needs reworked, No dolphin diving addressed. Scope's camera needs fixed so it stays in line with the barrel when moving in ADS <<<<<< MAJOR THINGS KILLING YOUR GAME AS OF NOW AND YOU WENT AFTER NOT ONE.
    Last edited by elke_10; 05-08-2012 at 11:03 PM.

  8. #38
    Member LovelessMemory's Avatar
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    While the Pentagun damage reduction is passable if we aren't trying to move the weapon to a higher level requirement, I'm a little concerned about the effect of again reducing most other shotgun damage.

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  9. #39
    GRO Community Leader Freelancer852's Avatar
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    Quote Originally Posted by Arad1 View Post
    Reloading a weapon will temporarily cause you to stop sprinting
    Not sure if want.

    However, it should cut down on some of the spray-and-pray.
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  10. #40
    Member suprhero's Avatar
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    Reduced KPS-12 damage and recoil Increased - im Still gonna kick A**
    Increased KPS-12 mag size - even Better
    do what you want to the Shotties Devs :-) ima still look good doing what this noob does best.


    "Loyalty runs deep"

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