Let me know how that game goes. I was actually thinking of cooking up some player challenges myself, maybe no skill points or only quick combats.
Poorly TT Iwas attacked just before the end of the first month and my lvl 1 heroes without any skill or reinforcement from day one just couldn't make it against the lvl 15 undead ennemy ;p So AIs do leave there area after all. ;p If you want any chance to win I'd suggest you start playing the third week so you'd have a chance to get some level and army before meeting enemies. By the wey I tried on a six player map, the one which is said "gigantic" and I was attacked day 25. Gl hf in your challenges.
Ha ha. Maybe try it again where you just grab the woodmill and ore pit and build something each day but still don't leave the castle for a month.
First of all, thanks for being so polite Magius 1989. I guess it doesn't matter when you ask people to be nice
Just so you know, I have played 100's of maps from Heroes 2 through 5. I've never had much trouble unless I've waited too long on maps, no matter which skills I've taken. For that reason, I never wait too long before expanding and taking over enemy territories. However, this game has been different for me a few times in that there seems to be a much smaller margin for error in the skills you choose and the time you can remain idle. I'll admit I have only played about 6 or 7 maps on Heroes 6, but on half of them I have run into armies that were unbeatable. Never have I encountered so many vastly superior computer armies in so few games. That is why I question the balance/computer cheating.
You suggest that any person can take different skills sets, collect artifacts and so on and still win easily. Well, that is what I did last game and what I have done in other games and I still ran into those unbeatable armies. If your theory is correct, that should not happen. I never skip days by doing nothing, and I am always fighting for artifacts, xp shrines, resources and so on. I lose very few creatures, less than 10 last game before encountering the enemy who entered our lands. 10 creatures don't matter when he has 250 extra. It just seemed to me that the computer flat out cheated...a lot. I think he had 600 to my 350. And the other computer hero had an equal army to mine.
Perhaps hot seat is balanced differently? Have you played hotseat yet? Have you considered that the AI might behave differently on hotseat? Or am I just immediately considered to be a terrible player because I can't win as easily as you? It seems like that is how your thought process works.
I on the otherhand can see other possibilites. It is completely possible that I still don't know which skills I HAVE to take to win and perhaps even which creatures should be killed first in battles. I'll try some more maps to see if I can make some adjustments. If I continue to run into these armies no matter how fast I build my town/army and no matter how fast I take over other towns and no matter how perfectly I take skills and use them in combat, well then...I will know that normal difficulty isn't balanced like it was in past games. I will know that the computer cheats by receiving more creatures than are possible instead of simply making some mistakes or wasting time moving here and there. If I'm right, the new AI is the kind of AI that I cannot tolerate. I'd much rather play Heroes 5 hotseat than deal with that.
And don't tell me to go play Heroes 5 then...that's so cliche and immature
I have had a different experience with the difficulty of the AI. It could be possible that a particular game mode or map that you tried is more difficult than the maps I have played, but if not, then let's just agree to disagree.
Also, what's wrong with bringing down the difficulty to what you are comfortable playing with? It seems like the simplest solution to your problem.
Last edited by Error3; 01-19-2012 at 11:19 PM.
Well I if you don't I sure do go back on H5, a lot, for its Ais seemed, to me at least, a lot better. Still I am confused, if you know the H2 to H5 games which to me seemed a lot harder (h3 and H5 in fact for H4 is not comparable and I didn't play h2) then I wonder why you have trouble with the AIs. (Yes I do believe you can't loose to AIs at least the way AIs played against me most of my games). As error 3 said maybe it's a particular map or mod.
Originally Posted by ogrebrain
With the posts I (and those after me) made, you should have all the infos you need to understand the game better and make something that works because on most maps it really isn't hard at all. Then about hotseat I did quite a few and never experienced problems but I posted just after a solo game so if the Ai strength differ from solo to hotseat then maybe the margin is lesser than what I said. (But still not very challenging for I don't recall having trouble against AIs since beta).
And about being nice ... I spent way to much time on my post giving tips and way to understand the game and your answer felt like "I didn't bother to read what you wrote because I only want to say the normal difficulty is to hard and I sure won't do anything you advised. As proof here some reformulation of what you said" except you didn't reformulate nothing but just grossly exaggerate (or so it felt) the difficulty.
Here a few options ;
_It is due to some maps : then our tips won't hurt you and by playing better you will overcome the difficulty anyway. Still that would be map dependent and wouldn't justify a global complaint about AIs strength
_ it is just you who posted a bit to quick, like before you actually learned the game. (I don't know about you but I didn't learn how to play H3 and H5 in a day.) If you don't know the creatures, which one is a priority target and which does heavy damage, etc. Well then my tips could be used as a walk-through while you learn the game. (By the way that was my first opinion and why I wrote my two first answers to you so my previous post would be useful if ever you would consider reading them)
About Error3 's post ... Well he makes a point there. If you feel better on easy difficulty for now you should go for it even though it doesn't feel good for the ego. Then if your post was to be followed by a lot of persons thinking the same then yes the AI would prove to be unbalanced. Maybe Ubisoft switched hard and normal AIs and that'd be the reason all of us who play hard difficulty find the game to easy.
about the challenge : I have been attacked before the end of the month and I really don't feel confident to confront a lvl 15 AI with a lvl 1 heroes with less troops so if I try again I'll only skip two weeks and see how it goes.
Ps : @ogrebrain gl hf for your games and don't hesitate to do some H5 once in a while, it's still great especially with tribes of east.
Hard makes development more difficult for you, but it hurts the AI even more. When I play on hard mode, frequently the AI hasn't been able to fully develop it's towns or get out of it's own area. So the net result is that hard is easier than normal. Except, of course, when playing with other players. You do have to concentrate on income and building up your town -- you need to be efficent, get those resources covered and constantly be building.
Also, severe is not that bad once you are level 15+. Remember that high is actually a greater threat than severe. For defending your city, make sure you have built up your fort and have the Tatics skill. Then you can place your archers in the tower when they not only do more damage, they take less. Storm Arrows is a great town defending spell. You will take losses, but being able to take the AI's town should more than make up for it.
That is a good point Dasher3, the AI probably isn't as good at dealing with stronger neutrals and lack of resources as humans can be. However, this isn't true for many of the campaign maps, as the AI starts with several castles and large amounts of troops, where the human player generally starts with one castle (sometimes none) with few buildings.
Also, for non-campaign maps, you can select the level of the AI (easy/normal/hard) independent of starting resources and creature growth.
Last edited by Error3; 01-20-2012 at 12:43 AM.
I have experienced the same problems of huge armies in normal difficulty, as mentioned. It seems to me like Heroes VI requires special tactics and choices that it didn't require in past games of the series. As we used to say in certain MMORPGs, you can "gimp" your character if you make the wrong choices early. People playing only with knowledge of Heroes 2-5 are going to make tons of mistakes in Heroes 6. This game is just setup to give you more chances to mess up, and make mistakes. Learning all those strategies and tactics can be fun for some, but very frustrating for others. I understand both sides of the coin with this issue.
I have only played a few skirmish maps, and I'm still struggling with easy. It takes some time to learn the right tactics in this game, but I prefer a non-cheating AI, so I will probably stick with easy.
You are sure the AI is cheating to give itself more troops on normal? I know it gets advantages on the campaigns, but on a supposedly balanced map? Anyone have evidence or just speculation?