
-
im trying to find a copy of the maps, so i know where the key cards are used and exactaly what they activate
-
im trying to find a copy of the maps, so i know where the key cards are used and exactaly what they activate
-
Nope. I looked at Prima's strategy guide, and it only had the main game, which really stinks.
-
if you find one, let us know!!
-
Redlight:
Up above the jailcells there are two that clsoe each door. Also one in each spawn that closes the garage off depending on which spawn you are in.
University: Down in the bottom boiler room there is one in the little building. it clsoes off a passage that connects the spawns. In the building across from the spawns where the courtyard is there is one that closes off court yard gates.
Hideout: One in each spawn to close off the hanger doors. Near each ladder is one. Each of those closes off a an area of the hangar for the other team.
Clinic: Above the MRi room there is one. It closes off the tunnels connected to the MRI room.
Embassy: two in the building off to the left or right of the spawns. Upstairs where you turn off lights for courtyards. They close off the gates down the ladder into the sewers.
Harbor: on ot the right of green spawn which clsoes off the crane passage in the green spawn. Onein the building near red spawn clsoes off boat passage.
Subway: one ot the left of each sawn closes off the subway cars on the ends.
Village: on the ledge that surrounds the middle area each one closes off the back ways from their spawn.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules