Hi, first off i have the largest respect for what cyan do, i just want to make that clear.
After playing the demo on my pc i'm not left satisfied in comparison to the tremendously polished games cyan have produced before (excluding uru).
Here are some things I hope cyan will fix before they release the game:
- Considering this is a realtime 3d engine, which have been around for many years, I am not sure why cyan have produced such a crude version. For example using the mouse to move around 360 degrees like any other fps game is not at all correct in myst V. The Y axis is a lot faster then the X axis, creating a very clumsy interface for the user.
- Whilst its nice to move around the world as if it was Myst III, Myst V moves WAY too fast and too far.
- There are also graphical inconsistancies that make me think cyan are just being careless.. The wave loop on Noloban is clunky and often twitches, the character who you meet at the start is floating and his clothes flapping inside him. And i must say, the character design of the Bahro is strangely poor.
Now, I wouldn't usually be so picky with a game, but it is cyan and i've come to expect so much from them.
This is just some constructive critism of the demo i hope cyan will take note of.
Thanks for reading.