<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> - the Cavalry Commander specialization now gives Jousting bonus not for each walked tile but for the final result dramatically decreasing the full damage
</div></BLOCKQUOTE>... says the official source, the almighty readme. However, that's not what I see in the real game. In fact, Mr. Klaus is the seems to be the same unbalanced bastard, just like before.
It appears that, at hero level 10, 2 Cavaliers with this friend deal more damage than 3 Angels (which is, roughly, about three times the value of their "close range" normal damage) - we had pretty much the same situation before the patching. The Cavaliers/Paladins in his army still gut the enemy creatures without leaving them the opportunity to strike back. So I have 2 quiestions:
1. Has anyone experienced the same "problem" or I've encountered some bug/"unfinished change";
2. How exactly is supposed to work this "re-balanced" specialization of his. In numbers. The description is a bit cryptic I think...