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Thread: [spire] Explanation of chair puzzle? | Forums

  1. #1
    I didn't really get exactly how the chair puzzle made sense. What was it that you were tuning, what was making the music, and why was it logical to get the codes from where the gigantic crystals were?

    Also, what was the harmonics sheet on the statue of Atrus and Catherine for? That really threw me off when I was trying to figure out what I was supposed to do.

    Thanks,
    Andy
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  2. #2
    Ok, it's beautiful-as-always evening in Maui and I have no life, so I'll give this a try. I was hoping Brett would swoop in and take this on but maybe he's getting lucky tonight...


    Here's the deal with Spire.

    The amulet flashes are important in several cases. The large crystal by the desk in the sleeping quarters has a flashback that tells adn shows of testing the quartz and it shows the guage setting and the explosion. From there you realize that teh guages must mean something.

    Also if I remember correctly there is an amulet memory at teh entrance to the windpipe up near the top of the age that mentions the shapes of the windpipes (or was that in the journal on the desk in the garden?).

    Either way, the clue was there and Sirrus mentioned it.

    the loose pages throughout the age explain the tests that he conducted to tune teh windpipes in order to transfer the appropriate load to the crystals and strings to open the keyboard. Look at the note on teh top left of several of the pages and it will say if it was a Quartz test r a Rock test, etc.

    The one that has the four combos with 8-12-4 checked then says in big letters that 6 must be used on teh first windpipe, so you know that the combo is 6-12-4, not 8-12-4

    The turny holder thing on the desk in teh bedroom shows the order of the materials (touch it and it turns and you can see the different stones).

    One page says the settings must be no more load than 20 and that two of the combos on the frequency page are close. And if you look closely you can see that the third mark of the diagram there says 5, so you go to the page of settings on teh statue and find the two that are close to adding up to 20 wtih the 3rd being a 5 and you can pretty much determine that the first two are 10 and 5.

    The one for th nara shows the knight adn then the diagram of the 36 crystals and that they must be evenly distributed, so it's pretty logical that it's 12-12-12.

    The one that I think was the hardest was where 3 was the first cable and that the load must be no more than the total of the control panels in the garden (4) and the docking station (7) which equals 11, so 11 minus 3 is 8, so you are supposed to use trial and error to determine 1 and 7 that add up to 8? I didn't see any other clues on that. I'm sure Brett will correct me if I'm wrong.

    The gear setting based on teh guages on the big crystals... if you look at the first one near the top of the age, the first line shows a bolt at that setting so I'm guessing we were supposed to have figured out that they started at 1. Or maybe it was just teh logic that gears don't have a 0, like your car, it's either in 1, 2, 3, 4, 5 or neutral (inbetween gears) but you don't get to 1st gear from being in 0 gear, you know?

    Anyway, that's the best I can do. I highly recommend replaying Spire with the knowledge and understanding of how it worked after the fact. It opened my eyes big-time and actually seemed almost easy, but I understant how we were overstimulated by the graphics, plot and so many other factors!~!

    Sorry for the typos... my browser is buggy on this forum and I can't see what I'm typing!
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  3. #3
    You think you're stumped now, wait till you hit the timed puzzle.
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  4. #4
    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by andys1376:
    I didn't really get exactly how the chair puzzle made sense. What was it that you were tuning, what was making the music, and why was it logical to get the codes from where the gigantic crystals were? <HR></BLOCKQUOTE>
    The giant crystals were making the music, and those are what you were tuning. The cables run up the windpipes to the big springs that hold each crystal in place, and apply pressure to the crystals so they vibrate at the right range of frequencies when you apply power using the keyboard.

    Somewhere there is a journal entry or amulet flashback where Sirrus is wondering if the crystals in Spire can be used to make music, so it seems that he originally set the whole thing up just to entertain himself. Later he adapted it to finding the frequencies to make his bombs work.
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    *SLMW 1.0* No animals were harmed in the production of this message.
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