Page 1 of 3 123 LastLast
Results 1 to 10 of 26

Thread: Negativity | Forums

  1. #1
    I'm not going to lie and say that I've been a fan of the series for a long time. But when I get into a series I always go back and get caught up. In prep for Conviction I went and bought every single previous Splinter Cell game and beat them all. It has become one of my favorite series since then. Conviction came out and I loved it. Have had tons of fun playing it.

    Decided to pop in and see how the so-called hardcore fans of the Splinter Cell series were liking Conviction, which is one of my favorite games.

    Turns out that it is like many other big forums for a game series. Tons of negativity. I see it everywhere.

    I love Mass Effect 2, the reviewers love Mass Effect 2, many people I know love Mass Effect 2. The Mass Effect 2 forums on Bioware's Community site very much dislikes a ton about Mass Effect 2 and Mass Effect 1 is clearly superior to them.

    Lots of GTA fans on the big GTA forum thought San Andreas was clearly superior to GTA IV.

    Seen lots of Metal Gear Solid fans on their forums unhappy about how Rising looks. All that has been shown off is the cutting mechanic and immediately judgments are made. Heck, plenty of them even hated MGS4.

    I can already tell people here made a judgment about this game even before it came out.

    A game series like this cannot consistently remain in this niche realm forever. It will wither and die. Even Michael Ironside was getting tired of it. I know I would have never even given the series a look until Conviction's gameplay caught my eye. You've got to change things up and try to inspire more interest in the product.

    I see people here who seem like they would rather the series die than change. Conviction is a great game and it deserves support despite what some people here might say.

    Ubisoft should and probably has ignored most of the nonsense on here, because how can you take someone saying "this killed the series for me" seriously?

    It is like trying to take those people who said they'd boycott Left 4 Dead 2 seriously when you can see on their gamertag that they bought it and are playing it a lot.

    I'm not saying that their aren't legitimate criticisms from people. I am just saying that this type of negativity is unproductive and ridiculous.
    Reply With Quote Reply With Quote

  2. #2
    I'm not going to lie and say that I've been a fan of the series for a long time. But when I get into a series I always go back and get caught up. In prep for Conviction I went and bought every single previous Splinter Cell game and beat them all. It has become one of my favorite series since then. Conviction came out and I loved it. Have had tons of fun playing it.

    Decided to pop in and see how the so-called hardcore fans of the Splinter Cell series were liking Conviction, which is one of my favorite games.

    Turns out that it is like many other big forums for a game series. Tons of negativity. I see it everywhere.

    I love Mass Effect 2, the reviewers love Mass Effect 2, many people I know love Mass Effect 2. The Mass Effect 2 forums on Bioware's Community site very much dislikes a ton about Mass Effect 2 and Mass Effect 1 is clearly superior to them.

    Lots of GTA fans on the big GTA forum thought San Andreas was clearly superior to GTA IV.

    Seen lots of Metal Gear Solid fans on their forums unhappy about how Rising looks. All that has been shown off is the cutting mechanic and immediately judgments are made. Heck, plenty of them even hated MGS4.

    I can already tell people here made a judgment about this game even before it came out.

    A game series like this cannot consistently remain in this niche realm forever. It will wither and die. Even Michael Ironside was getting tired of it. I know I would have never even given the series a look until Conviction's gameplay caught my eye. You've got to change things up and try to inspire more interest in the product.

    I see people here who seem like they would rather the series die than change. Conviction is a great game and it deserves support despite what some people here might say.

    Ubisoft should and probably has ignored most of the nonsense on here, because how can you take someone saying "this killed the series for me" seriously?

    It is like trying to take those people who said they'd boycott Left 4 Dead 2 seriously when you can see on their gamertag that they bought it and are playing it a lot.

    I'm not saying that their aren't legitimate criticisms from people. I am just saying that this type of negativity is unproductive and ridiculous.
    Reply With Quote Reply With Quote

  3. #3
    Senior Member Jazz117Volkov's Avatar
    Join Date
    Aug 2009
    Location
    Queensland
    Posts
    4,397
    You sir speak the truth. A lot of the complaining around here, and everywhere else is pure nonsense.
    Like, I can see that MGS: Rising may disturb the hardcore. But then again, I have played all MGS games (except 4, yet to get da PS3) and I love them all, and really looking forward to Rising.
    It’s not destroying Metal Gear; it's not even labeled number five. It is the first of its own series.

    But anyway, too the topic at hand – Splinter Cell Conviction. Well I was pretty adamant that it was gonna be everything it was cranked up to be when it was first unveiled at E309.
    And I still say that it is a good game and I play it often, but it simply isn't Splinter Cell, or even near the same league of quality or theme.
    There is a checklist that you need to follow to make a Tom Clancy Splinter Cell game, and no where on that list does it say, slow or niche.

    Conviction was simply 3JB in a game. The fast paced stealth concept has potential, but with the timeframe it was made in, it just couldn’t live up to its namesake.
    It went from one of the most hardcore games to one of the easiest games.
    It went from deep, detailed terror prevention plots to Diehard with a Bauer attitude.
    It’s too short to be anything but a rental for most people, it’s too easy to be anything above poor, and it’s too automated to be anything but a puppet show.
    All in all it is a sad failure as a Tom Clancy game, and will never be recognized as anything more then the sequel that watered down an icon.

    I truly hope that Ubi can pull a 180 and deliver a high quality stealth/action experience with SC6. But as for the moment, Splinter Cell only has four games to its series.

    ...the COOP ending sucks balls too.


    EDIT: And it neglected one of the most unique multiplayer modes ever conceived.
    Reply With Quote Reply With Quote

  4. #4
    Here's my take. Where you say the game is easy, I feel that the game allows you to be a badass and dominate. To me that makes the game more fun. Having just beaten Halo:Reach on Legendary Solo, I can say I'd rather have fun and be able to dominate on the hardest mode than have it be pulling your hair out hard. To me, being able to dominate created a longer lifespan for Conviction for me.

    Difficulty in a game is a interesting thing to look at. I feel like Conviction works great within its rules. It is possible to dominate on the hardest difficulty. While Reach on Legendary was extremely taxing, I felt it was fair as well.

    To me there has to be a good balance. I absolutely hate games that throw infinite enemies at you under any circumstances. Games with fake difficulty where the computer cheats are stupid too.

    I liked the movie-ish feel to the main story. But I think that is just up to personal opinion. I like the progression towards some games being like an interactive movie, which is why I liked Heavy Rain so much.

    I agree on the part that the game could have been longer.

    Never have been big on multiplayer so on that I can't comment.

    I liked the Co-op mode, but I don't think any game should so heavily feature a co-op mode unless the game is truly made for nothing but co-op. I wish they'd stick more with the single player aspect in future games.

    I think whether or not you feel it really a Splinter Cell game is entirely someone's opinion.
    Reply With Quote Reply With Quote

  5. #5
    but where you fail to see where all the hatred comes from its not because of single player, its because ubisoft poor lack of effort to keep patches coming, as well as supporting the community when they have problems. ie. Hiring moderators that don't know jack about thier product / don't play the games.

    Further more Multi player , a huge plethora of endless unpolished areas / lack of support once again. In convictions NO Spy versus mercenary, just 1 vs 1.. whats the real challenge in that ? ..

    as for the single player. No hiding bodies.
    Reply With Quote Reply With Quote

  6. #6
    Senior Member
    Join Date
    Jul 2009
    Location
    Columbus, Ohio, USA
    Posts
    1,189
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LJL20:

    Difficulty in a game is a interesting thing to look at. I feel like Conviction works great within its rules. It is possible to dominate on the hardest difficulty. While Reach on Legendary was extremely taxing, I felt it was fair as well.

    To me there has to be a good balance. I absolutely hate games that throw infinite enemies at you under any circumstances. Games with fake difficulty where the computer cheats are stupid too. </div></BLOCKQUOTE>

    Interesting assesment.

    I've heard it said that any good video game in general should be "easy to play, but difficult to master." I think this is especially true of the stealth action genre. The problem is that the first four Splinter Cells (although fun) were difficult on both fronts, while in Conviction (which was still fun in it's own way,) it was straight up easy to do just about everything.

    I think that in a perfectly balanced splinter Cell game, you can pop and chop your way through the campaign and beat it like you can in Conviction, while tediously crawling and hacking through each mission completely unnoticed is the real show of skill.

    I myself like to imagine a Splinter Cell game that presents different cutscenes depending on how the mission went, and unlocks a 100 G achievement for ghosting the entire campaign.
    Reply With Quote Reply With Quote

  7. #7
    Senior Member
    Join Date
    Jun 2009
    Posts
    535
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LJL20:
    Turns out that it is like many other big forums for a game series. Tons of negativity. I see it everywhere. </div></BLOCKQUOTE>It's more than deserved.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LJL20:
    Here's my take. Where you say the game is easy, I feel that the game allows you to be a badass and dominate. </div></BLOCKQUOTE>Only players with serious issues in real life need some vent where they'll be badass and dominate. I prefer challenge.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LJL20:
    Difficulty in a game is a interesting thing to look at. I feel like Conviction works great within its rules. It is possible to dominate on the hardest difficulty. </div></BLOCKQUOTE>That's pretty immature view of subject. Different difficulties are there because players don't have the same skills. If you can't beat it on highest, don't try to. Just because someone will have lousy opinion of himself (herself) if he/she doesn't have necessary skills to beat it on highest, doesn't mean that everybody else should be withhold with easy and unchallenging game.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LJL20:
    I liked the movie-ish feel to the main story. But I think that is just up to personal opinion. I like the progression towards some games being like an interactive movie, which is why I liked Heavy Rain so much. </div></BLOCKQUOTE>Than "play" Heavy Rain. I hate button-mashing fest and I don't feel need to play it. And I don't think that every developer should cater me in similar games. I won't play it, someone else will. Simple.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LJL20:
    I think whether or not you feel it really a Splinter Cell game is entirely someone's opinion. </div></BLOCKQUOTE>Than why did you open this thread?

    By your own confession, you're newcomer attracted by mindless Conviction gameplay. Of course yout think it's Splinter Cell. Because you've never tried to understand what SC stood for, both as concept and as franchise.
    Reply With Quote Reply With Quote

  8. #8
    Senior Member eoj19's Avatar
    Join Date
    May 2010
    Location
    New York
    Posts
    504
    SCC has its flaws, as do many other games. When there are fans of a series or a single installment, the production team should basically expect negative feedback, as well as positive feedback. Which outweighs which? Well, that depends on how serious were the flaws. But imo, I still find SCC playable and very fun for an action game (as I have said many times before).

    And normally, if there is an overwhelming response of ONLY ONE type of feedback, it's for a reason.

    There is a difference between negativity & constructive criticism.

    Out of everything you said in your last 2 posts, the only thing that I agree w/ you about, is that SCC was very short.

    Judging from the fact that you recently played through the entire SC series, that alone does not qualify you to instantaneously jump onto this forum & start to unfairly categorize the feedback on this forum as "negative". I have played through each SC, from start to finish, at least 50 times. I have done so bc when I bought the very first SC, there wasn't a SC: Conviction, only each SC as it was released one by one.
    When you play through each SC quite a few times, you begin to pick up on certain details and elemental features that you might not have noticed on the last playthrough.

    Sorry, but I'm an SC fan too.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Ubisoft should and probably has ignored most of the nonsense on here </div></BLOCKQUOTE>

    ....And you say you're a SC fan? Yet, you just said this about other SC fans. Interesting.




    But everyone is entitled to their own opinions. Just remember, there is no such thing as a right or wrong opinion.

    Didn't Lambert refer to Sam as a SIGINT NINJA in the ORIGINAL SC?

    NINJA, huh....what ever happened to "Sam Fisher the SIGINT NINJA"............
    Reply With Quote Reply With Quote

  9. #9
    Senior Member
    Join Date
    Jun 2009
    Location
    Portsmouth, VA
    Posts
    1,769
    So instead of negativity you would rather see everyone kissing Ubi's Butt?

    Why should I kiss Ubi's butt when they made a game that has NOTHING to do with the previous Splinter Cell games? Even the main characters themselves, Sam and Grim, have NOTHING in comparison to their previous characters... other thant the names and the voice actors.

    There are so many things wrong with Conviction, and all of them have been listed time and time again, that it seems you just don't care to read the critisism and understand why there is critisism.

    Conviction is a total disaster from start to finish and that is why no one is left playing the game after only being out for 6 months or so while there are those of use who are STILL playing the previous Splinter Cell games even today.

    As long as Beland and Co. are allowed to be in the same room with this series nothing will change. This series IS dead and will never be revived.

    Let me add one more thing. There is nothing wrong with change. There IS something wrong with removing stealth and changing the characters so that they are nothing more than names from previous games. You can't change the CORE of what the series was and expect "Lovey Dovey" all over the place.


    The way Splinter Cell was created and what it should aspire to be.
    Reply With Quote Reply With Quote

  10. #10
    Well, the single player game is pretty fun although the Hollywood style makes it even MORE linear yet again.

    So, Deniable Ops is the saving Grace of Conviction for replay value, but even that one is somewhat shallow.

    There's no denying Conviction left a soursweet taste, overall.
    "You're MINE !"
    Reply With Quote Reply With Quote

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •