View Poll Results: When you're playing as a spy, even the most clever and quiet player will eventually get spotted and

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  • Smoke Grenades

    20 74.07%
  • Flashbangs

    2 7.41%
  • Chaff Grenades

    1 3.70%
  • I shoot them with the shocker gun

    1 3.70%
  • I use another method as a first line of defense

    3 11.11%
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Thread: Spy Grenades: Smoke, Flash, or Chaff? | Forums

  1. #1
    When you're playing as a spy, even the most clever and quiet player will eventually get spotted and have to make a quick escape, or happen upon a merc and decide to press the attack. So which type of grenade do you drop first if you don't know what to expect? (obviously, people will not choose flahbangs when the merc is using motion tracking, nor use chaff while the merc is using normal, etc.) In other words, which of these do you usually carry standard and resort to first when you're surprised? Or do you not use grenades at all, preferring some other method to cover your escape/attack (for instance, a quick draw followed by a shot to the helmet)?

    I usually use smokes all the way. Versatile, effective for both attack and defense, the smoke is probably the best grenade to deploy (IMO), both slowing and choking your adversaries, and providing a very effective visual screen.

    Of course, if you can hit them with it, the flashbang offers much better visual concealment, and almost guarantees a neck snap if the spy is quick and vicious enough to dodge the berserk. I've never gotten the hang of flashbangs, especially since I'm almost never right in front of a merc when I get caught, and I'm never sure if I really blinded them.

    The chaff is good to throw in dark areas in order to stop the MT and EM visions, but mostly it's handy to make short work of security, especially the lasers in aquarius. I loved the chaff in PT, but I find it pretty useless overall in CT, so I carry a heartbeat detector instead.

    I almost never shoot mercs with shockers. What's the point? It makes them invincible for a few seconds, pisses them off, and probably gives away your location. A definite last resort.

    Post your choices and explanations here, and show your ub3r l33t strats to the rest of us.
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    "When I get a little money, I buy books. If there is any left, I buy food and clothing."

    -Erasmus of Rotterdam
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  2. #2
    ---------------
    "When I get a little money, I buy books. If there is any left, I buy food and clothing."

    -Erasmus of Rotterdam
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  3. #3
    Definitely smoke. While it obviously doesn't fool MT (or the laser), it still works against normal vision, the flashlight, and EMF (so to speak). Also, a decent number of players use normal vision a vast majority of the time, so odds are good that they'll be blocked at least for the second you'll need to relocate. There's always the chance they'll be using the vision mode that isn't affected by whatever you drop--just part of the gamble. But adding the slowing down and potential choking of the mercs to the benefits of the smoke, even if they know where you're going, they'll be slower to follow--if they can't get you with a bullet or grenade (both potential threats--even if the merc can't see you at all, he can probably guess a general location), you're that much more in the clear.

    I keep chaff in my other slot, but it's usually used only for disabling lasers, if needed. Never really felt the love for flashbangs...

    And yeah, shocking them is a last resort, or a move to protect my buddy. If you're already in a pinch, you'll most likely be dead before you can slowly bring your crosshairs on target. If you're going to use it alone, you'll most likely just be giving away your location. It doesn't last long enough for a guaranteed escape or for an attack run (although I've had some VERY stupid aggros try it...).
    -"...that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack." -Sun Tzu Wu
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  4. #4
    All around, I'd say smokes are the best, followed by flashbangs. and who says smoke dosen't work on MT? also a zapper to the head, then wait till it's almost expired, then a flashbang to the face is effective for getting behind a merc (especially the ones that like to berserk as soon as they get flashed) smokes are good for mercs in a corner, covering a getaway, or covering choke points while you are hacking. the last one I rarely do, being a fan of DM, but it happens. I find chaff slightly irritating at best. completely bloody useless at worst, but hey, try an' keep things positive. anyway... yep. as a spy, smokes and flashbangs are pretty much standard equipment.

    EDIT: Yeah, I use the shocker pretty frequently, especially when someone is in MT, i buzz 'em and then head to wherever I need to go. Also useful for temporary immobilization if you intend to saturate-bomb the area around the merc with smokes, its impractical but highly entertaining :P
    ...for in that sleep of death, what dreams may come once we have shuffled off this mortal coil must give us pause.
    -Hamlet
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  5. #5
    Smoke works on MT? Good to know.
    -"...that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack." -Sun Tzu Wu
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  6. #6
    well, I'm not 100% sure if it covers you if your actually moving, but you a lot of mercs use MT continuously, because you can make out the spies even when they're still. Anyway, I'm more like 94.5% sure it covers you entirely.

    EDIT: yep, it works completely against MT
    ...for in that sleep of death, what dreams may come once we have shuffled off this mortal coil must give us pause.
    -Hamlet
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  7. #7
    I use chaff grenades alot because they do so much like disable mines, disable lasers, take mercs vison modes off. I just think they are the best all around grenade.
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  8. #8
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dynamite360:
    I use chaff grenades alot because they do so much like disable mines, disable lasers, take mercs vison modes off. I just think they are the best all around grenade. </div></BLOCKQUOTE>

    Yes, but they only disable these things if the emitter itself is in the initial blast radius of the chaff grenade - so when it comes to mines, you never know if they are really disabled or if there was a tiny protrusion of wall in the way. I liked 'em in PT, but I find them too risky to use in CT.
    ---------------
    "When I get a little money, I buy books. If there is any left, I buy food and clothing."

    -Erasmus of Rotterdam
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  9. #9
    I always have chaff and smoke in the old utility belt, since chaff is essential for breaking laser lines from laser mines, which oddly rhymes. Good times! Gah.
    Anyway, I use chaffs to break lasers and smokes just to cover up doorways and suchlike, so i can get away. I find that the effects of flashes are limited and don't give as much time to get away - the smoke cloud is more persistent and has more effect over long range - allowing for the fact that there are usually two mercs trying to get you, and they're not always going to be in the same small radius.
    I've found as a merc that a cloud of smoke attracts my attention, so i use them out in the open to attract an opponents attention
    &gt;147

    >147
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  10. #10
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by onefortyseven:
    I always have chaff and smoke in the old utility belt, since chaff is essential for breaking laser lines from laser mines, which oddly rhymes. Good times! Gah.
    &gt;147 </div></BLOCKQUOTE>

    Sweet Mother of Beelzebub, it's another Leprechaun outbreak, like the epidemic of 19-ought-7! Man yar battlestations, me hearties, and beat 'em back!
    ---------------
    "When I get a little money, I buy books. If there is any left, I buy food and clothing."

    -Erasmus of Rotterdam
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