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Thread: To David Sears - Please consider who your target audiance is | Forums

  1. #11
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    Quote Originally Posted by sonoblink View Post
    I am a run and shoot "type" of guy . So then i have no skill and don't know what i'm doing^^
    Watch your words dude there is more to RB6 than sit and camp or even working out a mission type plan!

    What are you talking about "AIM ASSIST" There is no aim assist in vegas2 and never was,, I don't rememer any and i've played it from day 1 !


    Target is "what" just make a game for like 50yr olds and sell 1000 copy's yea that'll happen !


    I don't like to sound cheeky but vegas is my game, its just i hate people coming along with no real experience "gaming hours" shouting as if they know what there talking about sry.
    As far as RB6 Patriots goes i don't care what they add to make the game sell as long as it feels like a RB6 game that's most important Saying that
    i do think having some sort of indicater for hosting server's that could be moved from 1 min to 10mins for people over camping and then they would be exploited on the map as silly camper for team members to head straight for and kill or just kicked from server best).Camping ruins the random respawn also screws up gameplay for us on vegas2
    Another thing look at this quick scoping we see in the FPS gender this is another exploit that should be seriously looked at, i hope RB6 Patriots is'nt ruined with this ****.
    First of all, Aim Assist may have not been as much of a crutch as it was in Vegas, but it WAS in Vegas 2 unless you played High Stakes Mode after 3rd patch.

    If you look at the release notes for Patch V1.03 for Vegas 2 under High Stakes It says:

    "- Auto-aim is completely disabled"

    Since High Stakes mode didn't work for more than one round on the PC version of the patch, and was NEVER fixed, I never bothered with Vegas 2. Thanks for nothing UBI.

    In regards to Camping, there are plenty of games out there that are Run N Gun with unrealistic methods to keep people from camping and allow respawns, so I am sure you can enjoy those.

    Camping is a legitimate strategy in any type of situation with an objective that must be captured/destroyed for the defending team. Part of the fun for offence is finding a realistic way to defeat or circumvent the campers defending the objective. Cover fire, smoke, flashbangs and other strategies that Run N Gunners hate are some of the ways to accomplish this.

    Respawning, Seeing magically over walls without being seen, having icons allow you to cheat by telling you something you wouldn't have otherwise known, and health regenerating in mid battle are unrealistic and contribute to this Run N Gun playstyle that Rainbow Six was never about in the first 3 versions of the series.
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  2. #12
    Senior Member Dieinthedark's Avatar
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    Quote Originally Posted by sonoblink View Post
    I am a run and shoot "type" of guy . So then i have no skill and don't know what i'm doing^^
    Watch your words dude there is more to RB6 than sit and camp or even working out a mission type plan!

    What are you talking about "AIM ASSIST" There is no aim assist in vegas2 and never was,, I don't rememer any and i've played it from day 1 !

    No, run and gun has sadly become an option with many/most tactical games. It has become a tool that is for the most part, useful in game. RB6 has and always will appeal to the hardcore crowd and to me, that means having some sort of idea of what you are going to do or having "a mission type plan." That's not being unrealistic, having some sort of idea is essential for "tactical" shooters. Do you have to play that way? No. I'm saying it should be the method that is pushed.

    Camping, i don't know where you even got that from. There's a big difference between camping, run and gunning and moving....

    Aim assist, I'll assume once again you weren't talking to me
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  3. #13
    "Camping is a legitimate strategy"Might be but look guys really to see the magic of vegas2 which i'l admit is hard to do sometimes with the lag issues)Being able to Run Shot and Kill at close quarter's is so so much fun.
    Don't get me wrong to be able to do this takes alot of time and practice knowing your maps and achieving a high level of skill, compared to your so called realistic approach sit and wait there is no comparison it might be unrealistic in some ways but its a nice feeling knocking off 2 3 or 4 Headshots one after the other"not easy") Its the path where Ubi should take RB6 after nearly 4 years now still there is nothing that can compete with this style of gameplay)


    Auto-aim
    I don't know what to make of that for there is no aim assist in vegas2 pc version.. I do remember reading somewhere they dumbed it down like COD with aim assist for the kids on the console BUT "diff not PC" )
    Only other thing maybe would be the crosshair maybe would be better if you try the game for yourself instead of slating it ^^


    Look man i don't think any game would make you happy the way you talk.Every game has its faults,i just take RB6 as it comes for i am a real fan.
    In my world i've nothing to prove,i just love playing rainbow don't rhyme of silly flaws to me.

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  4. #14
    Quote Originally Posted by sonoblink View Post
    "Camping is a legitimate strategy"Might be but look guys really to see the magic of vegas2 which i'l admit is hard to do sometimes with the lag issues)Being able to Run Shot and Kill at close quarter's is so so much fun.
    Don't get me wrong to be able to do this takes alot of time and practice knowing your maps and achieving a high level of skill, compared to your so called realistic approach sit and wait there is no comparison it might be unrealistic in some ways but its a nice feeling knocking off 2 3 or 4 Headshots one after the other"not easy") Its the path where Ubi should take RB6 after nearly 4 years now still there is nothing that can compete with this style of gameplay)
    When fans who prefer Raven Shield style gameplay say they don't like the run & gun style of the Vegas games, the correct term that should be used for this is Rambo style gameplay. Vegas is Rambo style at heart because its wolverine health system encourages it, because of this health system, its half-assed cover system and the removal of the planning phase, the feature that made Rainbow Six so popular in the first place, it made the Vegas series nothing more than a Halo rip off set in modern times. As for your view on camping, what else are you expecing someone who is defending a fixed position to do? Would it be realistic for the defender to go Rambo and compromise that fixed position, leaving it open to attack? NO, of course not. I don't really care if people prefer the Rambo style gameplay, if Ubi Soft makes good on their promises, then what the Patriots game will come down to is giving the player the choice to play it like Vegas with all the added cheats that will be in Patriots, or the choice to play it more like the first three games, the true Rainbow Six games. It remains to be seen whether or not they actually do what they promise and not completely throw fans of the first three games under the bus like they did in Vegas, the very fans that made Rainbow Six a commercial success in the first place.
    Last edited by Dcopymope; 01-24-2012 at 07:01 PM.
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  5. #15
    Senior Member Dieinthedark's Avatar
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    Quote Originally Posted by sonoblink View Post
    Being able to Run Shot and Kill at close quarter's is so so much fun.
    Ok, that's fine. You can play however you want to.

    Don't get me wrong to be able to do this takes alot of time and practice knowing your maps and achieving a high level of skill, compared to your so called realistic approach sit and wait there is no comparison it might be unrealistic in some ways but its a nice feeling knocking off 2 3 or 4 Headshots one after the other"not easy") Its the path where Ubi should take RB6 after nearly 4 years now still there is nothing that can compete with this style of gameplay)
    Really? Running around popping headshots off can't be done in any other game?

    Look man i don't think any game would make you happy the way you talk.Every game has its faults,i just take RB6 as it comes for i am a real fan.
    In my world i've nothing to prove,i just love playing rainbow don't rhyme of silly flaws to me.
    I never said there was a game that didn't/doesn't have faults. Games that make me happy are games that are paced slower and more methodical/ games that require tactics, ideally, teamplay with tactics even. I'm not saying camping is the way to go. It's a balance between being stationary when needed and running when needed.
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  6. #16
    Quote Originally Posted by Dcopymope View Post
    When fans who prefer Raven Shield style gameplay say they don't like the run & gun style of the Vegas games, the correct term that should be used for this is Rambo style gameplay. Vegas is Rambo style at heart because its wolverine health system encourages it, because of this health system, its half-assed cover system and the removal of the planning phase, the feature that made Rainbow Six so popular in the first place, it made the Vegas series nothing more than a Halo rip off set in modern times. As for your view on camping, what else are you expecing someone who is defending a fixed position to do? Would it be realistic for the defender to go Rambo and compromise that fixed position, leaving it open to attack? NO, of course not. I don't really care if people prefer the Rambo style gameplay, if Ubi Soft makes good on their promises, then what the Patriots game will come down to is giving the player the choice to play it like Vegas with all the added cheats that will be in Patriots, or the choice to play it more like the first three games, the true Rainbow Six games. It remains to be seen whether or not they actually do what they promise and not completely throw fans of the first three games under the bus like they did in Vegas, the very fans that made Rainbow Six a commercial success in the first place.
    Yea sounds like fun both teams sit and camp top stuff ^^
    Yes the health regenerating does encourage open play that was the idea to stop the other ^^
    The cover system as any real player of vegas knows it's only a death spot nothing else or benefit or Cheat^^
    Raven Sheild sure it did'nt even have TDM and yes i still have it somewhere ^^
    I don't know where you get them Halo?? have you even played halo and vegas ??nothing alike^^
    This is my last reply obviously you hav'nt got a clue, play the ***in games before you mention them in chat dude and maybe then you would know your Wrong^^

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  7. #17
    Quote Originally Posted by sonoblink View Post
    Yea sounds like fun both teams sit and camp top stuff ^^
    Yes the health regenerating does encourage open play that was the idea to stop the other ^^
    The cover system as any real player of vegas knows it's only a death spot nothing else or benefit or Cheat^^
    Raven Sheild sure it did'nt even have TDM and yes i still have it somewhere ^^
    I don't know where you get them Halo?? have you even played halo and vegas ??nothing alike^^
    This is my last reply obviously you hav'nt got a clue, play the ***in games before you mention them in chat dude and maybe then you would know your Wrong^^
    When all else fails, when their backed into a corner, they make a run for it. HAHA
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  8. #18
    Senior Member Aj6627's Avatar
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    To those who mention making a game "feel like a Rainbow Six game" I have a question: what was your first Rainbow Six game?

    For me, and many of the other longtime fans, our first Rainbow Six game was played back in the last millenium. Those who came on board with Letdown or Vegas honestly don't know what a "Rainbow Six game" feels like. All you know is what a R6/CoD/Halo/BF hybrid feels like.
    I have the fifth freedom... so watch out, here I come
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  9. #19
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    Quote Originally Posted by Aj6627 View Post
    To those who mention making a game "feel like a Rainbow Six game" I have a question: what was your first Rainbow Six game?

    For me, and many of the other longtime fans, our first Rainbow Six game was played back in the last millenium. Those who came on board with Letdown or Vegas honestly don't know what a "Rainbow Six game" feels like. All you know is what a R6/CoD/Halo/BF hybrid feels like.
    My first was Rainbow Six with friends gathered at a LAN gaming party. Rogue Spear was a big upgrade to that when it came out. Ravenshield, while it had a couple things that hardcore Rogue Spear fans thought weren't needed, was still a nice upgrade and the graphics were much better.

    Then out comes bargain bin Lockdown that was just some quickly made FPS with Rainbow Six stamped on it. Most people ignored it and UBI dropped support within weeks.

    Then they throw tons of cash and dev time into Vegas...and even though it may have been a good game in it's own right, they mistakenly slap the Rainbow Six name on it when it clearly didn't share any of the traits of the first 3 R6 games. The only difference between Vegas and all the other run N gun shooters out there, is that Vegas has working doors. Really. Working doors. That's about all we got for "Rainbow Six" roots in Vegas.

    Vegas added things nobody that was a Rainbow Six fan asked for like Health Regen, aim assist, respawns, magical 3rd person view, and multi-colored non matching team mates. They took away leaning, fluid stance and fluid/partial door opening, footprints in snow, matching team colors without the need for magical coins floating overhead, dedicated servers with tons of options and tools to make user created maps (Ravenshield had 100's of great user created maps!). Good idea. Let's give fans nothing they liked from previous R6 games and force a bunch of non R6 COD type stuff on them.

    Why UBI wants to toss out the VERY succesful market it had all to itself with Rainbow Six from the first 3 games of the series and try to be another COD/Halo clone is beyond comprehension.
    Last edited by Pest_AWC; 01-26-2012 at 09:05 PM.
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  10. #20
    Quote Originally Posted by Pest_AWC View Post
    My first was Rainbow Six with friends gathered at a LAN gaming party. Rogue Spear was a big upgrade to that when it came out. Ravenshield, while it had a couple things that hardcore Rogue Spear fans thought weren't needed, was still a nice upgrade and the graphics were much better.

    Then out comes bargain bin Lockdown that was just some quickly made FPS with Rainbow Six stamped on it. Most people ignored it and UBI dropped support within weeks.

    Then they throw tons of cash and dev time into Vegas...and even though it may have been a good game in it's own right, they mistakenly slap the Rainbow Six name on it when it clearly didn't share any of the traits of the first 3 R6 games. The only difference between Vegas and all the other run N gun shooters out there, is that Vegas has working doors. Really. Working doors. That's about all we got for "Rainbow Six" roots in Vegas.

    Vegas added things nobody that was a Rainbow Six fan asked for like Health Regen, aim assist, respawns, magical 3rd person view, and multi-colored non matching team mates. They took away leaning, fluid stance and fluid/partial door opening, footprints in snow, matching team colors without the need for magical coins floating overhead, dedicated servers with tons of options and tools to make user created maps (Ravenshield had 100's of great user created maps!). Good idea. Let's give fans nothing they liked from previous R6 games and force a bunch of non R6 COD type stuff on them.


    Why UBI wants to toss out the VERY succesful market it had all to itself with Rainbow Six from the first 3 games of the series and try to be another COD/Halo clone is beyond comprehension.
    The only thing that I disagree with you on is the addition of an aim assist. The aim assist in Vegas wasn't any worse than the auto aim in the first three games. The auto aim in the first three would be seen as cheating by today's standards, understandably, since it locks onto the target for you. Today, it often goes by the term 'aimbot', which is not seen in a good light at all today. I personally don't care for the aim assist either though, because it stuck to the target too much screwing my aiming up when trying to hit a faster target at close range. The real problem with it was that it couldn't be deactivated. The bottomline is, if any developer feels the need to add either feature in their games, and forcing you to use it at that, then it usually means either the aiming was clunky to to begin with and/or the A.I responded much too quickly on higher difficulties beyond human reaction time, which I personally cannot stand about the older Rainbow Six games & the Call of Duty games. It is the cheapest and most unrealistic way of making a game more difficult instead of actually improving the behavior and tactics of the A.I. Game design students are taught not to ever do this in order to make the game more challenging, because its not going to truly make the game more "challenging", just more frustrating, yet we still see these so called professional game developers doing this in their games. To me, this is only a sign that the A.I wasn't worth sh!t to begin with.
    Last edited by Dcopymope; 01-26-2012 at 11:39 PM.
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