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Thread: To David Sears - Please consider who your target audiance is | Forums

  1. #51
    Quote Originally Posted by Pest_AWC View Post
    Well, thanks for stopping in and saying something.

    Are you really able to get questions answered or will it be like Vegas where nobody tells us anything until after it is released in exclusive interviews to certain game magazines and web sites?
    Basically what happens is I forward questions and concerns on and they are reviewed by folks higher up in the company. Sometimes I get answers back that are passed along to you guys. Sometimes not. But, the Forum Managers and Community teams are definitely paying attention to what you have to say on matters.

    Quote Originally Posted by jomarip View Post
    We definitely appreciate your feedback and please let us know how we should approach making our sentiments and thoughts clearest and more consolidated to increase the probability of it being taken into serious consideration and make your parsing of information more efficient.

    In addition, feedback like this and opening up dialogue about things would be nice. Even some threads started by you guys just to get some specific ideas or thoughts about subjects rolling around would be phenomenal.
    The best you all can do is clearly state what you see as positives and negatives so it's easiest for me to pass along. I won't tell you all to not get overly emotional about it because I, too, am a hard-core gamer and I can get rather passionate on my views of franchises I love. You DON'T want to get me started on what I thought about F3AR. lol!


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  2. #52
    Senior Member Dieinthedark's Avatar
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    Quote Originally Posted by Pest_AWC View Post
    You would think that a project that has 30 to 100 people working on it would have one or two that had enough pride in their work to come here and chat with us.

    As large of a company as UBI is they should definately have reps in here communicating and answering questions.
    @EvilPiexieGrrr - thanks for being that someone

    But I am curious about one thing. What direction is RB6P taking now, i mean since David Sears and the rest of them got removed. Did his/their vision die with their removal?
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  3. #53
    Quote Originally Posted by Dieinthedark View Post
    @EvilPiexieGrrr - thanks for being that someone

    But I am curious about one thing. What direction is RB6P taking now, i mean since David Sears and the rest of them got removed. Did his/their vision die with their removal?
    They have promised that the concept David Sears established will remain intact, which is not necessarily a good thing given that Ubi Soft is also satisfied with absolute garbage like Ghost Recon Future Soldier.
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  4. #54
    Senior Member Dieinthedark's Avatar
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    David Sears didn't work on GRFS so I'm not sure how that's related...
    Honestly, I see a lot of potential with "his" vision for RB6P
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  5. #55
    Senior Member sameer_monier's Avatar
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    Quote Originally Posted by Dieinthedark View Post
    @EvilPiexieGrrr - thanks for being that someone

    But I am curious about one thing. What direction is RB6P taking now, i mean since David Sears and the rest of them got removed. Did his/their vision die with their removal?
    +1, that needs an answer, and a small something to add, who replaced them ?!, that would help alot.

    I hope Sears is actually involved one way or another, making sure R6P got the tactical vision he had and the heavy story he wanted.

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  6. #56
    Senior Member Dieinthedark's Avatar
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    Yep, for all we know they could have brought someone in that wants to make Vegas2.5 or Rainbow Six Miami David Sears wanted what I'll coin "modern tactical". Still has tactics and requires tactics but perhaps not quite as deep as old-school RB6
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  7. #57
    Quote Originally Posted by Dieinthedark View Post
    David Sears didn't work on GRFS so I'm not sure how that's related...
    Honestly, I see a lot of potential with "his" vision for RB6P
    Ultimately, Sears works for Ubi Soft as most people understand. He will do what his employers tell him to do if he wants to keep his job. It doesn't matter what project Sears didn't work on or what he promises. Its irrelevant because its not his words, its the words of the group he works for. Ubi Soft has made it very clear that dumbing down their games to make them more marketable to this so called casual fanbase (of which I have proven is non-existent for Rainbow Six & Ghost Recon based on the unit sales) is an official policy of the company. The article below explains why we get crap like Vegas, Future Soldier and Splinter Cell: Conviction.

    Of course having great brands is all well and good, but there's a fine line between releasing game after game in a strong franchise and turning a franchise into a cash cow that's nearly run dry. Detoc doesn't appear to be worried about running Ubisoft's cherished brands into the ground, however. "There's no such thing as too many game sequels," he said. "The real question is: Is it good? And if it's good, you'll want to play it again. I don't know if you've played Rainbow Six lately, but we could give you another [iteration of] Rainbow Six right now... As long as you give me my money's worth, I remain a happy customer. Everyone always wants more and we make a very serious effort in upholding [the quality] of our games from one version to the next."

    He added, "Splinter Cell in particular, I think every single one of them has had in the 90s review scores. I don't think we have disappointed customers with the quality of the content. I think the thing we can do better is to make it more accessible, if anything. And remember, even if you sell one million units of Splinter Cell on 360, there's still [about] 80% of the base that hasn't played it. So how many of those guys are going to be the guys buying the next one?"

    So with publishers like THQ, Activision and EA ahead of Ubisoft, how can the company climb the ladder, and is a #1 position even possible with a juggernaut like EA out there? "Nothing is impossible," said Detoc. "Technically everybody in the publishing business right now wants to be #1... The natural intent for all of us is to try to be the largest publisher. And so what does it take? How long is impossible to answer; it's an if/ever answer. But 'what does it take?' is the more interesting question, and I think what it takes is to continue to create the best products. I know it's a basic, simple answer and it's an easy answer, but if we continue to make great products, people will continue to buy them. 'What is a good product?' is a more difficult question to answer because it's not just about critical acclaim; it's about critical commercial success. We want to have brands with broader appeal.We want to continue to make games that are really high-end... but also incorporate more of what we have not done enough of before, which is the user friendliness. Make Splinter Cell a game that can be played by everybody, as opposed to [hardcore] gamers."

    Source:
    http://www.businessweek.com/innovate...321_page_2.htm

    In other words, they no longer care about actually putting in an effort into making their games with in-depth gameplay that would require even a modicum of actual intellect or average IQ and patience. Just make it more "accessible" for the general public who’s average attention span is five minutes. Dumb it down until it can’t be dumbed down any further, so that even a child can play it with relative ease. As long as they are making a quick buck, all is well. This is the mind set of most of the companies out there, which is why almost all of their games are carbon copies of each other, no creativity whatsoever, and henceforth no real competition in the truest sense of the term. So I don't know what "potential" you could possibly see in Patriots when its being made by a company with this kind of mind set.



    Last edited by Dcopymope; 04-11-2012 at 01:04 AM.
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  8. #58
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    JeanSebastien Decant ‏ @pik0ti
    I believe this is who they put in charge/replaced Sears with. He was the creative director for Heavy Rain, I believe
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  9. #59
    @Dcopymope

    Stop trying to sidewind the words, he is saying that he liked the look of Patriots under Sear's vision and development. Almost all of the text and words that came from the GI magazine and the interviews had come from Sear's creative vision which now might be scrapped from the game . You may not have liked the way Patriots was going but stop trying to press your resentment of it on everyone else.
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  10. #60
    Senior Member SolidSage's Avatar
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    Do we know 'why' the team was replaced yet?


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