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Thread: Multiplayer Co-Op | Forums

  1. #1
    XyZspineZyX
    Guest
    I've been messing around with the demo and have managed to get a kind of network multiplayer "co-op" system working on the island map (Fort) there are a coule of glitches, but it seems to work.

    What I am trying to do now is to figure out a way to get the AI players to respawn when they are killed. There are lots of properties in the entity assignment for each AI player in the mission xml file in the map level pak, and I have been playing with these, but as yet, I have not managed to figure out how to get them to come back from the dead.

    Also, being able to assign the AI players as actual multiplayer players instead of just "things in the map" would be helpful too. If anyone has any info on this kinda thing it'd be appreciated if you share

    I'm sorry if anyone wants this "co-op" mod, but it is a little bit messy and I have no real idea how I would put in a mod type package. It involved copying elements from the beta to the demo and YEA YEA YEA all you righteous holier than thou people, I KNOW I AINT SUPPOSED TO HAVE IT but then again who hasn't got it?
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  2. #2
    XyZspineZyX
    Guest
    I've been messing around with the demo and have managed to get a kind of network multiplayer "co-op" system working on the island map (Fort) there are a coule of glitches, but it seems to work.

    What I am trying to do now is to figure out a way to get the AI players to respawn when they are killed. There are lots of properties in the entity assignment for each AI player in the mission xml file in the map level pak, and I have been playing with these, but as yet, I have not managed to figure out how to get them to come back from the dead.

    Also, being able to assign the AI players as actual multiplayer players instead of just "things in the map" would be helpful too. If anyone has any info on this kinda thing it'd be appreciated if you share

    I'm sorry if anyone wants this "co-op" mod, but it is a little bit messy and I have no real idea how I would put in a mod type package. It involved copying elements from the beta to the demo and YEA YEA YEA all you righteous holier than thou people, I KNOW I AINT SUPPOSED TO HAVE IT but then again who hasn't got it?
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  3. #3
    XyZspineZyX
    Guest
    Good luck, if you do manage to get something send it to me and i shall add it to the list on the far-cry.net forums.




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  4. #4
    XyZspineZyX
    Guest
    Very interesting. I sincerely hope you succeed.
    IMO coop is the best MP-type.
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  5. #5
    XyZspineZyX
    Guest
    Ok what I'm gonna do is try to package this up somehow so people can take a look. I'll just list a couple of the problems first, maybe someone can suggest a solution.

    It appears to use the Mission chackpoints as spawn points for the players. It spawns at random, so a player could spawn in the radar building at the end when first placed.

    I'm using a FFA game type, so it's kinda like having friendly fire turned on, in case people dont like FF on.

    There's a Time limit.

    If you spawn in the rubber boat, then move the boat, other players can later spawn there in mid air and fall into the sea.

    When you die, the screen goes "odd". Kinda like the same as counterstrike goes when you are in free-view mode and move inside a solid object, This clears when you re-spawn tho, but sometimes it happens when playing and you have to do a "kill self"

    AI Players don't re-spawn when killed. Although i imagine that isn't an issue for a co-op, but would be for a bot match thing. Bot match could be a possibility if the AI's could be set to respawn.

    The mod would require patching of files and adding files to the PAK files, which would be hard a lot of people.

    Mod requires files from the beta, which would be a legal copyright problem
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