This note is for Ubisoft Marketing.
What made the past series great was (1) single player STEALTH of one-on-one (2) exemplary character of Sam (3) solid bond between Lambert & Grim (4) trustworthiness (5) new places; mostly in foreign lands.
These fine attributes was solidly portrayed in the previous 4 SC games. What the heck happened in Conviction? It turned out to be a dime-a-dozen war game where you must (at times) shoot a dozen bad guys in America. Did your story writer get shot?
The Tomb Raider series went to hell for the same reasons after TR4 – where the smart & intelligent archeologist Lara solved interesting puzzles with some occasional bad guy work -- then they royally screwed the series making her out to be a WARIOR with sniper rifle and rocket launcher running around the CITY.
Since WHEN is Sam encumbered that he can’t pass thru a hedge or bush as he did in previous games? He could jump and climb on just about anything before. Oh, in Conviction Sam can walk around on the ceiling (of HQ) without making a noise? Interesting that for a organization that is so secret, the CIA doesn’t know about it – that it is comprised of a HUGE building with hundreds of employees. Interesting that ALL those employees have instantly turned BAD because of one man?
Your story writer(s) must have sawdust for brains. You are killing the series. I will be more discriminating when thinking about purchasing the next Splinter Cell game – if there is a next one.



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