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Thread: brainstorm (Academy) UPDATED | Forums

  1. #1
    Anytime a stack or ability mark a creature your opposing stack element can break the mark by using special ability (ex : vanara mark creature chimera use special ability). Also any creature in army being damaged by the opposing element could suffer more damage like ~10% more.
    (element marked creature have a sign of the element they are marked with) A hero has an extra spell that can only be used on friendly stack (check scholar description). The extra spell in return activate the ability in yellow.


    Academy ability: Any creature marked fill the bar and any creature or the hero breaking the mark fills the bar even more

    Level 1 : Army deal ~10% more damage when breaking a mark this turn
    Level 2 : Army deal ~15% more damage when breaking a mark this turn. Mark ~1 creature with 1 random element
    Level 3 : Army deal ~20% more damage when breaking a mark this turn. Mark ~2 creature with 1 random element
    Signature : For next 2 turn hero can cast any 2 magic or might ability in the same turn

    Advantage: Has access to multiple school, Strategist, elemental bonus, Strong magic creature
    Disadvantage: Hard to specialize in one school since they need a lot for they're creation to function. elemental double edged sword, 4/7 slow unit



    Vanara : Element Water (Shooter. Water prison / This creature can create a water bubble around a target to protect it of damage. The damage absorbed is ~20 to 30 point for each vanara and the imprisoned creature cannot move. River stream Whenever this creature is targeted by a water spell it use a water wave has an attack purging the enemy of buff and damaging and marking him with water mark. The attack his activated on the next ranged attack. Water resistance / Water dealing damage spell don't affect this creature

    Clay Golem - Iron Golem
    : Element None (Dynamo / When standing next to enemy any stack ability that pass trough this creature activate this ability. Any enemy surrounding this unit receive a magic discharge. Binding magic / any enemy attacked by this creature add to the time a mark will affect it. Add ~2 turn to the time the mark stay present. Magic resistant / 30% resistance to magic. Hardened / strong defense

    Rakasha : Element Shadow (Large. Night sword / This creature attack mark enemy with shadow mark. No retaliation. Dash. Assailant / If this creature attack an opponent that has lower initiative it make it act after the next creature following in the ATB) Dark resistance / Dark dealing spell don't affect this creature (has average initiative but need to use dash to reach preemptive unit. Thinking about alternative too since ATB and balance relate a lot)
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    Scholar - Mage : Element Fire (Gather your mind / Every ~50 unit of this creature give an extra spell per turn to the hero. The extra spell can only be a damaging spell and must be cast on a friendly creature. Telekinesis / This creature can use a ranged attack . Searing flame / whenever this creature is targeted by a fire spell is next attack will be a fire pillar. The pillar keep going in the direction of the attack until it reach end of grid . Fire resistance / Fire dealing spell don't affect this creature

    Djinn : Element Earth (Sultan sword / If hit by any spell the next attack deal 1.5x damage. Three wish / This creature can cast earth mark against a random opponent, a damaging earth spell against another random wind marked unit(random if none) and a regeneration spell on the most damaged ally when it is hit by a earth spell. Flyer. Earth resistance / Earth dealing spell don't affect this creature

    Garuda : Element Wind ( Wind raiser / Whenever this creature is hit by a wind spell this creature unleash a super fast tornado in a straight line damaging all in it's path and start from where the garuda is standing when hit by the wind spell. The tornado also curse enemy it touch with wind mark and the garuda loose the turn just like if it attack. Sky descendant / This creature has strong wind surrounding it giving it a ~10 % chance to evade melee attack. Flyer, Large. Air resistance / Air dealing spell don't affect this creature
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    Titan
    : Element Thunder, Primordial ( Electrocute /If this creature is hit by a thunder spell it next attack shock the opponent disabling 1 random passive ability for ~2 turn . Ancient / If this creature is hit by a primordial spell the next attack can't be healed. No melee penalty, Shooter, dragon killer, Large. Prime & Air resistance / Prime & Air dealing spell don't affect this creature

    Wanted to have a chimera but since manticore his in. angha would make too much flying going back to the Golem. Plus Golem and vanara start to see some nasty combo


    core 1

    core 2


    Angha

    core 3
    Rakasha


    elite 4


    elite 5


    elite 6


    champ 7
    Last edited by castiel_gabriel; 04-04-2013 at 06:43 PM.
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  2. #2
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    Garuda, male genie and phoenix look bad@ss.
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  3. #3

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    I'm probably the biggest academy fan on the planet and I want them to be as close to h5 as possible. But awesome work man these are interesting ideas, I only dislike changing the name mage to scholar and the phoenix unit is a bas *** summoning spell, no need to make it a unit. But super interesting my man (y). Also manticore isn't indo persian or arabian mythology to my knowledge, wasn't it a greek monster?
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  4. #4
    It appear also in Greek mythology but it was first in Persian that it appeared anyway academy rule and good point if it's a summon it doesn't need to be a unit but boy do i love phoenix. I remember has a kid my grandma used to told me old legend about phoenix ahhhh memories. I'll think of something else more fun for me

    of course u can't post idea to don't wanna be stealing all the fun
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  5. #5

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    lol
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  6. #6
    Academy werewolves! Why doesn't HoMM have werewolves?
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  7. #7
    Also manticore isn't indo persian or arabian mythology to my knowledge, wasn't it a greek monster?
    Yeah it is,as is titan ;D.But i really would like to see warewolves, i mean they mixed people with horses,sharks,birds didint they ever tryed to mix a man and land predator? we got jeguar guy allready so i think wolfman would be cool,of course it should be neutral monster like "Packs of strongest warewolves who survived after BeastMan Rebbelion!"
    "Solmyr was trapped in a genie bottle for over a millennium, and was so grateful to the human who finally released him that he accidentally swore to serve the man for eternity. As fate would have it, that man is Gavin Magnus, the immortal ruler of th
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  8. #8
    in my opinion warewolves are more suited to sylvan units as creatures of the forest.
    i really like your thoughts castiel_gabriel.
    i might do something similar to yours with sylvan
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  9. #9
    in my opinion warewolves are more suited to sylvan units as creatures of the forest.
    It depends on how they would be displayed,if they are common warewolves and are brutal bloodthristy then by all means they dont fit Sylvan,but if they would be displayed as guardians of natures balance it may work.
    "Solmyr was trapped in a genie bottle for over a millennium, and was so grateful to the human who finally released him that he accidentally swore to serve the man for eternity. As fate would have it, that man is Gavin Magnus, the immortal ruler of th
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  10. #10
    It depends on how they would be displayed,if they are common warewolves and are brutal bloodthristy then by all means they dont fit Sylvan,but if they would be displayed as guardians of natures balance it may work.
    'Common' Werewolves wouldn't exactly fit Academy either.
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