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Thread: Open Letter to Ubi Pt1 | Forums

  1. #1
    Dear Ubi,

    Over the last few years, you have published and developed some really good games, but in your quest for market share, you have really messed up.

    There are some real gems that you have published as the iL2 Sturmovik series, Prince of Persia, and the Splinter Cell series. Some games leave much to be desired and others fall in between. Others, such as Rainbow Six: Rogue Spear, Ghost Recon, Far Cry, Rayman and Myst are fan favorites all for different reasons. Some of the listed titles are PC only while others are console only while others are found on a combination of all platforms.

    Some of the titles you publish are those which you have developed yourself as with the Splinter Cell series. Others are developed by development studios that you bought as in the Rainbow Six franchise along with Ghost Recon. Yet others are developed by studios that are still independent such as 1C Maddox's iL2 series. While I can't vouch for how popular Rayman, Prince of Persia, or even Myst is, I can tell you that the "simulation" genres that you publish are a mixed bag. One series, you allowed the devs to support the game and even allowed for tons of free content for a PC game. You allowed them pretty much free reign to support their product and as such, have a rabid following in a genre where few devs venture. The iL2 series is a hit.

    Of the games that are a mixed bag that I know of is the Silent Hunter series. You published Silent Hunter II and Destoryer Command and had a small hit, but only supported it for 1 patch for each that allowed for interoperability between the two and fix a few problems, but not enough. One saving grace is you gave a group of modders the source code to help fix more of the major problems which also allowed for mods to be made and prolong the life of the game. Yes, there were still some bugs in the game and no offical support from Ubi. SHII was enough to show y'all that a naval game could be a profitable enterprise and put up money for a Silent Hunter III that has become really popular and has even won at least one award from a prominent gaming magazine with it's Editor's Choice award. Still, SHIII needs work and has a fourth patch in the works, but at least the effort is being made to fix it, so far. There was even some dev feedback, even if in IRC chats.

    The Silent Hunter and Il2 series appeal to a very small group of people and can only be found on one platform and yet they are very popular.

    Another game of mixed results is the Rainbow Six series. The original Rainbow Six won awards and was followed up by a decent sequel that added to it. The gameplay stayed the same, while the AI was tweaked, graphics polished up (pretty nice for the time too) and other game types added along with mod support. You bought the studio as they were developing Ghost Recon and it appears that you let them do their thing as you learned about Rainbow Six by using their engine to build Rainbow Six: Black Thorn. The games were successful for both RSE and Ubi with Ghost Recon winning multiple awards. Support was decent, feedback from devs was there in the beginning while GR was taking shape and for a while after the game was released. There was enough interest in GR that not one but 2 expansion packs were developed and released along with mod support for the entire PC series. It was even released on consoles and was a hit there including free content for the XBox version and an expansion pack. RSE
    was able to fix most of the bugs with one patch for each new game or mission pack. While there were some things that needed addressing and yes we knew it, the games played really well and people loved them for what they were.

    It was during that time that Rainbow Six: Raven Shield was also developed by a Ubi development studio in Montreal using a different engine for the new version. Some people welcomed it, some didn't. It was finally released after telling people during the developement stage that they would keep it true to the series, yet make it more accessible for more people. They released an MP demo for it and had to patch it as it was buggy. They even released a seperate SP demo. Now why could they not release one demo featuring both MP and SP games on the same map? RSE was able to do it with their engine, heck, I played the GR
    demo online for 12 hours. One big thing I noticed was the lack of direct IP support for games and no chat window for between round chats that many of us liked. We had plenty of laughs during that time but that went out the window with a timer that automatically started the next round. I heard that it could be disabled, but I never saw a way. That certainly did not remain true to it's roots. One thing that also made it into the game was a request by who I call the run and gun crowd to include a first person weapon view. OK, as long as it could be toggled off. It could be, yet when I went to try a MP server, I was forced to use it. So much for being an option. I was told by my friends to host my own game. I tried, but don't like going through a matchmaker service and it was a total fiasco. I could put up a
    server, with my firewall allowing the game to access the internet and act as a server, no one could join my server so I was left in a game by myself running around without anything to shoot at (not even tangos) and to make matters worse, with no sound. The game had bugs, lots of bugs and had six patches released, good support so it seems, but each patch made something worse than the previous patch. No SDK was released so no mods (did anyone actually
    get any made with anything avaiable elsewhere?). The community was amazed when the sixth patch was released as it was originally reported by Ubi that it wouldn't. Support for Ubi games starts to waver. Fans are starting to get upset at Ubi. There are still bugs in Raven Shield and Athena Sword from what I gather on forums I read.

    The following year, a new XBox game, a sequel, was shown at E3, the Electronic Entertaiment Expo, in the Ubisoft booth. It was even previewed by a PC gaming magazine whose editor ****ged it. Some people liked it, while others, didn't like what they saw. One of the biggest departures was from a squad based game that allowed the player to control any member of the team they wanted, they now had control of only one "hero" character and gameplay seemed to be speeded up and much more linear. Ubi, you wanted the average gamer to be able to play. While I can't say if it was or not as I don't own any now last generation console, I go by what I have read in forums. There was a split in the console community and not just over gameplay, but there were actually 2 different versions of the same game, set years apart. One game was junk and no one liked it while the other had mixed reactions once it was released. While still a popular XBox Live title, others are going back to the first game as they liked the way it played. Now this was supposed to be a multi-platform release, but it was canceled for one of them with Ubi stating that it wasn't what the fanbase wanted. There has been support for it with some free content and a patch (though the patch messed up something and people want to have it changed back).

    There is a game that now has a fouth sequel coming out. The latest game in the Rainbow Six franchise also has the "more accessible to the average gamer" mentality behind it even though it has returned to the development house (most of it, but other parts are being produced elsewhere) where is started. The game has gone from using a team to manage hostage rescues to a one character grab the bad guy game it seems. I haven't followed Lockdown's development closely, but have seen negative comments about it in the offical forums.

    Does anyone notice where I am going? If not, I will explain later.

    Now we get to Ghost Recon 3. It to is a multi-platform sequel. Again it was shown at E3 and this year, it wasn't even a playable demo, just a CGI render for a platform that doesn't even exist in a playable state. Why not show something for a platform that is readily available right now, like a PC? To top it off, there are three different companies now working on this one game. One, a relatively unknown company using an engine of their own. Now gamers have been told that it will return to it's classic gameplay even though it will still feature a 4 man team. The version shown has many attributes as Ghost Recon 2 so far, as it will feature more action (run and gun) than the PC game so we are told, but without seeing any PC information, no one knows for sure and has thus raised eyebrows yet again as
    similarities between the two start to become apparent. Thus complaints abound yet again. Are gamers to expect a repeat of what befell them with Ghost Recon 2? Many PC gamers feel that way and want to see specific information on it, yet, none is forthcoming and may step away from the franchise completely.

    What do Rainbow Six, Rogue Spear, iL2 Sturmovik. Forgotten Battles, Pacific Fighters, Silent Hunter III, Ghost Recon, Desert Siege, and Island Thunder all have in common? They are all award winners (or part of an award winning franchise) that appealed to a small number of gamers and were really good games. The fact is, more people are looking for games that doesn't feature dumbed down gameplay. They don't want run and gun games and that includes
    console gamers, not just PC gamers.

    Raven Shield, Athena Sword, Ghost Recon 2, share the distintion of appealing to the masses, but not being an award winner. Some people liked them, but many more didn't. People have either moved on to a different publishers games or gone back to the older, award winning games. What does that say to a company that had 20% of it's stock bought buy a rival publisher in December of 2004?

    Fargo at GameSpy asks this:

    Should gamers like us be worried? I would: EA cranks out terrific titles, but
    creative industries thrive on competition. We would see less innovation and risk-taking in the games space if all the competition was swallowed up.
    I am inclined to say yes right now. With the dumbing down of some games, people are complaining.

    In the Game maker Ubisoft fights back article on BBC News Online, you state:

    "We know those guys are around," he said, referring to the EA interest.
    along with:

    "We prefer by far to remain independent as we will be able to double our value in the next two years as we will double our effort," said Mr Guillemot. "The profits of the company will grow fast because the products are selling well and
    generating lots of revenue."
    How, when you cancel games outright like Harpoon 4, Ghost Recon 2 for PC and there was one more that you canceled that was a console game a couple of years ago, can you please stockholders when you do so? There has been uproar every time you did so from gamers, what about your backers?

    Now I know that you have many different games filling many different genres, but those who buy games from you may quit altogether for multiple genres for multiple platforms and have their friends to stop too if you can't produce a quality product. Would you rather people saying positive things about your company or something negative. Your own forums are filled with people complaining and whining about how you treat them, a costomer, some of them long time costomers, or have completely messed up a game. Is that how you really want to do business? Do you want to be compared to EA much less be completely bought up by them?

    Take a look in your forums, The Ghost Recon 3 forums have a few posters in it that contribute one way or another, but the number is an eighth of what it was when GR was in it's heydey. The SHIII forums are rocking as GR's were even last year. The Raven Shield forums for all intents and purposes are dead. Even the Splinter Cell forums are on the quiet side though there are some pretty active posters.

    Was it your intent on running a top development house into the ground, one that worked hard to build a solid reputation as someone who cared about the games they produced just for you to make a few bucks?

    Why not leave RSE to it's own accord and develop games for the average gamer with a different studio? You have done so with other studios and have reaped the benefits from it. Increase the size of their staff so they can keep development of their franchises in house.

    Now I don't know much about GRIN, nor do many others it seems, but it would really be smart if you take the muzzles off of them so they can at least show some of what they are doing and answer a few questions. Many feel as they are getting the same old, same old and that alone could hurt your's and their bottom line along with your stockholders if it doesn't meet expectations and you have to cancel a 4th game. It would most likely open the door to an EA buyout.

    Ubi, it is time to wake up and smell the coffee. People want quality games and games that aren't clones of the hundreds of other games out there.

    I am gonna wait to see what GR3 brings us, but right now, from my vantage point, it does not look good. Prove me and the rest of us wrong.
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  2. #2
    Dear Ubi,

    Over the last few years, you have published and developed some really good games, but in your quest for market share, you have really messed up.

    There are some real gems that you have published as the iL2 Sturmovik series, Prince of Persia, and the Splinter Cell series. Some games leave much to be desired and others fall in between. Others, such as Rainbow Six: Rogue Spear, Ghost Recon, Far Cry, Rayman and Myst are fan favorites all for different reasons. Some of the listed titles are PC only while others are console only while others are found on a combination of all platforms.

    Some of the titles you publish are those which you have developed yourself as with the Splinter Cell series. Others are developed by development studios that you bought as in the Rainbow Six franchise along with Ghost Recon. Yet others are developed by studios that are still independent such as 1C Maddox's iL2 series. While I can't vouch for how popular Rayman, Prince of Persia, or even Myst is, I can tell you that the "simulation" genres that you publish are a mixed bag. One series, you allowed the devs to support the game and even allowed for tons of free content for a PC game. You allowed them pretty much free reign to support their product and as such, have a rabid following in a genre where few devs venture. The iL2 series is a hit.

    Of the games that are a mixed bag that I know of is the Silent Hunter series. You published Silent Hunter II and Destoryer Command and had a small hit, but only supported it for 1 patch for each that allowed for interoperability between the two and fix a few problems, but not enough. One saving grace is you gave a group of modders the source code to help fix more of the major problems which also allowed for mods to be made and prolong the life of the game. Yes, there were still some bugs in the game and no offical support from Ubi. SHII was enough to show y'all that a naval game could be a profitable enterprise and put up money for a Silent Hunter III that has become really popular and has even won at least one award from a prominent gaming magazine with it's Editor's Choice award. Still, SHIII needs work and has a fourth patch in the works, but at least the effort is being made to fix it, so far. There was even some dev feedback, even if in IRC chats.

    The Silent Hunter and Il2 series appeal to a very small group of people and can only be found on one platform and yet they are very popular.

    Another game of mixed results is the Rainbow Six series. The original Rainbow Six won awards and was followed up by a decent sequel that added to it. The gameplay stayed the same, while the AI was tweaked, graphics polished up (pretty nice for the time too) and other game types added along with mod support. You bought the studio as they were developing Ghost Recon and it appears that you let them do their thing as you learned about Rainbow Six by using their engine to build Rainbow Six: Black Thorn. The games were successful for both RSE and Ubi with Ghost Recon winning multiple awards. Support was decent, feedback from devs was there in the beginning while GR was taking shape and for a while after the game was released. There was enough interest in GR that not one but 2 expansion packs were developed and released along with mod support for the entire PC series. It was even released on consoles and was a hit there including free content for the XBox version and an expansion pack. RSE
    was able to fix most of the bugs with one patch for each new game or mission pack. While there were some things that needed addressing and yes we knew it, the games played really well and people loved them for what they were.

    It was during that time that Rainbow Six: Raven Shield was also developed by a Ubi development studio in Montreal using a different engine for the new version. Some people welcomed it, some didn't. It was finally released after telling people during the developement stage that they would keep it true to the series, yet make it more accessible for more people. They released an MP demo for it and had to patch it as it was buggy. They even released a seperate SP demo. Now why could they not release one demo featuring both MP and SP games on the same map? RSE was able to do it with their engine, heck, I played the GR
    demo online for 12 hours. One big thing I noticed was the lack of direct IP support for games and no chat window for between round chats that many of us liked. We had plenty of laughs during that time but that went out the window with a timer that automatically started the next round. I heard that it could be disabled, but I never saw a way. That certainly did not remain true to it's roots. One thing that also made it into the game was a request by who I call the run and gun crowd to include a first person weapon view. OK, as long as it could be toggled off. It could be, yet when I went to try a MP server, I was forced to use it. So much for being an option. I was told by my friends to host my own game. I tried, but don't like going through a matchmaker service and it was a total fiasco. I could put up a
    server, with my firewall allowing the game to access the internet and act as a server, no one could join my server so I was left in a game by myself running around without anything to shoot at (not even tangos) and to make matters worse, with no sound. The game had bugs, lots of bugs and had six patches released, good support so it seems, but each patch made something worse than the previous patch. No SDK was released so no mods (did anyone actually
    get any made with anything avaiable elsewhere?). The community was amazed when the sixth patch was released as it was originally reported by Ubi that it wouldn't. Support for Ubi games starts to waver. Fans are starting to get upset at Ubi. There are still bugs in Raven Shield and Athena Sword from what I gather on forums I read.

    The following year, a new XBox game, a sequel, was shown at E3, the Electronic Entertaiment Expo, in the Ubisoft booth. It was even previewed by a PC gaming magazine whose editor ****ged it. Some people liked it, while others, didn't like what they saw. One of the biggest departures was from a squad based game that allowed the player to control any member of the team they wanted, they now had control of only one "hero" character and gameplay seemed to be speeded up and much more linear. Ubi, you wanted the average gamer to be able to play. While I can't say if it was or not as I don't own any now last generation console, I go by what I have read in forums. There was a split in the console community and not just over gameplay, but there were actually 2 different versions of the same game, set years apart. One game was junk and no one liked it while the other had mixed reactions once it was released. While still a popular XBox Live title, others are going back to the first game as they liked the way it played. Now this was supposed to be a multi-platform release, but it was canceled for one of them with Ubi stating that it wasn't what the fanbase wanted. There has been support for it with some free content and a patch (though the patch messed up something and people want to have it changed back).

    There is a game that now has a fouth sequel coming out. The latest game in the Rainbow Six franchise also has the "more accessible to the average gamer" mentality behind it even though it has returned to the development house (most of it, but other parts are being produced elsewhere) where is started. The game has gone from using a team to manage hostage rescues to a one character grab the bad guy game it seems. I haven't followed Lockdown's development closely, but have seen negative comments about it in the offical forums.

    Does anyone notice where I am going? If not, I will explain later.

    Now we get to Ghost Recon 3. It to is a multi-platform sequel. Again it was shown at E3 and this year, it wasn't even a playable demo, just a CGI render for a platform that doesn't even exist in a playable state. Why not show something for a platform that is readily available right now, like a PC? To top it off, there are three different companies now working on this one game. One, a relatively unknown company using an engine of their own. Now gamers have been told that it will return to it's classic gameplay even though it will still feature a 4 man team. The version shown has many attributes as Ghost Recon 2 so far, as it will feature more action (run and gun) than the PC game so we are told, but without seeing any PC information, no one knows for sure and has thus raised eyebrows yet again as
    similarities between the two start to become apparent. Thus complaints abound yet again. Are gamers to expect a repeat of what befell them with Ghost Recon 2? Many PC gamers feel that way and want to see specific information on it, yet, none is forthcoming and may step away from the franchise completely.

    What do Rainbow Six, Rogue Spear, iL2 Sturmovik. Forgotten Battles, Pacific Fighters, Silent Hunter III, Ghost Recon, Desert Siege, and Island Thunder all have in common? They are all award winners (or part of an award winning franchise) that appealed to a small number of gamers and were really good games. The fact is, more people are looking for games that doesn't feature dumbed down gameplay. They don't want run and gun games and that includes
    console gamers, not just PC gamers.

    Raven Shield, Athena Sword, Ghost Recon 2, share the distintion of appealing to the masses, but not being an award winner. Some people liked them, but many more didn't. People have either moved on to a different publishers games or gone back to the older, award winning games. What does that say to a company that had 20% of it's stock bought buy a rival publisher in December of 2004?

    Fargo at GameSpy asks this:

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Should gamers like us be worried? I would: EA cranks out terrific titles, but
    creative industries thrive on competition. We would see less innovation and risk-taking in the games space if all the competition was swallowed up. </div></BLOCKQUOTE>

    I am inclined to say yes right now. With the dumbing down of some games, people are complaining.

    In the Game maker Ubisoft fights back article on BBC News Online, you state:

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">"We know those guys are around," he said, referring to the EA interest. </div></BLOCKQUOTE>

    along with:

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">"We prefer by far to remain independent as we will be able to double our value in the next two years as we will double our effort," said Mr Guillemot. "The profits of the company will grow fast because the products are selling well and
    generating lots of revenue." </div></BLOCKQUOTE>

    How, when you cancel games outright like Harpoon 4, Ghost Recon 2 for PC and there was one more that you canceled that was a console game a couple of years ago, can you please stockholders when you do so? There has been uproar every time you did so from gamers, what about your backers?

    Now I know that you have many different games filling many different genres, but those who buy games from you may quit altogether for multiple genres for multiple platforms and have their friends to stop too if you can't produce a quality product. Would you rather people saying positive things about your company or something negative. Your own forums are filled with people complaining and whining about how you treat them, a costomer, some of them long time costomers, or have completely messed up a game. Is that how you really want to do business? Do you want to be compared to EA much less be completely bought up by them?

    Take a look in your forums, The Ghost Recon 3 forums have a few posters in it that contribute one way or another, but the number is an eighth of what it was when GR was in it's heydey. The SHIII forums are rocking as GR's were even last year. The Raven Shield forums for all intents and purposes are dead. Even the Splinter Cell forums are on the quiet side though there are some pretty active posters.

    Was it your intent on running a top development house into the ground, one that worked hard to build a solid reputation as someone who cared about the games they produced just for you to make a few bucks?

    Why not leave RSE to it's own accord and develop games for the average gamer with a different studio? You have done so with other studios and have reaped the benefits from it. Increase the size of their staff so they can keep development of their franchises in house.

    Now I don't know much about GRIN, nor do many others it seems, but it would really be smart if you take the muzzles off of them so they can at least show some of what they are doing and answer a few questions. Many feel as they are getting the same old, same old and that alone could hurt your's and their bottom line along with your stockholders if it doesn't meet expectations and you have to cancel a 4th game. It would most likely open the door to an EA buyout.

    Ubi, it is time to wake up and smell the coffee. People want quality games and games that aren't clones of the hundreds of other games out there.

    I am gonna wait to see what GR3 brings us, but right now, from my vantage point, it does not look good. Prove me and the rest of us wrong.
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  3. #3
    Nice!

    Here's a great article on what gamers **REALLY** want in a game... quite funny, and full of truths.

    The Gamer's Manifesto

    "There's room on Earth for all God's creatures... right next to the mashed potatoes!"
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  4. #4
    The Firehouse's Finest
    Join Date
    Nov 2001
    Posts
    1,831
    Well done WK, thoughtful and well written.

    Ya never get one single official reply to it.

    Other than we will give you info when we can ... of course


    Same'ol Same'ol bud. More info after Christmas bud.
    Dago
    Weapons, Tactics, and Firepower
    TEAM WTF a new clan with some old faces
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  5. #5
    Once again, myself and Dago agree entirely (watch out hell is freezing over ) , awesome job WK. I do believe you have managed to express the very essence of everyones frustration, and yet point out very apparent corporate "faux pas"'s.

    One thing which I believe would surely help in curbing the negative tide is:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WhiteKnight77:
    Now I don't know much about GRIN, nor do many others it seems, but it would really be smart if you take the muzzles off of them so they can at least show some of what they are doing and answer a few questions. </div></BLOCKQUOTE>

    Now lets hope that UBIRazz or Hangtown can ensure the proper people see this very thread that one their fans has taken much of his time putting together.

    "It is better to sit in silence and appear ignorant, than to open your mouth and remove all doubt.
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  6. #6
    I don't think Ubi muzzles devs. I know that Oleg for IL2 and the outspoken Carl Norman for LOMAC were/are very active on their forums. It's up to the personalities of the individuals it seems.
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  7. #7
    Yes, I know Oleg has been very open about development with the iL2 series, but the latest RS and GR titles have been tightly help secrets. While there was a bunch of info for the console versions for GR2, we got little for the PC version until it was canceled. As I said before, Ubi is shooting themselves in the foot for not releasing platform specific info. Are they afraid of the uproar they would cause when each games platform found out that there are platform specific features and gameplat attributes? My guess is they would as they have moved both games away from where they started. RSE's long time fans have the feeling that they are being tossed by the wayside compared to other titles.

    While I didn't mention LoMac, there are Ubi support problems with that too. I still haven't been able to figure out how to get my weapons to fire since I upgraded to XP. I know I need to take a trip to the LoMac forums again, but I shouldnt' have to. Matter of fact, Ubi isn't even publishing the sequel to LoMac and it can only be bought online.
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  8. #8
    Excellent post Whiteknight. Well written.

    I would like to add something. The other classic games that you talked about like the IL series etc., do not have the potential to appeal to the masses, even if they are tweaked a bit. In the GR series and R6 series, Ubisoft found two games which they thought would appeal to the m(asses) if they simplified the game and made them less tactical. They wanted to get over their financial difficulties using the GOODWILL of these two very popular series. UBI does not seem to be bothered about awards.

    So, I will outline a few points that will TRY TO LINK THE SATISFACTION OF TRUE FANS AND HARDCORE TACTICAL GAMERS WITH THE BUSINESS ANGLE OF GR3. I THINK IT IS POSSIBLE TO ACHIEVE BOTH.

    TO UBI --

    - Please remember UBI that the GR2 SALES have been largely influenced by the GOODWILL of GR1 and it's mission packs. Make no mistake, if the goodwill is gone, GR3 or later sequels, will not see the same kind of sales.

    - The REPLAY VALUE of GR has been severely reduced because the maps are more linear, the AI is scripted and tactical element is all but gone. In such a case players tend to GIVE BACK THEIR GAMES after a short time, even if they like playing it once. Then the SELLING PRICE of the game DROPS and even if the game sells unitwise, the revenue to the company is affected. So it is in your interest to make the game more longlasting and replayable.

    - Even if you are aiming for the m(asses), the hardcore gamers must account for anything between 30% to 50% of your GR series sales. How would you benefit from a business perspective by alienating them ? I THINK YOU ARE GROSSLY UNDERESTIMATING THE % OF TACTICAL GAMERS.

    - I think with a little ingenuinity and flexibility on your part, you can SATISFY BOTH THE HARDCORE CROWD AS WELL AS THE M(ASSES). The hardcore GR gamers, like me, want non-linear maps and missions, replay value and above all we want GR to be a thinking man's tactical shooter, a special forces operations' game and not an out and out war related action game.

    a) You make the maps very large and non-linear but you have a DEFAULT DIFFICULTY SETTING AIMED AT THE CASUAL GAMER where the next objective is outlined by a dot on an ingame compass. The hardcore guys will take on the objectives as they wish in a higher difficulty setting.

    b) You have a very REALISTIC, FREE ROAMING AI, that is NON-SCRIPTED in it's behavior and DO NOT SPAWN - for the hardcore gamers. But in the default difficulty setting, the AI would be dumbed down and better suited to the casual gamers.

    c) I don't think even the casual gamer would dislike replay value in a game they buy.

    d) Regarding the TACTICAL ASPECT - Why can't you have one 4-man-team as the default, but give us the OPTION of having MORE FRIENDLIES in at least two teams ? The casual gamer would use the default single team and would not be driven away from the game because of it's complexity. And the multiple teams would be used only by the tactical gamers.

    A good squad-order-system would help all gamers.

    Modern technology like cross-com and IWS, would acually open up the opportunity for more intel and hence more planning. Please give it, but make the use of planning optional, so that the casual gamer can play.

    - And finally - NOT COMMUNICATING WITH LONG-STANDING CUSTOMERS, ALIENATING THEM AND ALSO POTENTIAL CUSTOMERS, etc. cannot be a good business strategy. Everybody liked it better when the RSE devs like Joe Sauder, Gary and Greg Stelmack, were more active in these forums. Did the GR series suffer because of such communication ? Evidence does not point to that fact.

    Thank You.
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  9. #9
    On Site Archivist crtChunk72's Avatar
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    Good stuff, guys...

    As UBI reads these threads, you'd think the abundance of "Coke" pictures would get the point across...
    -Chunk
    GRTwo.com - Staff
    Adopt a primate at Monkey World Ape Rescue Centre

    [url=http://www.michaelyon-online.com][img]http://img359.imageshack.us/img359/233/myon234x6
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  10. #10
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SimDood:
    Nice!

    Here's a great article on what gamers **REALLY** want in a game... quite funny, and full of truths.

    The Gamer's Manifesto </div></BLOCKQUOTE>

    LMFAO.....i laughed hard. One of my favorites was "+50 magical shield of shielding."
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