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Thread: PoP gameplay out of Open-Ended worlds in Assassin's Creed | Forums

  1. #1
    Some of us playing Prince Persia games since Sands of Time are quite used to the linear structure where everything is set for us to wall run, wall-jump, and swing on. So I'm wondering how do you re-create that kind of gameplay in an open-ended environment like Assassin's Creed?
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  2. #2
    Some of us playing Prince Persia games since Sands of Time are quite used to the linear structure where everything is set for us to wall run, wall-jump, and swing on. So I'm wondering how do you re-create that kind of gameplay in an open-ended environment like Assassin's Creed?
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  3. #3
    Through what ive heard, it is supposed to be completly open, so this should be a ton of fun. I think you could do it in a linear fashon, but hey, who doesnt want to get creative with assassinations?
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  4. #4
    What I mean is, in an open ended game, how would you take advantage of the environment by performing all those cool acrobatic stuff?

    More specifically, how do you take on what Jade Raymond describes as any surface extending more than two inches from the main walls is climbable in an open ended city?
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  5. #5
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kilpatrick1981:
    What I mean is, in an open ended game, how would you take advantage of the environment by performing all those cool acrobatic stuff?

    More specifically, how do you take on what Jade Raymond describes as any surface extending more than two inches from the main walls is climbable in an open ended city? </div></BLOCKQUOTE>

    i'm finding it hard to understand what your trying to get at but i'll give it a try, if it's open ended it means you can do what you want when you to, ie you can run around the city and do all those moves your refering to and climb up anything that is extended two inches etc and when you want to do the missions you can do so, ie it's kind of like GTA in that respect although maybe not as extensive.
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  6. #6
    I understand hanging from the ledges, and swinging from pole to pole but what about other acrobatic moves?

    Like wall-runing. How is that possible in Assassins creed? Or wall jumping, where jump from wall to wall to get to thae top?
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  7. #7
    There are lots of houses in cities, you know. Houses with walls. Walls with bricks extending 2 inches. Houses with walls close enough to eachother to jump in between them. Wall-run would work the same way; you're hanging somewhere on a wall, but to get higher you need to be five meters more to the right, so you wall-run in that direction... if wall-running is still in.
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  8. #8
    If wall-running is still in they're gonna have to make the distance he runs pretty short to keep it realistic
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  9. #9
    So, there would be special designated areas in an open-ended city for Altair to wall run from one platfrom to platform?

    I'm guessing there designated areas that hold some secrets that can only be access by having Altair perform acrobatics onto them. Like, a sharp eye should see two secret walls facing each other which may let Altair do some wall jumps on them.

    See, I'm so used to the scripted puzzles in PoP, that I can't seem to get around how would that be possible in Assassin's Creed.
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  10. #10
    Senior Member Mouse03's Avatar
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    Umm, i think you're a little confused.
    AC has nothing to do with POP. It's not a continuation of it, nor is it related to it in any way, shape or form.
    So i don't understand why you're so hung up on wall running and wall jumping. It's not POP. It's a totally different game.
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