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I have a dedicated server running a DMZ and everyone can connect but me.
Are the ports being overtaken by the server and this is why I cannot connect ??
If I type a message in the console to other players in the server I am talking as Anonymous and it also says something about loopback.
I am running Vista 64 bit on the machine I am playing FC2 on . Have tried to run as administrator and updated punkbuster.
This is through steam ... Do you need to be logged into steam on both PC's for this to work ?
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I have a dedicated server running a DMZ and everyone can connect but me.
Are the ports being overtaken by the server and this is why I cannot connect ??
If I type a message in the console to other players in the server I am talking as Anonymous and it also says something about loopback.
I am running Vista 64 bit on the machine I am playing FC2 on . Have tried to run as administrator and updated punkbuster.
This is through steam ... Do you need to be logged into steam on both PC's for this to work ?
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I don't think you can join your own online dedicated server. Your effective router/wan IP and the server IP that the outside world sees would be the same IP.
I have started a dedicated lan server and then joined that lan server on the same machine, that worked fine.
I may be wrong, someone else may know better.
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Well I wish I had a definitive answer on this. So I gues if I want to run my own dedicated server I am going to have to buy a block of static IP's from my ISP in order for this to work. Something I am not interested in doing at all... Way to go UBI .... This game is going to fall flat on its face. I cant wait for BF3 !!!!!!!!!!!!!!!!!!!!!!!
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I believe that you will need one IP for the server and you will be playing on a different IP.
I don't really know of any other games where you can start a dedicated internet server behind a router and then join that internet server. Then again, the last dedicated server experience I had was Quake 3.
A LAN server is a different story.
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I've been attempting this same issue... I run, behind a Netgear router, many HL2 dedicated servers, along with MOH ded. servers, and can join all of them just fine from an internal IP on same subnet... no problems at all.
With Far Cry 2 server, running a ded WAN server on another machine in subnet, I cannot connect to it, by any means using the menu selections in FC2. I then run the ded server as a lan server and connect just fine, this using the same serial key on both machines... no probs there.
When the FC2 ded server is running an online internet game, I cannot ever connect to it, and I've tried. I could connect to it when at work, coming in from the outside though, since my client is on a Mac laptop, running Vista32 Ent.
So, to put it simply... Two machines, one client at 192.168.1.100 and one ded server at 192.168.1.17 (static) using the same install serial key on both.
Ded server as LAN server works fine. Ded server as WAN (online) server, can connect to it from outside, so can a friend, but no way can I join when on same subnet... Any ideas??? I'm at a loss.
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Also, I've ran the local server on my laptop client and redirected all the router ports to my clients ip, and a friend joined just fine and we had a great time... worked extremely well, no lag on anyone's end... Way to go Ubi...
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What is "your own" server: another server on the same LAN, or the actual same box you game with?
Many of us can join our own Online dedis, but from another box on the lan, which has it's own different local ip of course.
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That's exactly what I cannot do, join the dedi from another IP on the 192.168 subnet. If the dedi is running a 'LAN' server, I can connect fine from my client PC on same subnet behind router. If I run the dedi as a Online server, forwarding all proper ports to it, and trying to connect from my client on another PC, I cannot connect, even trying the 'connect to IP' menu selections in-game.
When running an Online dedi, people have connected, it shows in the list, and I've even connected from outside my local LAN, actually from my work IP.
The first night, I gave up with the online dedi on other PC, and ran a local server on the client, redirected the ports to my client IP, and ran the server and the client on the same machine. A friend was able to connect and we played for a while. This verified the ports. Connecting two machines with a LAN dedi verifies that I can use the same key on both machines and still connect and no firewall issues.
There must be something I am missing... and I've also set the PB_SV_LanMask [IP Subnet Mask] to 192.168.1, since the server is at 1.17, and the client is @ 1.100, to allow local LAN access to Online Internet server on same LAN.
Any help would be greatly appreciated.
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Well if you've read much here you know this is some tricky random-seeming sh..stuff. But I can tell you that I do this and my friend with the near identical d-link router (with a function called "virtual server") are able to play on our own dedis.
In my case the dedi is 0.196 and my gaming rig is 0.197.
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