I have not been able to get a dialog to work or display. I must be doing something wrong.
I add a dialog object to the map. Open its attributes and add a dlg_line, select the character I want to say the dialog and type in some text.
I then add a woman mesh and configure it to be visable on start, animations, etc.
Under the Trigger attribute for the woman I have "ActiveTrigger" set to "true".
OnExecute<Action> I added one item and selected the "act_Dialog".
Then I select the dialog I created.
On "IconUse" I have "Talk" selected.
When I start the game I can walk up to the woman and I get the Talk trigger but when I push the use key the IconTalk "Talk" word dissappears but nothing else happens. None of the text I have in the dialog is displayed.
Can anyone tell me what I am doing wrong?