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SADS Bugs
- Weapons/Gadget Restrictions not sticking after first map
- High Stakes mode not sticking after first map
- Random Respawn not sticking after first map
- 8th Person in team list covered by text/buttons in briefing and game lobby
Other bugs
- Grenade indicators showing up for teamates when friendly fire is OFF
- Players getting "stuck" to each other in a way, I saw this before the patch came out though.
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SADS Bugs
- Weapons/Gadget Restrictions not sticking after first map
- High Stakes mode not sticking after first map
- Random Respawn not sticking after first map
- 8th Person in team list covered by text/buttons in briefing and game lobby
Other bugs
- Grenade indicators showing up for teamates when friendly fire is OFF
- Players getting "stuck" to each other in a way, I saw this before the patch came out though.
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You can "Slide" from side-to-side on stairs, so you move 2-3x as fast as you normally would.
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It seems the Ubi devs who work on these Vegas patches forgot how to keep settings after the first map.
Epic Fail.
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Thats just a gfx/lag bug. You don't really move that fast, it just appears that you do on your screen.
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Nope, me and a friend tested it on the 360 version and he saw me move that fast.
It's not just client side.
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Member
The sound issues are still there. Cut off and missing sounds with the X-fi XtremeGamer. 
DW
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Black still not on the custom cammo palate.
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Thanks for all the reported issues in this thread guys, I'll send this to the devs right now and let you know when I hear back. Apologies for any frustration these issues is causing.
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Ditto on the "Sticking to other players" This may sound trivial but is really frustrating.
We have also had way more lag than normal in our rooms since the patch was implemented, I cant blame the patch with certainty but we have checked and tried everything on our end to get the lag fixed even reducing the max number of players per room and the lag is still there.
I certainly hope we/ Ubisoft can get these immediate issues resolved quickly.
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