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Ghost Recon was my favourite even before I got to play it. I was waiting for a game like it. And with all of the funky things that drive me crazy when playing, it is still one of the best games.
These are things I would like to see in the next release:
Falling off ledges - Who can't fall off a cliff
Fluid stance - Maybe use the mouse wheel for stance and SHIFT + wheel or wheel button down + wheel movement or something for lean. Obviously there would come a point when changing from laying down to crouching, where it would not be fluid. There are so many times where a slightly higher crouch would have saved my digital life.
More realistic damage model - Players wounds might cause allot of bleeding, so vision might be blurred, and player may die depending on how much blood was lost. You dont have to make it totally realistic, but a probability of an artery hit in the thigh would be cool. Not too many people die from getting shot in the ankle twice.
Weapons kits - Special Ops guys carry allot of stuff pistols, grenages, their primary weapon, etc., but it really effects mobility. They say the guy with an M249 is always holding everyone up, but you are happy he came along when things get crazy. It totally makes sense to limit a person to one primary weapon, and one secondary. A grenade launcher attached to an M-16 is not your secondary weapon. Maybe a weapons point system. Every weapon you add has a weight and a point value, and maybe some other vars.
Stamina - Most games that use this feature do not give you enough, and when you start to get tired you start to slow down. Speed 1 - Not tired, Speed 2 - I just ran 100 miles and I am wasted, what is that all about.
Heart rate - Changes ability to aim quickly. Just try running a mile, and then instantly drop down and hit long range targets. A guy who was walking would do much better at target practice, as opposed to when he did a major workout.
Booby Traps - A claymore with a short trip line is all I am asking for, but I can also see where this could get really lame
Smoke grenades - I am surprised it is not already in the game
Weapons Off Friends - You should be able to ditch a weapon or pick one up. I agree with the guys who complain about failing a mission because a bunch of specially trained guys are incapable of taking the rocket launcher from a fallen friend. And what about assisting the guy carrying the M249 by using some of your weapons points to carry more ammo for him? You would have to be right next to each other to make the exchange of course. This would make fire teams really a lot of fun.
Weapon Changing times - Every weapon is different and so changing from an M16 to a rocket launcher might take longer than changing to a pistol. Part of the weapon description code could include a variable for the transition time for that weapon, maybe that is already there, I have never looked.
Shooting someones gun - If I shoot your gun, you better have brought your pistol
Hand signals
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Ghost Recon was my favourite even before I got to play it. I was waiting for a game like it. And with all of the funky things that drive me crazy when playing, it is still one of the best games.
These are things I would like to see in the next release:
Falling off ledges - Who can't fall off a cliff
Fluid stance - Maybe use the mouse wheel for stance and SHIFT + wheel or wheel button down + wheel movement or something for lean. Obviously there would come a point when changing from laying down to crouching, where it would not be fluid. There are so many times where a slightly higher crouch would have saved my digital life.
More realistic damage model - Players wounds might cause allot of bleeding, so vision might be blurred, and player may die depending on how much blood was lost. You dont have to make it totally realistic, but a probability of an artery hit in the thigh would be cool. Not too many people die from getting shot in the ankle twice.
Weapons kits - Special Ops guys carry allot of stuff pistols, grenages, their primary weapon, etc., but it really effects mobility. They say the guy with an M249 is always holding everyone up, but you are happy he came along when things get crazy. It totally makes sense to limit a person to one primary weapon, and one secondary. A grenade launcher attached to an M-16 is not your secondary weapon. Maybe a weapons point system. Every weapon you add has a weight and a point value, and maybe some other vars.
Stamina - Most games that use this feature do not give you enough, and when you start to get tired you start to slow down. Speed 1 - Not tired, Speed 2 - I just ran 100 miles and I am wasted, what is that all about.
Heart rate - Changes ability to aim quickly. Just try running a mile, and then instantly drop down and hit long range targets. A guy who was walking would do much better at target practice, as opposed to when he did a major workout.
Booby Traps - A claymore with a short trip line is all I am asking for, but I can also see where this could get really lame
Smoke grenades - I am surprised it is not already in the game
Weapons Off Friends - You should be able to ditch a weapon or pick one up. I agree with the guys who complain about failing a mission because a bunch of specially trained guys are incapable of taking the rocket launcher from a fallen friend. And what about assisting the guy carrying the M249 by using some of your weapons points to carry more ammo for him? You would have to be right next to each other to make the exchange of course. This would make fire teams really a lot of fun.
Weapon Changing times - Every weapon is different and so changing from an M16 to a rocket launcher might take longer than changing to a pistol. Part of the weapon description code could include a variable for the transition time for that weapon, maybe that is already there, I have never looked.
Shooting someones gun - If I shoot your gun, you better have brought your pistol
Hand signals
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Maybe some day you will be able to climb in a window. Dive out of the way of a grenade. No one said it you have to land ready to shoot back after diving, but I can promise you that shooting back is not the priority in those circumstances. A more realistic world interaction would be nice. Destroying boxes, putting bullet holes in doors. I am waiting for the day when a det. charge blows up a house. Red Faction was overkill, but they had a good idea, and a crappy plot. Anyway, I hope these things have already been considered, from this thread and the previous one.
Awesome game, keep up the good work.
-= David
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My last annoying comment for this thread.
On the first mission. If you were the enemy, I can guarantee an overall hightened awareness amongst the entire rebel force. The guys hanging out at the tent camp, would not be hanging out anymore once you shot the first few squads you encountered. Radios are cheap, and even some of the lamest armies have radios. They should be more battle ready when you come creaping along, especially after launching grenades at their comrades 100 yards away.
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the tom clancy series has always been of the simulator genre, so what i suggest for gr2 are...
-interactive insertions and extractions (black hawk down style)
-more civilians located on the maps
-somewhat deformable terrain (but it has to work right)
-more communication with your squadmates
the game doesn't need to be more fast paced or anything, but it has to have things like this to make it seem more like an actual war experience
lordavid (pronounced lord david...to clear up the confusion)
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I would agree that this should not turn into another Unreal, or Counter Strike. Player movements should be realistic. I do believe that player movement, and stealth should be determined by what equipment they carry. Equipment selection should be more realistic. Ask any special ops guy if he is allowed to carry a grenade when he has his pistol too.
Deformable terrain would be awesome, but I would be happy to have some of the other features first. Although I love BF 1942 for what it is, I would never want GR to turn into that type of game. If you could however give the realism of IL-2 (with helicopters and airplanes) that would be really cool.
Maybe GR will never get here, but I would love to have a game where I could be forced to qualify to fly the helicopters. So a qualified pilot could actually do the insertion. That would be very cool. I kinda feel that GR would be ruined if this was attempted, but I have always wanted a realistic vehicle/flight simulator mixed with a first person shooter. If done properly though, I believe the game would live forever.
I really do not expect this to come in GR2 but if you had tank crews and helicopter crews and foot soldiers, artillery all mixed together in one game and it was realistic, I would probably pay $200 dollars for that game. The games would be longer. Can you imagine calling in an artillery strike to real humans. They probably be able to fire marker rounds, flares etc., even hitting you if they mess up. The enemy could sneak across and destroy the artillery.
Black Hawk Down, used a good idea and totally ruined it, like only Novalogic can.
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dalsbury,
i agree with you on alot of these ideas. but what you had to say about the whole tank driving thing i would have to say is out of the picture. ghost recon is a foot soldier game, not something that operation flashpoint tried to be and failed. although i like the idea of the piloted insertion thing, that would be cool. i just hope helicopters are integrated more into gr2 than what they were in island thunder.
lordavid
p.s. Novalogic DOES suck!
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I dont even think that GR will ever let you pilot a vehicle. I do hope that a game with the simulator feel of combat like GR has, but with vehicles on a larger battlefield will come out someday. All the games that I have played that allow you to drive the vehicles, turn the game into a cartoon, even Flashpoint. Flying a helicopter in flashpoint was ******ed. I want helicopter physics as good as search and rescue 3. It just seems that any game that lets you fly a helicopter and and run around on the ground would also let you drive at least a hummer.
None of these things will probably ever get into the GR series, but the first game to do this will probably get a military contract.
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I'm now changing my way of thinking about this game. Think of how fast computers are getting. Do you think to make Gr as advanced as we want it would take more than a keyboard and a mouse. I love the game and I have a feeling that its realism is gonna call for tecnology to take a whole new level. I think Gr is already so good it mimicks most new soilder training simulations. The ideas are great. (Except for vehicle driving thats for a different game. The ghosts have pilots and drivers to take care their driving.) Your ideas would increase this already great realism of modern and future warfare a long way.
I have one idea to add perhaps in heavy antiair situations our troops could be sent in by one of those bradlies or however you spell it. Maybe in a mission it could tag along! In IT they have intro movies with choppers well how about one with a bradely rolling in to hostile territory.
WRITE BACK!
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The problem with BF 1942, of course, is that no one soldier knows how to operate all of the vehicles like that.
As for a bigger game with artillery and such, what would be REALLY cool is a WWII on-line game, along the lines of Everquest, where the War keeps running day and night, and is populated with online gamers from around the world.
Now, I've never played Evercrack- er, Everquest, and I probably would have NO time to play such a game like I'm suggesting, but it would be damn cool.
The only problem I see is that some people might resent the WWII setting...like, say, people from Germany, Japan, and Italy. So maybe a futuristic war would be a better setting.
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