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Thread: some 360 file as old rvs.....hope you can get some info | Forums

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  2. #2
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  3. #3
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    Interesting... This is what caught my attention in that:

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
    [General]
    MissionName=MP_CASINO_01
    MissionDescriptionMP=MP_CASINO DESCRIPTION

    [R6TeamSpawnZone_6]
    m_szDescription=[A]
    m_szFullDescription=SECURITY OFFICES

    [R6TeamSpawnZone_5]
    m_szDescription=[b]
    m_szFullDescription=ROOFTOP SKYLIGHT

    [R6TeamSpawnZone_0]
    m_szDescription=[B]
    m_szFullDescription=KENO ROOM

    [R6TeamSpawnZone_1]
    m_szDescription=[B]
    m_szFullDescription=ROOFTOP ELEVATOR

    [R6TeamSpawnZone_4]
    m_szDescription=[B]
    m_szFullDescription=VAULT CORRIDOR

    [R6TeamSpawnZone_3]
    m_szDescription=[A]
    m_szFullDescription=ROOFTOP VENTILATION AREA

    [R6TeamSpawnZone_2]
    m_szDescription=[A]
    m_szFullDescription=VAULT
    </div></BLOCKQUOTE>


    Team spawn zones 0 through 6? I wonder if we're getting random or alterable spawns, or if it only applies to respawning game modes.

    Notice that in the MP streets file, there are only two spawns. Seems dependant on the map.

    Also noted the Hoover Dam is one of the MP maps.

    One of the files mentions a tac-light weapon mod.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">[BRIEFING]
    Select=SELECT
    SelectSpawn=SELECT A SPAWN ZONE
    UseOutfitting=OUTFITTING
    </div></BLOCKQUOTE>

    Hmmm....

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
    ...
    Ladder=LADDER
    DisarmBomb=DISARM BOMB
    Interact=INTERACT
    Jump=JUMP
    ... </div></BLOCKQUOTE>

    ?? Jump?

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
    ...
    PlayerRevivedMsg=YOU'VE BEEN REVIVED BY
    PlayerRevivedHelperMsg=GOOD JOB! YOU'VE REVIVED
    ... </div></BLOCKQUOTE>

    Good god, I hope that's for co-op only...
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  4. #4
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    This one's a long one, so new reply... Server Ops, pay attention.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">[ServerOptions]
    Yes=YES
    No=NO
    Off=OFF
    None=NONE
    Unlimited=UNLIMITED
    HostNameLabel=HOST NAME
    GameModeLabel=GAME MODE
    GameModeAttackAndDefendDesc=TWO TEAMS FIGHT FOR AN OBJECTIVE; ONE TEAM ASSAULTS THE LOCATION WHILE THE SECOND TEAM DEFENDS THE OBJECTIVE
    GameModeSurvivalDesc=NO RESPAWNS, NO SECOND CHANCES AND NO MERCY? THE LAST WARRIOR STANDING OF THIS FREE-FOR-ALL IS THE WINNER
    GameModeSharpshooterDesc=FREE-FOR-ALL COMBAT WITH RESPAWN ENABLED WHERE THE PLAYER WITH THE MOST KILLS WINS THE MATCH
    GameModeTeamSurvivalDesc=TWO TEAMS COMPETE TO KILL EACH OTHER IN A MATCH WITH NO RESPAWNS; THE TEAM WITH THE LAST SOLDIER STANDING WINS
    GameModeTeamShapshooterDesc=TWO TEAMS COMPETE BY HUNTING EACH OTHER TO SEE WHICH TEAM WILL RACK UP THE MOST KILLS; RESPAWN ENABLED
    GameModeRetrievalDesc=TWO TEAMS RACE TO LOCATE BIOHAZARD CANISTERS ONE AT A TIME AND DELIVER THEM TO THEIR TEAM DEPOT TO SCORE POINTS
    GameModeConquestDesc=CONQUEST MODE DESCRIPTION
    GameModeAssassinationDesc=ASSASSINATION MODE DESCRIPTION
    GameModeObjectivesDesc=OBJECTIVE MODE DESCRIPTION
    GameModeTerroristHuntDesc=A TEAM OF PLAYERS COOPERATE TO LOCATE AND ELIMINATE ALL TERRORISTS IN THE MAP
    GameModeStoryDesc=UP TO FOUR PLAYERS FIGHT TOGETHER THROUGH THE STORYLINE AS ELITE RAINBOW MEMBERS TO SAVE VEGAS
    MissionLabel=MAP NAME
    TimeBetweenRoundFormat=%i SECONDS
    TimeBetweenRoundLabel=TIME BETWEEN ROUNDS
    TimeBetweenRoundDesc=DICTATE THE AMOUNT OF TIME, IN SECONDS, BETWEEN EACH ROUND
    RoundCountFormat=%i
    RoundCountLabel=ROUNDS PER MATCH
    RoundCountLabelDesc=SET THE NUMBER OF ROUNDS PLAYED IN THE CURRENT MAP BEFORE MOVING TO THE NEXT MAP (IF ANY)
    RoundDurationFormatS=%i MINUTE
    RoundDurationFormatP=%i MINUTES
    RoundDurationLabel=ROUND DURATION
    RoundDurationDesc=SET THE DURATION OF EACH ROUND IN MINUTES
    MaxPlayersFormat=%i
    MaxPlayersLabel=MAX PLAYERS
    MaxPlayersDesc=SET THE MAXIMUM NUMBER OF PLAYERS ALLOWED IN THE LOBBY
    AutoKickTeamKillersSFormat=AFTER %i KILL
    AutoKickTeamKillersPFormat=AFTER %i KILLS
    AutoKickTeamKillersLabel=AUTO KICK TEAM KILLERS
    AutoKickTeamKillersDesc=SET THE MAXIMUM NUMBER OF TEAM KILLS ALLOWED BEFORE AUTOMATICALLY REMOVING A PLAYER FROM THE MATCH
    TeamRespawnLabel=TEAM RESPAWN
    TeamRespawnDesc=WHEN ENABLED, ALL DEAD PLAYERS OF THE SAME TEAM WILL RESPAWN IN THE SAME WAVE
    DedicatedServerLabel=DEDICATED SERVER
    DedicatedServerAllClans=CLANS MATCHES ONLY
    DedicatedServerMyClanOnly=MY CLAN ONLY
    DedicatedServerNoDesc=THIS OPTION ALLOWS THE HOST TO PARTICIPATE IN SERVER MARCHES
    DedicatedServerAllDesc=THIS OPTION PREVENTS THE HOST FROM PARTICIPATING IN SERVER MATCHES TO IMPROVE SERVER PERFORMANCE
    DedicatedServerClansOnlyDesc=DEDICATED SERVER USED FOR ANY TYPE OF CLAN MATCH
    DedicatedServerMyClanOnlyDesc=ACCESS TO THE SERVER IS RESTRICTED TO THE HOST'S CLAN ONLY FOR CLAN MATCHES
    BalanceTeamLabel=AUTO BALANCE TEAMS
    BalanceTeamDesc=AUTOMATICALLY ASSIGNS NEW PLAYERS TO TEAMS TO BALANCE OUT UNEVEN NUMBERS
    FriendlyFireLabel=FRIENDLY FIRE
    FriendlyFireDesc=SELECT WHETHER OR NOT PLAYERS CAN BE HURT BY TEAMMATES THROUGH FRIENDLY FIRE
    GameTypeLabel=GAME TYPE
    GameTypeRanked=RANKED MATCH
    GameTypePlayer=PLAYER MATCH
    GameTypeRankedDesc=ONLINE MATCHES THAT AFFECT YOUR STATISTICS
    GameTypePlayerDesc=ONLINE MATCHES FOR PRACTICE. YOUR STATISTICS WILL NOT BE AFFECTED
    LanguageLabel=LANGUAGE
    LanguageDesc=THE PREFERRED LANGUAGE USED BY PLAYERS IN THE GAME
    AllowVoiceLabel=ALLOW VOICE
    AllowVoiceDesc=DICTATES WHETHER PLAYERS CAN USE THE VOICE COMMUNICATOR IN THE LOBBY AND GAME
    AllowVoiceEveryone=EVERYONE
    AllowVoiceAliveOnly=ALIVE ONLY
    AllowVoiceNone=NONE
    GamePointLimitLabel=GAME POINT LIMIT
    GamePointLimitDesc=ESTABLISH THE MAXIMUM NUMBER OF POINTS A TEAM CAN EARN BEFORE TRIGGERING THE END OF THE GAME
    PrivateServerLabel=PRIVATE SERVER
    PrivateServerDesc=DESCRIPTION NOT USED
    LockTeamsLabel=LOCK TEAMS
    LockTeamsDesc=DISABLE THE ABILITY FOR PLAYERS TO CHANGE TEAMS
    PunishTeamKillersLabel=PUNISH TEAM KILLERS
    PunishTeamKillersDesc=SELECT WHETHER OR NOT TO PUNISH TEAM KILLERS WITH A RESPAWN TIME PENALTY
    PrivateSlotsLabel=PRIVATE SLOTS
    PrivateSlotsDesc=RESERVE UP TO 15 SLOTS IN A MATCH FOR FRIENDS OR CLANMATES
    OpenSlotsLabel=OPEN SLOTS
    AllowRespawnsLabel=ALLOW RESPAWNS
    AllowRespawnsDesc=SELECT WHETHER OR NOT PLAYERS CAN RESPAWN IN A MATCH AFTER DYING
    AllowRespawnsLives=%i LIVES
    BriefingTimerLabel=BRIEFING TIMER
    BriefingTi*****sc=SETS THE DURATION OF THE BRIEFING ROOM COUNTDOWN TIMER IN INCREMENTS OF SECONDS
    ClanGameLabel=CLAN MATCH
    ClanGameDesc=SELECT THE TYPE OF GAME THAT YOU WISH TO PLAY WHETHER NORMALLY OR IN A CLAN MATCH.
    BriefingTimerFormat=%i SECONDS
    TimeRemainingLabel=TIME REMAINING
    TimeRemainingDesc=TIME REMAINING DESCRIPTION
    TimeRemainingFormat=%02d:%02d
    AllowJoinInProgressLabel=ALLOW JOIN IN PROGRESS
    AllowJoinInProgressDesc=DETERMINE IF NEW PLAYERS CAN JOIN A GAME IN PROGRESS OR IF THEY MUST REMAIN OBSERVERS UNTIL THE NEXT ROUND
    UnknownMap=UNKNOWN MAP
    DifficultyLabel=DIFFICULTY
    DifficultyDesc=DIFFICULTY DESCRIPTION
    DifficultyNormal=NORMAL
    DifficultyVeteran=REALISTIC
    DifficultyElite=ELITE
    HostileDensityLabel=HOSTILE DENSITY
    HostileDensityDesc=SET THE DENSITY OF TERRORISTS YOU'D LIKE TO ENCOUNTER IN THE MAP
    HostileDensityLow=LOW
    HostileDensityMedium=MEDIUM
    HostileDensityHigh=HIGH
    ChangeMissionMsgBoxQst=THE GAME MUST RELOAD FOR YOUR CHANGES TO TAKE AFFECT. DO YOU WANT TO CONTINUE?
    ChangeModeMsgBoxQst=THE GAME MUST RELOAD FOR YOUR CHANGES TO TAKE AFFECT. DO YOU WANT TO CONTINUE?
    NoMissionSelectedMissionMsgBox=YOU NEED TO SELECT AT LEAST ONE MAP TO START A GAME.
    ButtonA=SELECT
    ButtonB=BACK
    LaunchGame=LAUNCH GAME
    Accept=ACCEPT
    CreateMatchTitle=CREATE MATCH
    GameSettingTitle=GAME SETTINGS
    CreateMatch=CREATE MATCH
    CreateMatchWait=REGISTERING THE MATCH...
    KitRestrictionsLabel=KIT RESTRICTIONS
    KitRestrictionsNone=NO RESTRICTION
    KitRestrictionsSome=RESTRICTIONS ENABLED
    </div></BLOCKQUOTE>
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  5. #5
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">[WeaponAttachmentsDescription]
    NoAttachments=NO ATTACHMENTS
    ScopeReflexSights=REFLEX SCOPE
    ScopeRifle=RIFLE SCOPE
    ScopeACOG=ACOG SCOPE
    ScopeSniperA=SNIPER SCOPE A
    ScopeSniperB=SNIPER SCOPE B
    ScopeSniperC=SNIPER SCOPE C
    RecoilControlStock=RECOIL CONTROL STOCK
    UnderBarrelLaser=LASER SIGHT
    HighCapacityMag=HIGH CAPACITY MAG
    UnderBarrelLaserDesc=THIS LASER LIGHT IMPROVES ACCURACY, BUT CAN BE SEEN BY NEARBY ENEMIES
    SoundSuppressorDesc=THIS SUPPRESSES THE SOUND AND FLASH OF A FIRED ROUND BUT REDUCES DAMAGE SLIGHTLY
    HighCapacityMagDesc=A POUCH THAT INCREASES THE AMOUNT OF MAGAZINES A SOLDIER CAN CARRY
    RecoilControlStockDesc=RIFLE SHOULDER-GRIP THAT REDUCES WEAPON RECOIL AND THE CHANCE OF AIM DRIFT
    ScopeRifleDesc=MOISTURE-RESISTANT ALUMINUM-TITANIUM ALLOY SCOPE RESISTANT TO HEAVY PUNISHMENT
    ScopeACOGDesc=THE RUGGED ACOG IN THE PREFERRED GUNSIGHT OF US FORCES AND POLICE SNIPER UNITS
    ScopeSniperADesc=HIGH MAGNIFICATION SCOPE WITH HUNTING CROSSHAIRS FOR EASIER KILL SHOTS
    ScopeSniperABDesc=EXTREMELY LONG RANGE SCOPE WITH HUNTING CROSSHAIRS
    ScopeSniperCDesc=TWO-TIER MAGNIFICATION SCOPE WITH HUNTING CROSSHAIRS
    ScopeReflexSightsDesc=THIS FIBER-OPTIC SCOPE PROVIDES A CLEAR AIMING POINT FOR ALL LIGHTING CONDITIONS </div></BLOCKQUOTE>
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  6. #6
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">[CamouflageDescription]
    USUrban=ALL-SEASON CAMO WORN BY US SPEC. FORCES
    GermanFlektarn=SPOTTED CAMO USED BY GERMANY'S JGSDF
    Black=CAMO BEST SUITED FOR NIGHT OPERATIONS
    SWATBlue=THE SIGNATURE COLOR FOR LA'S FINEST
    SnowWhite=CAMO FOR WINTER TERRAIN OPERATIONS
    USWoodland=US CAMO-PATTERN FOR WOODED TERRAIN
    SwedishM90=SUBARCTIC AND TEMPERATE WOODLAND CAMO
    OliveDrab=WWII-ERA CAMO USED BY AMERICAN GIS
    USDesert=DESERT CAMOFLAGE WORN BY US SOLDIERS
    RussianBlue=WOODLAND CAMO USED BY RUSSIAN COMMANDOES
    UrbanTigerstripe=PROTYPE CAMO FOR URBAN WARFARE
    DesertM90=NATO CAMO USED FOR DESERT OPERATIONS
    BlueTigerstripe=PROTOTYPE CAMO FOR MARITIME OPERATIONS
    Orange=SEASONAL CAMO FOR HEAVY WOODLANDS
    UrbanYellow=PROTOTYPE SEASONAL CAMO
    UrbanRed=PROTOTYPE HEAVY URBAN CAMO
    UrbanPink=WARGAME CAMO TO HANDICAP ELITE OPERATORS </div></BLOCKQUOTE>
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  7. #7
    Good stuff. Glad to see the UnrealEd.int file in there. Hopefully that means that the editor will be included in the game at release.

    I think we just got more information in one post than all the information combined since Vegas was announced. Anybody else notice they had 2 MP levles in there? Now why would they include that on a SP demo? Not trying to get ahead of myself but maybe the PC might be getting a MP demo and that is why we haven't got any info/confirmation on a demo. I mean if we were gonna get the SP demo, it wouldn't take much for UBI to make the necessary changes from the 360 to make it playable on PC. From that I would think they would at least announce that PC is getting the SP demo, unless they are holding out on MP demo until the 360 version is released so the 360 players don't get upset that we got a MP demo and they didn't. Anyways just a thought.
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  8. #8
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    many armor info on PEC file<div class="ev_tpc_signature">

    http://www.hk-wolf.com/
    http://www.hkrs.com/
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  9. #9
    to bad no "toggle Cover Mode" = No cash from me
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  10. #10
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
    quote:

    ...
    PlayerRevivedMsg=YOU'VE BEEN REVIVED BY
    PlayerRevivedHelperMsg=GOOD JOB! YOU'VE REVIVED
    ...


    Good god, I hope that's for co-op only... </div></BLOCKQUOTE>


    And the coop players hope it's only for adversarial. Why are we supposed to like all the gimmicky stuff? We're the ones that at least try to do more than shoot other CTs.
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