Recently I've notice a lot of complaints from the community on many balance issues of the game
and I believe it's attributed to 1945. I can see alarm bells going off right now with a bunch of you saying "no 1945 is fine" and I agree to some extent. Here are some reasons I believe this era is broken.
Admin buildings:It's been debated over and over and I see both sides of the argument. and I truly believe this single building throws the game off completely. Here's why
First the For arguments.
-admins are very expensive
-you gain money slower than supply depots
-they are very fragile.
all of these makes sense and works very well and is fine when it comes to 1v1 and 2v2. This is because building one of these buildings is suicidal and extremely risky. However in larger games 3v3, and 4v4 the risks gets cut in half and eventually it becomes a spam fest.
Admin buildings also promote turtling, Why go out when you can sit back rake in the cash until you have enough to overrun your opponent. it no longer becomes an issue of how weak these buildings are if you can't get close to them. Again this is an issue in 3v3 and 4v4. I suggest a limit on how many admins can be built per sector. This promotes less turtling as players would want to go grab more sectors as well as make supply depots mroe valuable
Unit Balance: there is a lot of us on here that believe US is a bit overpowered and UK a bit underpowered. I agree; The main problem with US is that they can field pershings and super pershings which puts them on par with the germans as well as maintain their overall versatility in other fields. This is a huge problem. In 1942 however it eliminates the pershings all together leaving usa with shermans which makes sense as most of the war was fought with shermans. This in turns retains germany's tiger tanks making them all the more threatening. This single change is enough that US becomes more balance yet retain strength by relying on what they were originally meant to be, an all around versatile nation utilizing it's other units.
There's an entire thread about UK being underpowered, I do think that a nation should not solely be air. In any case I still believe even in 1945 UK still fronts a very strong air army due to their very cheap spit-fighters,hurricanes and air base. If people would start playing in 1942, UK gains a major buff as the spit-fighter's closest competitor the ME262 jet fighter are no longer a direct competitor to spit-fighter leaving UK sole domination of air. UK is a strong nation, and by no means weak, just a very different. Watch the RUSEHD videos between wolfy and lex for yourself and see how well they fair in 1v1 among top players. (note that even in that video it was 1945 with m19s) so in 1942 with only m16's it could have been a different story.
Time I hate the people who call for no time limit. Sometimes I humor them and destroy them within 5 minutes. In a typical game with or without admin buildings the game enters a phase in which one team (with admin buildings) goes all out heavy bombers and does a massive air raid. Or (without admins) both teams run out of money and snipes off whatever units each has at the given time. I do believe the point/time system should be utilized by players more often. This time is not really a problem with 1945 but more of how players like to play the game
all in all I wish people would play 1942 more on larger games and leave the time on.



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Still though, Tigers arnt very mobile, just need to be fast and think tacticly exactly what RUSE is about, also Germany only gets flak 20mm rather then anything like a wirbelwind so the tigers would be going very very slow to the british base I dont play British ever, but could always get some wellingtons and go to town on the base.

