Originally posted by Andre202:
I know only the story so I will write about that.
For the next game it would be nice to come up with an original, complexe, depth story just like Splinter Cell titles should be. This way you will be able to avoid lots of questions. The Story in Conviction is told in a very good way but it is to simple and hasn't the depth the previous games had. Like Splinter Cell Double Agent the Story has alot of holes and the comic doesn't help me either to find a connection between Splinter Cell Double Agent and Splinter Cell Conviction.
One thing in Splinter Cell was that you had the freedom to gather additional information. You could for example interrogate soldiers or you could just kill/KO them. There were also alot of information saved in hard disks (computers). Some are required to see them because they are part of the mission but alot of other E-Mails and Data gives you additional information. In Conviction alot of things are not clear and til today noone can really say how Sam got into the prison and how the Death of Sarah was faked. In Conviction they didn't show where she lives, they didn't show where she went with Coste. She is there only for a few seconds. The ending is disappointing because there you think [SPOILER]<span class="ev_code_WHITE"> that Sam wouldn't kill Reed because he learned Revenge isn't a solution (well I hoped he would learn that, actually he knows it that revenge isn't a solution). You couldn't tell why Grim shoot Reed now. Sadono was also a very dangerous man but they didn't killed him, they used him to gather more information.</span>[/Spioler] It is to much Hollywood. Don't ruin the characters because of that because they are reach and alot of people could identify themself with the character of the old SCs. Some said combine SCCT with SCC, I agree but don't use a shallow Story. Use the Story Telling of SCC (emotions etc.) but use the depth, complexe Story of SCCT. I cannot really say the story is that good, because it is to shallow for a Splinter Cell Game.