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Thread: Want to fix the Theater of War? Make suggestions here | Forums

  1. #21
    Senior Member Inquisitor_Zeal's Avatar
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    Can this get stickied? If the devs are going to look at this, shouldn't it always be near the top of the page so everyone has a chance to look at it?

    Also i think what Northern brought up about Customization is a great idea, and it is what it sounded like was promised to us at the beginning...
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  2. #22
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Inquisitor_Zeal:
    Can this get stickied? If the devs are going to look at this, shouldn't it always be near the top of the page so everyone has a chance to look at it?

    Also i think what Northern brought up about Customization is a great idea, and it is what it sounded like was promised to us at the beginning... </div></BLOCKQUOTE>The main issue isn't options or features, but function. Customization options and stuff should wait until after the game's main issues are solved. Matchmaking, dashboarding, etc...
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  3. #23
    yea, NO AI in TOW please, that would all but remove any need to play players for those who really really really want to win TOW so they would either always play AI and deal with the lower point values and just play more games, or those who want to lose the war would just keep losing to AI (again the dont seem to care about how much time it takes so the lower value wouldnt matter to them) AI is often what ruins multiplayer components like this
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  4. #24
    Senior Member Pal87's Avatar
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Victorc232:
    yea, NO AI in TOW please, that would all but remove any need to play players for those who really really really want to win TOW so they would either always play AI and deal with the lower point values and just play more games, or those who want to lose the war would just keep losing to AI (again the dont seem to care about how much time it takes so the lower value wouldnt matter to them) AI is often what ruins multiplayer components like this </div></BLOCKQUOTE>make AI count for exp and credits only.
    never interrupt your enemy when he is making a mistake-Victory belongs to the most persevering-Take time to deliberate, but when time for action has arrived,stop thinking and go in- One of the forefathers of the EF,Napoleon Bonaparte.
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  5. #25
    I agree %100 with the AI and new matchmaking setups. However another topic comes up with the unit killing. This seems to be a BIG upset to newer players trying hard to get units ranked up but in the mean time higher ranked players are destroying what others have worked for & leave the game. I've had this done to myself many times by people who thinks it bennifts them. Honestly you kill my unit, ill kill 5 of yours. Simple.

    I've chatted with a lot of players and A LOT seem to agree with me that insted of the unit being completly destroyed and starting back at recruit, why not set it up so that if some "idiot" does kill your unit it just drops the killed unit a rank insted of back to the start.

    For instance: If my Legendary unit gets "unit killed" in a match it will now be an Elite. Or if my Hardend unit dies then it is now a Regular.

    Think about it, Upgrades come with rank.

    One more NOTE: PLEASE fix this "dashboarding" issue. I was in a game earlier where the opposing team "dashboarded" to get out and while I go back to my barraks, SOMEHOW i went from a Rank 11 to a Rank 10 & 3 of my Rifleman units went from Elite to Recruit (Eventhough i didn't even use them that round for the Victory) VERY VERY annoying.

    Great game but A LOT of issues. I have not seen a UBI game with this many unresolved issues and bugs that have taken over 1 month to fix. If UBI fixes these problems that all of these gamers are posting at this moment then players who left will come back. NO ONE cares about DL Content at this point, we just want it fixed and resolved.
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  6. #26
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">1. Institute AI into the TOW. In other words, if we don't want to wait 15 minutes for a human opponent, or we prefer the AI, let us play against the AI. If Ubi or others are concerned that it's easier to score wins, then give less credits for those battles. </div></BLOCKQUOTE>

    Having AI in TOW iwthout making people wait is a BAD BAD BAD idea. People want to interact with other people. I would say if you wait in the lobby for more then 10 minutes then have the option to have AI come in. That would be a happy medium. TOW is about facing other people. Having your team lose because the AI stinks would be bad and abused.
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  7. #27
    I think the AI is my largest complaint, To get a game when there are 4 EFEC boards at the same time as a Russian player is hard (PS3) so the AI factor is a must or better player matching .Imagine 100 Russian players trying to get games this weekend and you sit around waiting for a game 20-30 minutes I fall asleep waiting on a game literally, you would get upset. Can you guess what I deployed with?
    In the Soviet army it takes more courage to retreat than advance.
    Joseph Stalin
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  8. #28
    Here's how I'd allow AI in ToW:
    -after waiting 5 min, you get the option to play AI. Amount of time is tweakable.
    -always have hardcore AI. This'll encourage people to actually get decent at the game before playing ToW, and thus reduce the idiot noobs.
    -rank of AI units is similar to that of the player (similar to how it's done in single player)
    -game against AI counts the same as a game against a human opponent
    -put a cap of 10 against-AI games per player per territory per day that count towards ToW. Any further against-AI games give unit promotions and CR, but no credit towards overall war. Cap limit is tweakable.
    -no player can end the day net-negative against-AI. For instance, if I go 2-4 against the AI, none of the games count towards ToW. This is to prevent people from losing to AI on purpose. However, if I go 4-2 against AI, then I helped my faction +2 on that territory.
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  9. #29
    i just thought of a briliant way to curb unit killing, if you opponent quits the battle all the units that you had perma-death do not count but you keep all promotions this way people who decide to unit kill then quit right before there units die will be forced to choose whose units they value more.

    UBI i dont care about wait times or anything else really just impliment this one rule and it will make a lot of people happy i am tired of people WMDing me to kill some of my units then quiting so i dont do the same to theres its unfair, cheap, and cowardly. if you try to kill my units i have the right to turn around and blast your battalion back into the dark ages...
    8 Assault
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  10. #30
    Look - the easiest solution to unit killing is this - another server. Set one up for a war where unit killing is accepted (not required, but an acceptable option), and another where it is not. Separate stats, and I would think that accomplishments and such would be lesser on the non-Unit killing, but it really wouldn't matter because there would be no direct comparison.

    To expand a little, the non-unit killing server would simply only take a unit down to evac levels. The unit-killing server would remain exactly as is. And you could set up the skirmish portion with a simple setting clarification - Unit killing - Yes or No? Done.

    And if anyone got on a killing server and then complained about it, ban them forever and a day...LOL
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