View Poll Results: What do you think of the interconnectivity options (Project Legacy on Facebook)?

Voters
2317. You may not vote on this poll
  • Totally awesome, one of the most innovative things a game has done!

    462 19.94%
  • I enjoyed it enough and would like to see more in the future

    603 26.03%
  • It was alright, but I didn’t use it much

    441 19.03%
  • I didn’t like it

    89 3.84%
  • I thought it was terrible and I am angered by its mere existence

    73 3.15%
  • I don’t play Facebook games

    649 28.01%
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Thread: Assassin’s Creed Brotherhood Survey – We Need Your Feedback! | Forums

  1. #501
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by professorx00:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by syko13:
    I loved every aspect of the game the only thing I think I would change is the fact I can kill my pursuer&lt;sp&gt; in multiplayer. I would love to get the jump on them from time to time. </div></BLOCKQUOTE>
    I totally agree it would give it a more fairness. I feel sometimes even though i know who my killer is and i see them i have trouble defending myself. Like i am useless at defense. </div></BLOCKQUOTE>

    It is an interesting idea at a first glance, but I think it would change the whole dynamics of the game at the end. It would be all about chasing or using powers to kill others (wether your pursuer or contract), instead of a balance between chasing/escaping, which is the most awesome feature of the multiplayer. Imagine if you saw your pursuer and he saw you, so what now? You would both run against each other to see who presses de X button first? I think it would ruin the game.

  2. #502
    For the request from Mr_Shade, I post my suggestions about Virtual Combat here again, sorry it should have been done earlier

    Virtual combat is such a great fun that it is a must in AC:R!

    Here, I get 7 suggestions:

    1.Virtual Training can be accessed directly from the main game menu.

    2.Would be great to have customized options of different weapons you want to use, sort of weapon selection menu or counter, something like that.

    3.it would be great to have customized enemies, I mean different types of enemies with different weapons, it would be cool to have all types(models) of enemies from AC1, AC2, AC:Brotherhood and also AC:Revelations imported into the virtual combat.

    4.Can we set the number of dead bodies? Haha, I mean such a parameter setting of Virtual Combat would be nice. Body-Count is cool, but, you know, more dead bodies means much more slower and more heat!

    5.And another thing, the source of light in the Virtual Combat room, hopefully it would be adjusted in AC:Revelations, sometimes when my back turn towards to the light, the shadow makes it a little bit harder to see enemy movements clearly, or, say, maybe it is also a training item?

    6.And...an option to turn off 'cinematic' in virtual combat in Revelations would be nice to make less mistakes and avoid unforeseeable attack, which is usually blocked by cinematic view.

    7.It would be nice if some certain wide/open area in the game can be triggered into virtual combat mode, say, a plaza, Colosseo would be a nice place, and some open ground out side church or vault and also in some ruins Smile Only fight in a white-black house makes it a little bit tedious.

  3. #503
    fix multiplayer so people can connect to it

  4. #504
    Senior Member LightRey's Avatar
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by numskll:
    fix multiplayer so people can connect to it </div></BLOCKQUOTE>
    That has absolutely nothing to do with this topic. If you have trouble connecting, it's most likely a problem with your connection and/or your router's firewall.

    Thank you LordWolv, a.k.a. Isaac500, for the awesome new sig and avatar! They look friggin amazing!
    You're wrong! You've always been wrong and you always will be. Also, you're ugly and you don't have any friends!
    ...or you're right.
    "He who conquers himself has won a greater victory than he who conquers a city" - Proverbs

  5. #505
    Senior Member Animuses's Avatar
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    Jun 2011
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    I would definitely like to have the ability to turn off 100% synch and not have it count towards 100% overall synchronization.
    "You're not ALLOWED up here!" ~Italian Rooftop Archer

  6. #506
    I think the eagles that just fly around the viewpoints could be used in a pre mission way. When you start a mission there would be no markers on the mini map of soldiers positions, you could either go straight into playing the mission and be extra vigilant as you make your way through, or climb to one of the viewpoints, use eagle vision that would then place you into the birds perspective and you fly around the mission area as an aerial surveillance, were any soldiers you spot will then show up on the mini map once you have returned back to Ezio (or any future assassin lol)
    And to be honest, I just want reason to be able to fly around the maps, that would be cool

    And on a multi-player note, I think the stun should have a small cooldown of 10/15 seconds if you stun a NPC, to stop button bashing. Also the incognito meter should fill quicker if your target is sprinting.
    sorry if these have already been suggested.

  7. #507
    Junior Member
    Join Date
    Aug 2011
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    9
    Would like to be able to go back into the Romulus dens without having to restart the mission thru the DNA segment.

  8. #508

    Smile assassins creed 2

    is an awesome game with ezio an a part with desmond i waiting for ac 3

  9. #509

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