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  1. #1
    I just got this note from them:

    To scale an actor, please use the "Actor properties" set (F4 to open window) and edit the "DrawScale3D" field in the "Display" section.

    Known crashes and how to avoid:
    - Check links and references between SMission, SObjective and triggers actors. If a referenced actor is no longer present in your map, the game will crash.
    - Same thing with SAlarm actors locking objectives. Any referenced trigger not present in the map will make the game crash.
    - Another known crashing issue is with SVolumetricSensor. If the Volume referenced in the actor isn't present, the game will crash
    - In a brush object, no edges should ever go through any other faces.

    I hope that helps some of you!
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  2. #2
    thanks for the heads up...

    and remember to save after every successful modification that you make... i got real frustrated once!


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  3. #3
    Senior Member cooldude6681's Avatar
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Rhoulette:
    I just got this note from them:

    To scale an actor, please use the "Actor properties" set (F4 to open window) and edit the "DrawScale3D" field in the "Display" section.

    Known crashes and how to avoid:
    - Check links and references between SMission, SObjective and triggers actors. If a referenced actor is no longer present in your map, the game will crash.
    - Same thing with SAlarm actors locking objectives. Any referenced trigger not present in the map will make the game crash.
    - Another known crashing issue is with SVolumetricSensor. If the Volume referenced in the actor isn't present, the game will crash
    - In a brush object, no edges should ever go through any other faces.

    I hope that helps some of you! <HR></BLOCKQUOTE>
    Funny thing is...this is posted officially just a few hours after I ask and find out how to do those from someone else. Oh well, thanks anyways. Should be helpful to others.


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  4. #4
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    <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>In a brush object, no edges should ever go through any other faces. <HR></BLOCKQUOTE>

    Don't mean to criticise buuuuut...You mean Z-Fighting like in Museum ;-) ?

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  5. #5
    The scaling feuture sucks....it scaled totally wrong...

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