Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Interrogation Techniques | Forums

  1. #1
    Hi everyone,
    I was just thinking about the interrogation scenes, and felt that they may get kinda old kinda quickly. 'Bash this poor man's head here. Now break his arm here.' Rinse and repeat.

    So, maybe if we had some say in what action was performed, it may become slightly less tedious. In Assassin's Creed, each of the letter buttons on an XBOX controller was supposedly assigned to a body part (Y was head, I think. A was feet or something like that). I think that this could be used in Conviction. For example, you approach a mirror with bad guy in your grasp. You can press A to smash his head into mirror with your hand, B for foot and head contact, and so on and so forth.

    Do you think this could work? Discuss it if you want.
    ______________________
    "If your enmy is weaker than you, conquer him. If he is stronger than you, join him. But, I'm sorry, if he's Sam Fisher, you're screwed."
    Reply With Quote Reply With Quote

  2. #2
    Hi everyone,
    I was just thinking about the interrogation scenes, and felt that they may get kinda old kinda quickly. 'Bash this poor man's head here. Now break his arm here.' Rinse and repeat.

    So, maybe if we had some say in what action was performed, it may become slightly less tedious. In Assassin's Creed, each of the letter buttons on an XBOX controller was supposedly assigned to a body part (Y was head, I think. A was feet or something like that). I think that this could be used in Conviction. For example, you approach a mirror with bad guy in your grasp. You can press A to smash his head into mirror with your hand, B for foot and head contact, and so on and so forth.

    Do you think this could work? Discuss it if you want.
    ______________________
    "If your enmy is weaker than you, conquer him. If he is stronger than you, join him. But, I'm sorry, if he's Sam Fisher, you're screwed."
    Reply With Quote Reply With Quote

  3. #3
    Senior Member Jazz117Volkov's Avatar
    Join Date
    Aug 2009
    Location
    Queensland
    Posts
    4,497
    I see were your coming from but not every interrogation will take place inside of a bathroom, imagine an office with desks, chairs, computers, that'd be fun.

    And I've heard the developers say that they will be interesting twists as the game progresses. So maybe we will have to pry information out of other SC's, thus the player would have to use CQC to defeat the enemy before proceeding into the interrogation part of the sequence.

    Remember the knife fight between Leon and Jack in Resident Evil 4, I think there's a lot of petential for that kind of cinematic, edgy action. For example: you may not have to always use the same button to counter or hit your opponent and this would vary how much you need to beet him in the interrogation part; so if you perform badly you won't learn enough and you'll have to find someone else and if you perform really well you'll learn useful tips and stuff about the upcoming scenario.

    Anyways, I'm sure Ubi will make it fun and cool no matter what, so there's nor reason to concern yourself.
    Reply With Quote Reply With Quote

  4. #4
    From what they showed, interrogation looks like nothing more then a couple of scripted cutscenes you can trigger in any order until you get the info.
    Reply With Quote Reply With Quote

  5. #5
    I think it'll work as the same as Bourne Conspiracy fight sequences. When adrenaline is up (or something like that) you press a button and then It starts the sequence based on where you are on the room. Nothing new.

    __________________________________________________ _________________
    The free man is one who doesn't depend on the decisions or thoughts of others.
    Be free and let the others be.
    __________________________________________________ ________________
    The free man is one who doesn't depend on the decisions or thoughts of others.
    Be free and let the others be.
    Reply With Quote Reply With Quote

  6. #6
    Aye, Ubi are really kidding themselves if they think they're doing something new here, it's merely the Bourne Conspiracy and Fahrenheit put in a blender.
    Reply With Quote Reply With Quote

  7. #7
    Senior Member
    Join Date
    Jul 2009
    Location
    Columbus, Ohio, USA
    Posts
    1,190
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mr.E.Bear:
    Aye, Ubi are really kidding themselves if they think they're doing something new here, it's merely the Bourne Conspiracy and Fahrenheit put in a blender. </div></BLOCKQUOTE>

    The audacity! The Bourne Conspiracy was a discrace to action adventure games! Never defame Splinter Cell by comparing it to that no good, linear run and gun boxing match!
    Reply With Quote Reply With Quote

  8. #8
    Senior Member
    Join Date
    Nov 2004
    Posts
    1,451
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Stealthgamer001:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mr.E.Bear:
    Aye, Ubi are really kidding themselves if they think they're doing something new here, it's merely the Bourne Conspiracy and Fahrenheit put in a blender. </div></BLOCKQUOTE>

    The audacity! The Bourne Conspiracy was a discrace to action adventure games! Never defame Splinter Cell by comparing it to that no good, linear run and gun boxing match! </div></BLOCKQUOTE>Thank you. The Bourne game is total you-know-what.

    It's true that there are similar game mechanics, but that doesn't mean that Splinter Cell isn't adding or improving anything. Gameplay wise, it's sort-of linear and limited to beat someone up in a bathroom, BUT it's meant for story. It's more of an interactive cinema (not a quick-time kind of interactive) than a gameplay mechanic. Even if it WAS a gameplay mechanic, it would still be better than the Bourne game. Why? Because Sam just does the move, you don't have to play rock'em sock'em robots for a long period of time before you can do it. That and you see some real destruction in the environment adding a degree of immersion.

    To say that Splinter Cell is just taking the same thing as putting in a blender or if there's NOTHING new about it is a bit short-sighted and insulting to the people making the game.
    Reply With Quote Reply With Quote

  9. #9
    I agree with the guy above. An interactive cutscene is different from QTEs like in Bourne or Farenheit.

    First of all, the cutscenes in Conviction look to be about narrative, being able to control Sam in the typical movie moment rather than have to watch him in a pre rendered video.

    QTEs make up the core of gameplay in Bourne, not the same in Conviction.
    Reply With Quote Reply With Quote

  10. #10
    I totally agree with the 2 posters above me. The interrogation concept is really interesting not to mention it looks painfully and brutally cool. It adds a little variety to the old interrogations where sam would do the same "squeezing" animation over and over and the NPCs would immediately break and spill the information.

    Plus the interrogations blend nicely into the next mission supposedly so that keeps the pace going really smoothly.
    Reply With Quote Reply With Quote

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •