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Thread: :( WHERE TO BEGIN LISTING ALL THESE RS RETAIL ERRORS.... | Forums

  1. #1
    XyZspineZyX
    Guest
    well I guess I'll start here:

    A lot of the basic functionality found in most games for graphics and sound like triple buffering, gamma, bi/trilinear filters, are nowhere ingame. A lot of it is found in 2 of the .ini files for the game. Ravenshield.ini in the system folder and User.ini in save folder.... WHY???
    I am an avid PC user after 4+ years of trial and error and help from buddies, but more than half the people out here have trouble copy/pasting or finding properties for their equipment. So why then do you put all this stuff in the .ini files out of sight and totally unreachable to most?
    A clan member found where the RAM usage settings were set in 3 places to 32 megs... O_O omg you got any idea how this game runs in 32 megs of RAM? Average package PCs are coming out with 128-512 megs RD/DDR RAM now days.. my rig is custom built with 768 megs DDR so why u throttle us all at 32 megs? lmao
    Now let's cover some bugs.

    CD Key invalid/in use .. The rest of this forum speaks of that 1. I have been getting this 1 as well. I went thru my registry editing, entered my cd key directly in the registry key entry for it then had to reboot for the registry change to take effect. I can now get into most servers without problem. Now and then I still get invalid CD key errors though.

    that .50 cal Baretta sniper rifle... IT SUX!! I spent an hour and a half 2 days ago trying to get any use of it putting 3-5 rounds thru peeking heads and 3+ rounds thru chest armor... I died 4 of 5 engagements. I switched to Dragonov and WA 2k and did mad sniping. average 5-1 kills to deaths.. you do the math here.. In the world I am also highly knowledgable about firearms. The .50 caliber Browning round will penetrate any body armor ever devised be it laminate kevlar/kevlex, sheet steel, dendritic plate or what have you. yet it can't get thru medium kevlar in RS.
    whatever you did to that thing, try and fix it please. whether you messed up the damage scale to where it's actually an outsized .22 rifle or if you accidentally loaded the ammo blank.. just fix it please.

    Well then we get to the frag lock errors. Basically you switch to nade and it just sticks in your hand, arm drawn back to toss. you cannot switch back to other weapons o
    r devices and you are stuck like that until round end our you die.

    That brings me to the reload bug. You switch to any type nade, toss it or not then go back to any other weapon and when you go to fire, even tho you have a full clip and 1 chambered, it will not fire until you reload. gimme a frickin break... that 1 is strait out of the mp demo too.

    There is a team join error that forces you to rejoin your team or go spectator then go back to your selected team to be able to click in ready.

    There are various sound bugs as well. there is a reverberation effect at times on some maps that makes distant footsteps sound like someone on stilts walking on a tin roof. sometimes an echo-chamber effect that makes every sound around you echo faintly.
    There is an intermitant glitch with weapon firing sounds if you are close to an object, door, wall or whatever. You see muzzle flash fine, targets take damage etc, but you hear no sound from your weapon. it's playable, but it is seriously cheesy and seriously needs fixed.
    There are other little sound glitches here and there, mostly having to do with walking and floor type sounds but they escape me at the moment.

    There is a bug in the server listings that keeps servers from updating properly with the correct player count, current map etc. I mean you load the server listings, look for a low pinging open game, you select 1 that says maybe 4 or 5 of 16 players. you click it and in a second or 3 it says Server Full. This is not just isolated to some very busy or laggy servers either. I get this every time I log on the serverlist.

    You could do a lot more work on the maps to fix pixelization effects on some texture edges and objects. I am having to run the game at the absolute bottom settings on EVERYTHING to get descent playable framerates in multiplayer until I get a better graphics card but I can still see pixelization when I go around corners and when viewing some objects at certain angles. Some have referred to this as the maps being 'dirty'. I donot know what you call it, but I do know what needs done for it - More map optimization.

    I want to add that most people I have been playing with in every server I have been on since getting my retail copy of Ravenshield on the 19th are getting some or all of these problems no matter what OS, graphics cards, sound cards and whatever else they are running.
    Basically the problems are mostly in your game coding and you definately need to be working on some HUGE patching to address all this cuz you have pissed off a lot of people with this Ravenshield product you just released. This game has the potential to be great yet IF you can make good and fix all this stuff that should have already been fixed. If you don't fix your product though you can kiss my $$ and a lot of other people's goodbye foraver.

    Oh, if anyone dislikes the length of this posting, TOUGH. Ubi ya should have released a better product or waited on releasing until it was acceptible so this would not have been necessary.

    Thank You.


    Those who die with the most toys.. STILL DIE MWUHAHAHAHA
    Reply With Quote Reply With Quote

  2. #2
    XyZspineZyX
    Guest
    well I guess I'll start here:

    A lot of the basic functionality found in most games for graphics and sound like triple buffering, gamma, bi/trilinear filters, are nowhere ingame. A lot of it is found in 2 of the .ini files for the game. Ravenshield.ini in the system folder and User.ini in save folder.... WHY???
    I am an avid PC user after 4+ years of trial and error and help from buddies, but more than half the people out here have trouble copy/pasting or finding properties for their equipment. So why then do you put all this stuff in the .ini files out of sight and totally unreachable to most?
    A clan member found where the RAM usage settings were set in 3 places to 32 megs... O_O omg you got any idea how this game runs in 32 megs of RAM? Average package PCs are coming out with 128-512 megs RD/DDR RAM now days.. my rig is custom built with 768 megs DDR so why u throttle us all at 32 megs? lmao
    Now let's cover some bugs.

    CD Key invalid/in use .. The rest of this forum speaks of that 1. I have been getting this 1 as well. I went thru my registry editing, entered my cd key directly in the registry key entry for it then had to reboot for the registry change to take effect. I can now get into most servers without problem. Now and then I still get invalid CD key errors though.

    that .50 cal Baretta sniper rifle... IT SUX!! I spent an hour and a half 2 days ago trying to get any use of it putting 3-5 rounds thru peeking heads and 3+ rounds thru chest armor... I died 4 of 5 engagements. I switched to Dragonov and WA 2k and did mad sniping. average 5-1 kills to deaths.. you do the math here.. In the world I am also highly knowledgable about firearms. The .50 caliber Browning round will penetrate any body armor ever devised be it laminate kevlar/kevlex, sheet steel, dendritic plate or what have you. yet it can't get thru medium kevlar in RS.
    whatever you did to that thing, try and fix it please. whether you messed up the damage scale to where it's actually an outsized .22 rifle or if you accidentally loaded the ammo blank.. just fix it please.

    Well then we get to the frag lock errors. Basically you switch to nade and it just sticks in your hand, arm drawn back to toss. you cannot switch back to other weapons o
    r devices and you are stuck like that until round end our you die.

    That brings me to the reload bug. You switch to any type nade, toss it or not then go back to any other weapon and when you go to fire, even tho you have a full clip and 1 chambered, it will not fire until you reload. gimme a frickin break... that 1 is strait out of the mp demo too.

    There is a team join error that forces you to rejoin your team or go spectator then go back to your selected team to be able to click in ready.

    There are various sound bugs as well. there is a reverberation effect at times on some maps that makes distant footsteps sound like someone on stilts walking on a tin roof. sometimes an echo-chamber effect that makes every sound around you echo faintly.
    There is an intermitant glitch with weapon firing sounds if you are close to an object, door, wall or whatever. You see muzzle flash fine, targets take damage etc, but you hear no sound from your weapon. it's playable, but it is seriously cheesy and seriously needs fixed.
    There are other little sound glitches here and there, mostly having to do with walking and floor type sounds but they escape me at the moment.

    There is a bug in the server listings that keeps servers from updating properly with the correct player count, current map etc. I mean you load the server listings, look for a low pinging open game, you select 1 that says maybe 4 or 5 of 16 players. you click it and in a second or 3 it says Server Full. This is not just isolated to some very busy or laggy servers either. I get this every time I log on the serverlist.

    You could do a lot more work on the maps to fix pixelization effects on some texture edges and objects. I am having to run the game at the absolute bottom settings on EVERYTHING to get descent playable framerates in multiplayer until I get a better graphics card but I can still see pixelization when I go around corners and when viewing some objects at certain angles. Some have referred to this as the maps being 'dirty'. I donot know what you call it, but I do know what needs done for it - More map optimization.

    I want to add that most people I have been playing with in every server I have been on since getting my retail copy of Ravenshield on the 19th are getting some or all of these problems no matter what OS, graphics cards, sound cards and whatever else they are running.
    Basically the problems are mostly in your game coding and you definately need to be working on some HUGE patching to address all this cuz you have pissed off a lot of people with this Ravenshield product you just released. This game has the potential to be great yet IF you can make good and fix all this stuff that should have already been fixed. If you don't fix your product though you can kiss my $$ and a lot of other people's goodbye foraver.

    Oh, if anyone dislikes the length of this posting, TOUGH. Ubi ya should have released a better product or waited on releasing until it was acceptible so this would not have been necessary.

    Thank You.


    Those who die with the most toys.. STILL DIE MWUHAHAHAHA
    Reply With Quote Reply With Quote

  3. #3
    XyZspineZyX
    Guest
    Forgot this one





    Message Edited on 03/21/0306:14PM by Cobra6
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  4. #4
    XyZspineZyX
    Guest
    lol thatz a WinXP issue with the administrator status on your system man. Numerous work arounds are posted here and there on the microsoft knowledge base and on windows hate boards. when I had that error months ago, I just went and redid my admin password login on my system in the startup menu and all was good.


    Those who die with the most toys.. STILL DIE MWUHAHAHAHA
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  5. #5
    XyZspineZyX
    Guest
    what are the three memory options in the .ini so i can tweak them.

    thanks
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  6. #6
    XyZspineZyX
    Guest
    I agree with Razerback. I forked over $50 to get what a screenshot every 30 secs. Guess what...Gamestop is getting this game back tomorrow and I'll get something else. I thought about trying Splinter Cell but screw that, I bet its the same bs as this game.
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  7. #7
    XyZspineZyX
    Guest
    Ok, here is a direct copy/paste of the text in my Ravenshield.ini file in the 'system' folder. Look for the 3 <================= notations down thru the scroll and set these to around 50% to 75% of you rtotal system RAM.

    peace


    [URL]
    Protocol=ravenshield
    ProtocolDescription=ravenshield Protocol
    Name=UbiPlayer
    Map=Index.rsm
    LocalMap=Entry.rsm
    Host=
    Portal=
    MapExt=rsm
    EXEName=RavenShield.exe
    SaveExt=usa
    Port=7777 ;port that game runs on
    LocalMap=Entry.rsm

    [FirstRun]
    FirstRun=927

    [Engine.Engine]
    RenderDevice=D3DDrv.D3DRenderDevice
    AudioDevice=DareAudio.DareAudioSubsystem
    NetworkDevice=IpDrv.TcpNetDriver
    DemoRecordingDevice=Engine.DemoRecDriver
    Console=Engine.Console
    PlayerConsole=R6Game.R6Console
    Language=int
    GameEngine=Engine.GameEngine
    EditorEngine=Editor.EditorEngine
    WindowedRenderDevice=D3DDrv.D3DRenderDevice
    DefaultGame=R6Game.R6NoRules
    DefaultServerGame=R6Game.R6NoRules
    ViewportManager=WinDrv.WindowsClient
    Render=Render.Render
    Input=Engine.Input
    InputPlanning=Engine.InputPlanning
    Canvas=Engine.Canvas

    [Core.System]
    PurgeCacheDays=30
    SavePath=..\Save
    CachePath=..\Cache
    CacheExt=.uxx
    Paths=..\System\*.u
    Paths=..\Maps\*.rsm
    Paths=..\Textures\*.utx
    Paths=..\Sounds\*.uax
    Paths=..\Music\*.umx
    Paths=..\StaticMeshes\*.usx
    Paths=..\Animations\*.ukx
    Suppress=DevLoad
    Suppress=DevSave
    Suppress=DevNetTraffic
    Suppress=DevGarbage
    Suppress=DevKill
    Suppress=DevReplace
    Suppress=DevCompile
    Suppress=DevBind
    Suppress=DevBsp

    [Engine.GameEngine]
    CacheSizeMegs=500 <===========================1st RAM setting - set to about 50% to 75% of your total system RAM
    UseSound=True
    ServerActors=IpDrv.UdpBeacon
    ServerPackages=GamePlay
    ServerPackages=R6Abstract
    ServerPackages=R6Engine
    ServerPackages=R6Characters
    ServerPackages=R6GameService
    ServerPackages=R6Game
    ServerPackages=R61stWeapons
    ServerPackages=R6Weapons
    ServerPackages=R6WeaponGadgets
    ServerPackages=R63rdWeapons

    [WinDrv.WindowsClient]
    WindowedViewportX=640
    WindowedViewportY=480
    FullscreenViewportX=640
    FullscreenViewportY=480
    TextureMinLOD=0
    TextureMaxLOD=12
    Brightness=0.500000
    Contrast=0.500000
    Gamma=1.000000
    UseJoystick=False
    CaptureMouse=True
    StartupFullscreen=True
    ScreenFlashes=True
    MinDesiredFrameRate=50.000000
    NoFractalAnim=False

    [Engine.Player]
    ConfiguredInternetSpeed=5000
    ConfiguredLanSpeed=20000

    [IpDrv.TcpNetDriver]
    AllowDownloads=True
    ConnectionTimeout=60.0
    InitialConnectTimeout=60.0
    AckTimeout=1.0
    KeepAliveTime=0.2
    MaxClientRate=20000
    SimLatency=0
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=12
    LanServerMaxTickRate=12
    DownloadManagers=IpDrv.HTTPDownload
    DownloadManagers=Engine.ChannelDownload

    [IpDrv.HTTPDownload]
    RedirectToURL=
    ProxyServerHost=
    ProxyServerPort=3128
    UseCompression=True

    [Engine.DemoRecDriver]
    DemoSpectatorClass=Warriors.CHSpectator
    MaxClientRate=25000
    ConnectionTimeout=15.0
    InitialConnectTimeout=500.0
    AckTimeout=1.0
    KeepAliveTime=1.0
    SimLatency=0
    RelevantTimeout=5.0
    SpawnPrioritySeconds=1.0
    ServerTravelPause=4.0
    NetServerMaxTickRate=60
    LanServerMaxTickRate=60

    [Engine.GameReplicationInfo]
    ServerRegion=0
    AdminName=
    AdminEmail=
    MOTDLine1=
    MOTDLine2=
    MOTDLine3=
    MOTDLine4=

    [IpDrv.TcpipConnection]
    SimPacketLoss=0
    SimLatency=0

    [IpServer.UdpServerQuery]
    GameName=ut

    [IpDrv.UdpBeacon]
    DoBeacon=True
    ServerBeaconPort=8777
    BeaconPort=9777
    BeaconTimeout=10.000000

    [D3DDrv.D3DRenderDevice]
    HighDetailActors=True
    UsePrecaching=True
    UseTrilinear=True
    AdapterNumber=-1
    ReduceMouseLag=True
    UseTripleBuffering=True
    UseHardwareTL=True
    UseHardwareVS=True
    UseCubemaps=True
    UseCompressedLightmaps=True
    MaxPixelShaderVersion=255
    UseVSync=True

    [Editor.EditorEngine]
    UseSound=True
    CacheSizeMegs=500 <===========================2nd RAM setting - set to about 50% to 75% of your total system RAM
    GridEnabled=True
    SnapVertices=False
    SnapDistance=10.000000
    GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
    RotGridEnabled=True
    RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
    GameCommandLine=-log
    FovAngleDegrees=90.000000
    GodMode=True
    AutoSave=True
    AutoSaveTimeMinutes=5
    AutoSaveIndex=0
    UseAxisIndicator=True
    MatineeCurveDetail=0.1
    LoadEntirePackageWhenSaving=0
    AlwaysShowTerrain=True
    EditPackages=Core
    EditPackages=Engine
    EditPackages=Fire
    EditPackages=Editor
    EditPackages=UWindow
    EditPackages=IpDrv
    EditPackages=Gameplay
    EditPackages=R6SFX
    EditPackages=R6Abstract
    EditPackages=R6Engine
    EditPackages=R6Characters
    EditPackages=R61stWeapons
    EditPackages=R6Weapons
    EditPackages=R6WeaponGadgets
    EditPackages=R63rdWeapons
    EditPackages=R6Description
    EditPackages=R6GameService
    EditPackages=R6Game
    EditPackages=R6Window
    EditPackages=R6Menu
    EditPackages=UnrealEd

    [Engine.GameInfo]
    bChangeLevels=False
    GoreLevel=0
    bLocalLog=True
    bWorldLog=True
    GameSpeed=1.000000

    [Engine.Console]
    ConsoleKey=192

    [R6Game.R6Console]
    RootWindow=R6Menu.R6MenuRootWindow
    MouseScale=0.600000
    bShowConsole=False
    Campaign=RavenShieldCampaign.ini

    [R6Menu.R6MenuRootWindow]
    LookAndFeelClass=R6Menu.R6MenuRSLookAndFeel

    [R6GameService.R6GSServers]
    m_szGSVersion=294
    m_iRegSvrPort=6777
    m_szUbiRemFileURL=http://gsconnect.ubisoft.com/gsinit.php?user=%s&dp=%s
    m_ucActivationID[0]=240
    m_ucActivationID[1]=191
    m_ucActivationID[2]=72
    m_ucActivationID[3]=2
    m_ucActivationID[4]=44
    m_ucActivationID[5]=139
    m_ucActivationID[6]=65
    m_ucActivationID[7]=27
    m_ucActivationID[8]=176
    m_ucActivationID[9]=143
    m_ucActivationID[10]=138
    m_ucActivationID[11]=42
    m_ucActivationID[12]=229
    m_ucActivationID[13]=252
    m_ucActivationID[14]=164
    m_ucActivationID[15]=46
    m_iCDKeyClientPort=5777
    m_iCDKeyServerPort=5778
    m_bValidActivationID=True
    m_szUserID=xXRazerbackXx
    m_szSavedPwd=696a1969
    m_Filters=(bDeathMatch=True,bTeamDeathMatch=True,b DisarmBomb=True,bHostageRescueAdv=True,bEscortPilo t=True,bMission=True,bTerroristHunt=True,bHostageR escueCoop=True,bDefend=True,bRecon=True,bSquadDeat hMatch=True,bSquadTeamDeathMatch=True,bDebugGameMo de=True,bUnlockedOnly=False,bFavoritesOnly=False,b DedicatedServersOnly=False,bServersNotEmpty=False, bServersNotFull=False,bResponding=False,bSameVersi on=False,szHasPlayer="",iFasterThan=0)
    m_bUseCDKey=False
    m_szNetGameName=RAVENSHIELD
    m_bSavePWSave=True
    m_bAutoLISave=True

    [UnrealEd.UnrealEdEngine]
    AutoSaveIndex=0
    GridEnabled=True
    SnapVertices=False
    SnapDistance=10.000000
    GridSize=(X=1.000000,Y=1.000000,Z=1.000000)
    RotGridEnabled=True
    RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
    UseSizingBox=False
    UseAxisIndicator=True
    FovAngleDegrees=90.000000
    GodMode=True
    AutoSave=True
    AutosaveTimeMinutes=5
    GameCommandLine=-log
    AlwaysShowTerrain=True
    UseActorRotationGizmo=False
    LoadEntirePackageWhenSaving=False
    AudioDevice=None
    Console=Class'Engine.Console'
    NetworkDevice=None
    Language=None
    CacheSizeMegs=500 <===========================3rd RAM setting - set to about 50% to 75% of your total system RAM
    UseSound=True
    C_WorldBox=(B=107,G=0,R=0,A=255)
    C_GroundPlane=(B=63,G=0,R=0,A=255)
    C_GroundHighlight=(B=127,G=0,R=0,A=255)
    C_BrushWire=(B=63,G=63,R=255,A=255)
    C_Pivot=(B=0,G=255,R=0,A=255)
    C_Select=(B=127,G=0,R=0,A=255)
    C_Current=(B=0,G=0,R=0,A=255)
    C_AddWire=(B=255,G=127,R=127,A=255)
    C_SubtractWire=(B=63,G=192,R=255,A=255)
    C_GreyWire=(B=163,G=163,R=163,A=255)
    C_BrushVertex=(B=0,G=0,R=0,A=255)
    C_BrushSnap=(B=0,G=0,R=0,A=255)
    C_Invalid=(B=163,G=163,R=163,A=255)
    C_ActorWire=(B=0,G=63,R=127,A=255)
    C_ActorHiWire=(B=0,G=127,R=255,A=255)
    C_Black=(B=0,G=0,R=0,A=255)
    C_White=(B=255,G=255,R=255,A=255)
    C_Mask=(B=0,G=0,R=0,A=255)
    C_SemiSolidWire=(B=0,G=255,R=127,A=255)
    C_NonSolidWire=(B=32,G=192,R=63,A=255)
    C_WireBackground=(B=0,G=0,R=0,A=255)
    C_WireGridAxis=(B=119,G=119,R=119,A=255)
    C_ActorArrow=(B=0,G=0,R=163,A=255)
    C_ScaleBox=(B=11,G=67,R=151,A=255)
    C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
    C_ZoneWire=(B=0,G=0,R=0,A=255)
    C_Mover=(B=255,G=0,R=255,A=255)
    C_OrthoBackground=(B=163,G=163,R=163,A=255)
    C_StaticMesh=(B=255,G=255,R=0,A=255)
    C_VolumeBrush=(B=225,G=196,R=255,A=255)
    C_ConstraintLine=(B=0,G=255,R=0,A=255)
    C_AnimMesh=(B=28,G=221,R=221,A=255)
    C_TerrainWire=(B=255,G=255,R=255,A=255)
    EditPackages=Core
    EditPackages=Engine
    EditPackages=Fire
    EditPackages=Editor
    EditPackages=UWindow
    EditPackages=IpDrv
    EditPackages=Gameplay
    EditPackages=R6SFX
    EditPackages=R6Abstract
    EditPackages=R6Engine
    EditPackages=R6Characters
    EditPackages=R61stWeapons
    EditPackages=R6Weapons
    EditPackages=R6WeaponGadgets
    EditPackages=R63rdWeapons
    EditPackages=R6Description
    EditPackages=R6GameService
    EditPackages=R6Game
    EditPackages=R6Window
    EditPackages=R6Menu
    EditPackages=UnrealEd

    [Engine.User]
    ProfilesPath=..\Save\Profiles

    [Engine.Sound]
    ExtraSoundLog=0
    ExtraScriptSoundLog=0

    [Engine.R6GameColors]
    PopUpAlphaFactor=128
    Black=(B=0,G=0,R=0,A=0)
    BlueLight=(B=239,G=209,R=129,A=0)
    Blue=(R=90,G=125,B=195)
    Gold=(B=95,G=140,R=155,A=0)
    GrayDark=(B=50,G=50,R=50,A=0)
    GrayLight=(B=120,G=120,R=120,A=0)
    Green=(R=60,G=182,B=0,A=0)
    Orange=(B=0,G=192,R=255,A=0)
    Red=(R=182,G=0,B=0,A=0)
    White=(B=255,G=255,R=255,A=0)
    Yellow=(B=0,G=255,R=255,A=0)
    TeamHUDColor[0]=(B=9,G=31,R=196,A=75)
    TeamHUDColor[1]=(B=60,G=200,R=60,A=50)
    TeamHUDColor[2]=(B=8,G=165,R=216,A=50)
    HUDWhite=(B=255,G=255,R=255,A=255)
    HUDGrey=(B=255,G=255,R=255,A=100)
    TeamColor[0]=(R=182,G=0,B=0,A=255)
    TeamColor[1]=(R=60,G=182,B=0,A=255)
    TeamColor[2]=(R=204,G=150,B=0,A=255)
    TeamColorLight[0]=(R=215,G=64,B=51,A=255)
    TeamColorLight[1]=(R=94,G=215,B=51,A=255)
    TeamColorLight[2]=(R=215,G=184,B=51,A=255)
    TeamColorDark[0]=(R=51,G=0,B=0,A=255)
    TeamColorDark[1]=(R=17,G=51,B=0,A=255)
    TeamColorDark[2]=(R=82,G=60,B=0,A=255)
    ButtonTextColor[0]=(B=255,G=255,R=255,A=0)
    ButtonTextColor[1]=(B=120,G=120,R=120,A=0)
    ButtonTextColor[2]=(B=239,G=209,R=129,A=0)
    ButtonTextColor[3]=(B=239,G=209,R=129,A=0)
    ToolTipColor=(B=190,G=190,R=190,A=0)
    m_cBGPopUpContour=(B=0,G=0,R=0,A=180)
    m_cBGPopUpWindow=(B=0,G=0,R=0,A=0)

    [R6Menu.R6MenuInGameMultiPlayerRootWindow]
    LookAndFeelClass=R6Menu.R6MenuRSLookAndFeel

    [R6GameService.R6LanServers]
    m_Filters=(bDeathMatch=True,bTeamDeathMatch=True,b DisarmBomb=True,bHostageRescueAdv=True,bEscortPilo t=True,bMission=True,bTerroristHunt=True,bHostageR escueCoop=True,bDefend=True,bRecon=True,bSquadDeat hMatch=True,bSquadTeamDeathMatch=True,bDebugGameMo de=True,bUnlockedOnly=False,bFavoritesOnly=False,b DedicatedServersOnly=False,bServersNotEmpty=False, bServersNotFull=False,bResponding=False,bSameVersi on=False,szHasPlayer="",iFasterThan=0)
    m_bUseCDKey=True
    m_bSavePWSave=False
    m_bAutoLISave=False
    m_szUserID=

    [Engine.Server]
    CurrentServerFile=Server.ini



    Those who die with the most toys.. STILL DIE MWUHAHAHAHA
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  8. #8
    XyZspineZyX
    Guest
    thanks, nothing to tweak in the user.ini?
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  9. #9
    XyZspineZyX
    Guest
    Ok. You oobviously seem to know how to do this, so maybe you could help me with the problem I'm having. I want to be able to use surround-sound on Raven Shield, but the frame-rate goes incredebly slow every time i do it. Know any tweaks for possibly fixing that?
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  10. #10
    XyZspineZyX
    Guest
    HighDetailActors=True
    UsePrecaching=True
    UseTrilinear=True
    AdapterNumber=-1
    ReduceMouseLag=False
    UseTripleBuffering=False
    UseHardwareTL=True
    UseHardwareVS=True
    UseCubemaps=True
    UseCompressedLightmaps=True
    MaxPixelShaderVersion=255
    UseVSync=True



    is there not a couple of interesting things in their? Vsync?
    HardwareVS what the hell is that? Trilinear? Going to do some testing to see what combos give good results. Will post later
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