My first post in these forums. Ok, here goes...
In the old Heroes games one thing allways bothered me: When my evil demon hero conquered a haven town the town still looked the same in the town screen: the sky was blue, a divine light shone from above, colorfull banners decorating the houses... When the Inferno faction conquers a haven town I want the mood of the town to change. Instead of a blue sky I want to see a thunderstorm approaching. Instead of sunlit, orderly streets, I want to see small fires across towns, and other signs to reveal that a chaos faction now controls this town. Following the same idea: when the sylvan faction controls an enemy town I want to see the houses and structures covered in roots, whines and branches. When the necromancer factions controlls an enemy town I want to see the colorfull banners replaced by grey and black. When the haven faction controls an enemy town I want to see just a single ray of divine light shine from above, indicating, that this former enemy stronghold (though still occupied by enemy races and creatures) now serves a greater good.
This could be a purely graphical (and / or musical) effect that happened automatically when an enemy of a different faction conquered a town. But there could also be a game effect - associated with the controlling faction. Morale bonuses, bonuses in castle combat, increased creature growth...
Perhabs these effects should be a kind of faction-unique buildings: building that could be constructed in any town, but each faction can only build a specific type. Inferno build a kind of âÂ´brimstone stormclouds`, heaven build âÂ´divine lightâÂ´etc. When a town is conquered by an enemy of a different faction than the loosing controller, any faction-unique building of the loosing controller should be automatically demolished.
What are your thoughts about this, and what should the game mechanics be like?
Haven invaded by inferno:
Haven invaded by necropolis:
Havrn invaded by sylvan: