The animation varies depending on your class. It still has the old GRAW swagger and that must stay.
I think that Ubisoft should change the way you look while you are sprinting with your gun. I think it should look a little like the way you run in Gears of War 3.
Kind of like this picture: http://www.google.com/imgres?hl=en&s...8&tx=110&ty=43
Brothers till the end.
Running with one hand off the gun is effective in CQC because in real life, you can react better with hand to hand combat with one hand ready to block an attack. It's possible.
I found this thread interesting and decided to ask one of my buddies who was in Delta Force and one of my father's friends who was a Navy Seal and currently does contracting work.
From what I gathered from them both, running with the weapon resting on the shoulder pointed towards the sky has a couple of advantages.
1. Not shooting your squadmates as the barrel is pointed towards the sky above the head.
2. Not shooting yourself in the leg with a smaller weapon.
3. Sprinting is not that common in the first place.
4. The motion of running with a weapon two handed, pointed downwards, actually puts more strain on the core of the body. Crossing arms over the stomach/chest area during sprint can cause pulling of abdominal muscles and cramps. (surprisingly similar to what I was told about cross country running techniques).
5. It is simpler for a soldier when using the technique in Future Soldier, to get his weapon into a firing position. This is because the momentum from going from sprint to a stopping firing position causes the weapon to effortlessly fall into the soldier's other arm as he brings it up.
6. Soldiers have a tendency to look down at their weapon when bringing it up into firing position, possibly losing proper sight on target. The "falling into place" motion of the gun dropping (from momentum), allows a soldier to keep his head up and eyes on target before firing.
7. In CQC situations, it is much easier to transition into melee combat with one hand free (possibly holding a knife if a carbine or smg is used).
Now that's only two opinions from two different professionals in three different fields (DF, USNS, Contract). Not saying this is fact, but I felt their reasons were logical to me so I thought I'd share.
so far in terms of attention and overall decision, it seems the declining end is taking the lead in terms of changing the animation; perhaps the survey should undergo a modification to specifically focus on one aspect of the animation.
"Slow and steady wins the race."
I cast my vote for no. I know if a real person ran like that they could lose their gun on somthing as simple as a branch .. but the ghosts are using their off hand for climbing and other things. Plus .. I don't want to hear another delay over an animation.
Looking for GR:FS team players on XBox. Gamer Tag: ProfSirEbral
Send me a message with "Ghost Recon" or "GR:FS" in it so I know what you want.