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Am I the only one who found GRAW 2 co-op play to be somewhat lacking? Maybe it's because I just came off of finishing RS: Vegas, both the solo and co-op missions. Why can't we play GRAW 2 co-op through the entire campaign mode like in RS: Vegas? And is it just me, or does it seem like the co-op character zooms around like he's on ice skates and going 25 miles an hour? Plus the graphics in the co-op levels are way too small. I know we are playing massive outdoor levels, but it just isn't fun when the characters are the size of gerbils! And this guy apparantly can throw a hand grenade a freakin' mile? Can't see your weapons' muzzle? First-person view only? How can the same company that designed RS: Vegas - and the great co-op play - and design such a great game as the single-player GRAW 2 insult us with such a lame GRAW 2 co-op experience? Ubisoft, keep in mind that there are those of us that buy games solely for the co-op play. Please don't let us down!
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Am I the only one who found GRAW 2 co-op play to be somewhat lacking? Maybe it's because I just came off of finishing RS: Vegas, both the solo and co-op missions. Why can't we play GRAW 2 co-op through the entire campaign mode like in RS: Vegas? And is it just me, or does it seem like the co-op character zooms around like he's on ice skates and going 25 miles an hour? Plus the graphics in the co-op levels are way too small. I know we are playing massive outdoor levels, but it just isn't fun when the characters are the size of gerbils! And this guy apparantly can throw a hand grenade a freakin' mile? Can't see your weapons' muzzle? First-person view only? How can the same company that designed RS: Vegas - and the great co-op play - and design such a great game as the single-player GRAW 2 insult us with such a lame GRAW 2 co-op experience? Ubisoft, keep in mind that there are those of us that buy games solely for the co-op play. Please don't let us down!
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The single player in GRAW 2 was really weak, so I'm not sure I'd want to play through it in co-op. Who needs teammates when it's already easy to beat the game without even using your AI squad. The enemies are even in exactly the same place every time through so there's no replay value. I'd rather see more co-op missions like they have now. They aren't full of linear scripted battles so playing those solo is a real challenge.
I'm not sure what you mean by the characters being too small. How big should they be?
The grenade-throwing distance seems fine.. In earlier GR games your character could only throw a grenade maybe 25 yeards.. I think the new distance is more accurate for what a physically fit soldier could manage.
You might like the upcoming America's Army: True Soldiers. It's based on the GRAW engine but has first-person view with the weapon visible.
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