Well, its here. A 20 min vid of Nuclear Plant co op played by me and scworld.
Click here to download it.
Enjoy!
Well, its here. A 20 min vid of Nuclear Plant co op played by me and scworld.
Click here to download it.
Enjoy!
Well, its here. A 20 min vid of Nuclear Plant co op played by me and scworld.
Click here to download it.
Enjoy!
I especially liked jumping the gap in the fan room and the lasers at the end. Much better than turning them off one at a timenice vid.
Montreal 4 Ever...Down with Shanghai
Athlon X2 3800+ | 2Gb DDR2 SDRAM
EVGA 7600gt
Sound Blaster Audigy 4
nice vids. i just wish that the coop had a little more fluididty to it like the versus. i played a few coop missions with a mate and it was painfull trying to get around the game because it was soooooo friggin slow. not laggy or anything and we didn't crash but man it is like the spies where 100 yrs old by the way they moved. crotchity old spies.![]()
The video was well done (map well played), and the music was pretty good![]()
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by St0rm_5had0w:
I especially liked jumping the gap in the fan room and the lasers at the end. Much better than turning them off one at a timenice vid. </div></BLOCKQUOTE>
That fan room jump was discovered by pure messing around. at a practice game, i threw scworld accross the gap and thought what the hell and jumped after him, to my surprise i made the jumpand the lasers at the end is a design fault since with the toemanage the guy who throws hits the laser, always. first we did them one at a time. but with screwing around.. magix happens.
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pretend3r:
... and the lasers at the end is a design fault since with the toemanage the guy who throws hits the laser, always. </div></BLOCKQUOTE>
I managed to throw my partner over the lasers (with a Tomoe Nage move) without hitting them, and on second try, he also managed to throw me over them without any alarm. I guess it's a matter of positioning.
What's the difference between normal and ubi-friendly version of hq?