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Thread: **Its time for some fixes to MultiPlayer** | Forums

  1. #1
    A few considerations to help make multiplayer more enjoyable.

    Priest:
    Everyone knows almost all priests either brambles and curse, or stoneskin and staff people, very few play the roles of healers, why is that?

    An example of a healer:
    ok my buddy here needs healing, lemme hover his name and hold down the button to start healing, ok he started moving (half mana gone), oh he went around corner (3/4 mana gone), and he gained no life. Teriffic!

    What should actually happen?
    You hover the name and they gradually gain 1-10hp a second, depending on heal rank, this of course drains your mana as well, if you cant aim, just wasted mana. This saves alot of grief, yet keeps the skill behind healing.

    Increased experience for healers.
    Healing and rezzing should also provide just a tad more experience, depending on the level of the character you heal/rez.

    Mage:
    We all hate being the victim of Lit orbs. And people suggest them to be toned down do to their power and massive AE effect.

    A couple possible fixes:
    Reduce the area around the orbs effect.
    this makes mages have to better aim and possible conserve for a better opputunity.

    As someone else has mentioned, reduce the range. This causes the mage to use it more as an emergency spell instead of shooting it across the map, across the rotating bridge and slaying 6 people with little effort.

    I don't think I can agree with damage reduction, as a mage is suppose to always be the hardest hitting class in fantasy based games. Getting past level 1 is bad enough.

    Assassin:
    Backstab, oh please fix the backstab. Seems now, alot of people are forced to only be able to use the skill with people standing still. If the person you sneak up on is walking and you creep up with full stamina, raise your arms to stab, You'll peobably then swing wildly in the air or just hang there with your arms raised, you'r pretty much toast after that (as the rest of the enemy team looks at you like, "uh you trying to dance with him or somethin?"), or you just live with it and play a stealth warrior from then on. Slashing like mad till the enemy dies.

    Maybe its a video issue, but it seems like after a week after the last patch came out (11/03/06), the assassin became pretty much unplayable. Unless you like to play stealthed spamming warrior, or just to be a mad bomber.

    Some people don't experience this hanging or wild misses. All I can say is, I envy you people.

    Warrior:
    Seems good so far, glad I can run up behind someone and do a stanced hit with no problem on this class (hint hint backstab). Only one suggestion, Magic resistance.

    The skill lacks imho. In teh late game, warriors becoem fodder if charging lorb mages. So heres how I think it should work.

    Rank 1 - 10% resist to all magic (even curses)
    Rank 2 - 25% resist to all magic
    Rank 3 - 50% resist to all magic

    Archer:
    The archer is a great class till about level 6, as everyone gets cool abilities your stuck with screaming mana draining arrows or slow shooting triple shoot that requires you to run into melee to be effective. Hello? Archer.

    A Suggestion
    High level snipe shot, maybe a slow recharge that takes alot of mana. But if it hits, death, or 90+ damage. One possibility is too have it do more damage teh further away teh target is. This makes high level archers learn to be deadly precise at range as they should be.


    Hope this message is read by many and is considered into a future patch. Happy hunting!
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  2. #2
    A few considerations to help make multiplayer more enjoyable.

    Priest:
    Everyone knows almost all priests either brambles and curse, or stoneskin and staff people, very few play the roles of healers, why is that?

    An example of a healer:
    ok my buddy here needs healing, lemme hover his name and hold down the button to start healing, ok he started moving (half mana gone), oh he went around corner (3/4 mana gone), and he gained no life. Teriffic!

    What should actually happen?
    You hover the name and they gradually gain 1-10hp a second, depending on heal rank, this of course drains your mana as well, if you cant aim, just wasted mana. This saves alot of grief, yet keeps the skill behind healing.

    Increased experience for healers.
    Healing and rezzing should also provide just a tad more experience, depending on the level of the character you heal/rez.

    Mage:
    We all hate being the victim of Lit orbs. And people suggest them to be toned down do to their power and massive AE effect.

    A couple possible fixes:
    Reduce the area around the orbs effect.
    this makes mages have to better aim and possible conserve for a better opputunity.

    As someone else has mentioned, reduce the range. This causes the mage to use it more as an emergency spell instead of shooting it across the map, across the rotating bridge and slaying 6 people with little effort.

    I don't think I can agree with damage reduction, as a mage is suppose to always be the hardest hitting class in fantasy based games. Getting past level 1 is bad enough.

    Assassin:
    Backstab, oh please fix the backstab. Seems now, alot of people are forced to only be able to use the skill with people standing still. If the person you sneak up on is walking and you creep up with full stamina, raise your arms to stab, You'll peobably then swing wildly in the air or just hang there with your arms raised, you'r pretty much toast after that (as the rest of the enemy team looks at you like, "uh you trying to dance with him or somethin?"), or you just live with it and play a stealth warrior from then on. Slashing like mad till the enemy dies.

    Maybe its a video issue, but it seems like after a week after the last patch came out (11/03/06), the assassin became pretty much unplayable. Unless you like to play stealthed spamming warrior, or just to be a mad bomber.

    Some people don't experience this hanging or wild misses. All I can say is, I envy you people.

    Warrior:
    Seems good so far, glad I can run up behind someone and do a stanced hit with no problem on this class (hint hint backstab). Only one suggestion, Magic resistance.

    The skill lacks imho. In teh late game, warriors becoem fodder if charging lorb mages. So heres how I think it should work.

    Rank 1 - 10% resist to all magic (even curses)
    Rank 2 - 25% resist to all magic
    Rank 3 - 50% resist to all magic

    Archer:
    The archer is a great class till about level 6, as everyone gets cool abilities your stuck with screaming mana draining arrows or slow shooting triple shoot that requires you to run into melee to be effective. Hello? Archer.

    A Suggestion
    High level snipe shot, maybe a slow recharge that takes alot of mana. But if it hits, death, or 90+ damage. One possibility is too have it do more damage teh further away teh target is. This makes high level archers learn to be deadly precise at range as they should be.


    Hope this message is read by many and is considered into a future patch. Happy hunting!
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  3. #3
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by vertigo106:
    A few considerations to help make multiplayer more enjoyable.

    Priest:
    What should actually happen?
    You hover the name and they gradually gain 1-10hp a second, depending on heal rank, this of course drains your mana as well, if you cant aim, just wasted mana. This saves alot of grief, yet keeps the skill behind healing. </div></BLOCKQUOTE>

    Or add a warning the same as curse, so people knnow when you are trying to heal them. As long as it is not as vision impairing as the curse one, it should be fine.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
    Increased experience for healers.
    Healing and rezzing should also provide just a tad more experience, depending on the level of the character you heal/rez. </div></BLOCKQUOTE>

    Agreed, just a tad.

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
    Mage:
    We all hate being the victim of Lit orbs. And people suggest them to be toned down do to their power and massive AE effect.

    A couple possible fixes:
    Reduce the area around the orbs effect.
    this makes mages have to better aim and possible conserve for a better opputunity.

    As someone else has mentioned, reduce the range. This causes the mage to use it more as an emergency spell instead of shooting it across the map, across the rotating bridge and slaying 6 people with little effort.

    I don't think I can agree with damage reduction, as a mage is suppose to always be the hardest hitting class in fantasy based games. Getting past level 1 is bad enough.
    </div></BLOCKQUOTE>
    Add a TK penalty that varies depending on class and/or weapon. My main annoyance with L-Orb is that any new player uses it, regardless of whether their teammate is there.My favorite idea is:
    1st TK - 5% exp loss
    2nd TK - 6% exp loss
    etc...
    up until 25%
    Also, make sure that people lose levels if they lose enough exp.
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
    Assassin:
    Backstab, oh please fix the backstab. Seems now, alot of people are forced to only be able to use the skill with people standing still. If the person you sneak up on is walking and you creep up with full stamina, raise your arms to stab, You'll peobably then swing wildly in the air...
    </div></BLOCKQUOTE>
    The fact that backstab requires skill to uyse is the reason alot of people complain. You have to run to their back, and then AIM WHILE BACKSTAB ENGAGES. if you want a weapon that u just run up, instagib without skill, run, instagib without skill, go use lightning orb?
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
    Archer:
    The archer is a great class till about level 6, as everyone gets cool abilities your stuck with screaming mana draining arrows or slow shooting triple shoot that requires you to run into melee to be effective. Hello? Archer.

    A Suggestion
    High level snipe shot, maybe a slow recharge that takes alot of mana. But if it hits, death, or 90+ damage. One possibility is too have it do more damage teh further away teh target is. This makes high level archers learn to be deadly precise at range as they should be.
    </div></BLOCKQUOTE>
    All I use is full comp and grease... having 7 skill points to use means there is def something wrong with the end game of the class, lol. How about:
    Under Eagle Eye there is sniper shot. Give it a few second reload, and only useable with zoom to prevent it being used up close, and walah, you have a new skill that'd close thee gap between mages dist attacks and archers.

    Good ideas, can't wait for the next patch too see what they've nerfed/buffed.


    Hope this message is read by many and is considered into a future patch. Happy hunting![/QUOTE]
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  4. #4
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">ge </div></BLOCKQUOTE>
    I disagree on the warrior part.... The warrior should be the fastest when sprinting, yesterday a frickin priestess ran faster than me! I had full second breath, and still she ran like the wind.
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  5. #5
    sooooo absolutly no reason to fix curse priestess who deal 25dmg/1sec?

    +

    IN bramble area curse is magnified to 30dmg/1sec or so..

    Why dont Safeguard defend you against curses? Safeguard is a magic shield isnt it?
    Curse is magic there is shooting from the priestess (you can see those red dots)<div class="ev_tpc_signature">

    _________________________
    In a world of might and magic.
    With absolutely no mirrors.
    Does evil rule!
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  6. #6
    An idea that just popped into my head reading this post: how about a guided arrow skill for the archer? as in and arrow that you can control in flight. actually, the seemed better when i first thought of it but i tgouht i'd psot it anyways... but nvm...


    Wanna buy some 'dust'?
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  7. #7
    The thing sthat noone seems to see when they make these posts is what the MP was designed around. I learned, to late, that they worked around a game dynamic of "lets make every class insanly powerfull, and balence from there."

    Oh well, it shows how well they worked on the multyplayer. I went to go hop in a game for the first time in the past few weeks and was only able to find 4 servers. Prety crapy.
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  8. #8
    The things I would like to see changed:
    Priestress

    affinity sould be permanent, once you choose you cant switch between healing-corruption

    Stoneskin souldnt be self cast

    fix the bug that let 2 priestress with mass restoration heal them selves therefor having infinite never stoping team heal

    cheaper cost for blind skill

    Warrior

    fix leaping attack

    safe guard sould also block curses

    Mage

    weaken lighting sphere radius and longer charging time (not damaging people from behind or sides of the mage)

    after loading fire orbs allow to change weapons without having to shoot all the orbs
    but once u switch back to the orbs u have load them again

    Assassin

    lower tiggered posion orbs damage, and put recharging time

    fix to the backstab

    Archer

    significant reduce to drill+bramble arrow mana cost

    any melee attack sould stop triple+double arrow recharging

    fix eagle eye to be usefull
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  9. #9
    The thing I want changed:
    Kuju. They can't handle the development of what is essentaly a mod. The core content was handed off to them and all they had to do was come up with multiplayer dynamics.

    I've seen mod teams that don't get paid and only have 10 members rock Kuju's work. Go look at Empires Mod. Those dudes do it between class time and Kuju can't be bothered to notice that there IS not multiplayer comunity for DM. Its pathetic.
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  10. #10
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by roftlovesgames:
    The thing I want changed:
    Kuju. They can't handle the development of what is essentaly a mod. The core content was handed off to them and all they had to do was come up with multiplayer dynamics.

    I've seen mod teams that don't get paid and only have 10 members rock Kuju's work. Go look at Empires Mod. Those dudes do it between class time and Kuju can't be bothered to notice that there IS not multiplayer comunity for DM. Its pathetic. </div></BLOCKQUOTE>

    dota.
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