A few considerations to help make multiplayer more enjoyable.
Everyone knows almost all priests either brambles and curse, or stoneskin and staff people, very few play the roles of healers, why is that?
An example of a healer:
ok my buddy here needs healing, lemme hover his name and hold down the button to start healing, ok he started moving (half mana gone), oh he went around corner (3/4 mana gone), and he gained no life. Teriffic!
What should actually happen?
You hover the name and they gradually gain 1-10hp a second, depending on heal rank, this of course drains your mana as well, if you cant aim, just wasted mana. This saves alot of grief, yet keeps the skill behind healing.
Increased experience for healers.
Healing and rezzing should also provide just a tad more experience, depending on the level of the character you heal/rez.
We all hate being the victim of Lit orbs. And people suggest them to be toned down do to their power and massive AE effect.
A couple possible fixes:
Reduce the area around the orbs effect.
this makes mages have to better aim and possible conserve for a better opputunity.
As someone else has mentioned, reduce the range. This causes the mage to use it more as an emergency spell instead of shooting it across the map, across the rotating bridge and slaying 6 people with little effort.
I don't think I can agree with damage reduction, as a mage is suppose to always be the hardest hitting class in fantasy based games. Getting past level 1 is bad enough.
Backstab, oh please fix the backstab. Seems now, alot of people are forced to only be able to use the skill with people standing still. If the person you sneak up on is walking and you creep up with full stamina, raise your arms to stab, You'll peobably then swing wildly in the air or just hang there with your arms raised, you'r pretty much toast after that (as the rest of the enemy team looks at you like, "uh you trying to dance with him or somethin?"), or you just live with it and play a stealth warrior from then on. Slashing like mad till the enemy dies.
Maybe its a video issue, but it seems like after a week after the last patch came out (11/03/06), the assassin became pretty much unplayable. Unless you like to play stealthed spamming warrior, or just to be a mad bomber.
Some people don't experience this hanging or wild misses. All I can say is, I envy you people.
Seems good so far, glad I can run up behind someone and do a stanced hit with no problem on this class (hint hint backstab). Only one suggestion, Magic resistance.
The skill lacks imho. In teh late game, warriors becoem fodder if charging lorb mages. So heres how I think it should work.
Rank 1 - 10% resist to all magic (even curses)
Rank 2 - 25% resist to all magic
Rank 3 - 50% resist to all magic
The archer is a great class till about level 6, as everyone gets cool abilities your stuck with screaming mana draining arrows or slow shooting triple shoot that requires you to run into melee to be effective. Hello? Archer.
High level snipe shot, maybe a slow recharge that takes alot of mana. But if it hits, death, or 90+ damage. One possibility is too have it do more damage teh further away teh target is. This makes high level archers learn to be deadly precise at range as they should be.
Hope this message is read by many and is considered into a future patch. Happy hunting!