View Poll Results: Do you want Heroes VI to go back to hex grid based combat model?

Voters
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  • Yes. With no large creatures.

    3 5.56%
  • Yes. With changes to large creatures to improve them.

    30 55.56%
  • No. Leave it with the square grid.

    21 38.89%
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Thread: Why not the hex grid? | Forums

  1. #11
    Forum mascot znork's Avatar
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    I like hex grid to, we can only hope. But there was no hex in the demo.
     

  2. #12
    Member ArchWarlock's Avatar
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    Well, according to Marzhin, it's in the pre-alpha stage, meaning lots of things can be changed. But I really don't know what we can offer above already known math facts and public opinion in form of a poll so the company would make this descision.
     

  3. #13
    I don't understand why they put a squared-grid, i really think it's a backstep instead of a forward step :P Please, consider it more seriously Black Hole, the battles would be far better with an hex one
     

  4. #14
    Senior Member Alderbranchh's Avatar
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    I agree that the hexgrid is better. Another issue that is a technical one that was brought up was that there is no possibility to make proper 2*1 units... so 1*1 or 2*2 units... thats a flaw in my book.

    But it depends on battlefieldsizes ofcourse.
     

  5. #15
    Yep, i bet for a battlefield size similar to the HoMM IV one, i liked the size of that one, it was great.

    The point of making units 2*2 is... well, I dislike it a lot, i prefer 1*1 units or 1*2 units like knights in HOMM III.
     

  6. #16
    I definitely prefer a hex grid over a square one. Like the OP mentioned it's sort of a tradition, but more importantly it opens up more natural diagonal movement.

    As for large creatures, I don't mind them as long as battlefields are large enough to support them. The Homm V battlefield always felt a bit to small.
     

  7. #17
    Senior Member Dergos's Avatar
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    Originally posted by CelestialSeraph:
    I definitely prefer a hex grid over a square one. Like the OP mentioned it's sort of a tradition, but more importantly it opens up more natural diagonal movement.

    As for large creatures, I don't mind them as long as battlefields are large enough to support them. The Homm V battlefield always felt a bit to small.
    completly agree with this. eventualy i just did the same tactic over and over again with the small field
     

  8. #18
    Hexgrid is the best grid geometrically speaking too for a TBS with grid locations.

    Here's an eye popper... How about a hex-grid adventure map? Everything won't need to be squarish anymore ;p... Though they would have to edit the animations to prevent silly zig-zagging.
     

  9. #19
    That would be a nice idea ghost, but still, in the adv. map is it really necessary? Would it make a notorious improve?
     

  10. #20
    Member ArchWarlock's Avatar
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    So, folks, I've created another poll at Heroic Corner (probably the largest russian fansite) and I may try it on Heroes Community or elsewhere.

    I'd like to ask you to help out and create similar polls on regional fansites and post links to those treads here. I suppose that it'll be better to have some proof if we decide to create a petition, and fan polls would be a good indicator together with the signs.
     

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