hey there all,
interesting stuff and not sure if anyone has done this before me, but i have successfully decompiled R6Game.u into its seperate .u files.
not sure i am allowed to share these files, but just wanted to say it is possible.
Heres a snippet of R6AITEMPLATE.uc perhaps someone with more programming knowledge than me can put some of these values into the .ini's we have to change the AI?
R6AITEMPLATE.uc snippet
defaultproperties
{
m_fLockFOV=25.000000
m_fTakeCoverPeekFOV=90.000000
m_rAimRotationRate=(Pitch=16384,Yaw=16384)
m_rAimRotationRateSlow=(Pitch=6000,Yaw=6000)
m_rAimRotationRateModerate=(Pitch=10000,Yaw=10000)
m_iAimRotationRateSlowLimit=5421
m_iAimRotationRateModerateLimit=16384
m_fDirectRotationDistance=500.000000
m_fLockTime=1.000000
m_fLockTimeMultiplierForMovingTarget=1.500000
m_fCirclingTime=3.000000
m_fCirclingJerkFactor=2.500000
m_fCirclingMagnetFactor=2.000000
m_fSprayingFOV=35.000000
m_fSprayingJerkFactor=1.000000
m_fSprayingMagnetFactor=0.500000
m_fShortBurstPreference=0.200000
m_fMediumBurstPreference=0.600000
m_fLongBurstPreference=0.200000
m_fDeadShootTime=0.700000
m_fMaxFiringTime=3.000000
m_fStopBurstProbability=0.333000
m_fIntuitionTime=3.000000
m_fLostTimeMinGuard=40.000000
m_fLostTimeMaxGuard=55.000000
m_fLostTimeMinPatroller=20.000000
m_fLostTimeMaxPatroller=30.000000
m_fSustainedVisionTime=0.500000
m_fCoverThreatTime=5.000000
m_fDistanceToConsiderSafeForGrenade=800.000000
m_fDistanceToMoveWhenChoked=900.000000
m_fDistanceToSeeNearbyGrenade=200.000000
m_fMinimumBrightnessFactor=0.200000
m_fDistanceToCoordinate=1500.000000
m_iAwareFocusVisionAngleHorizontal=10920
m_iAwareFocusVisionAngleVertical=9100
m_fAwareFocusVisionMaximumDistance=10000.000000
m_iUnAwareFocusVisionAngleHorizontal=10920
m_iUnAwareFocusVisionAngleVertical=9100
m_fUnAwareFocusVisionMaximumDistance=10000.000000
m_fPeripheralVisionBlendDistance=1000.000000
m_iAwarePeripheralVisionAngleHorizontal=15474
m_iAwarePeripheralVisionAngleVertical=10920
m_fAwarePeripheralVisionMaximumDistance=5000.00000 0
m_iUnAwarePeripheralVisionAngleHorizontal=15474
m_iUnAwarePeripheralVisionAngleVertical=10920
m_fUnAwarePeripheralVisionMaximumDistance=5000.000 000
m_fNoiseEvent_GrenadeBounceRadius=1500.000000
m_fNoiseEvent_BulletRicochetRadius=200.000000
m_fNoiseEvent_BulletPassNearbyRadius=500.000000
m_fNoiseEvent_DoorMoveRadius=1200.000000
m_fNoiseEvent_WindowMoveRadius=500.000000
m_fNoiseEvent_WindowBreakRadius=2000.000000
m_fNoiseEvent_HeavyFootstepRadius=800.000000
m_fNoiseEvent_LightFootstepRadius=400.000000
m_fNoiseEvent_PawnRadioRadius=2000.000000
m_fNoiseEvent_PawnTalkRadius=1000.000000
m_fNoiseEvent_PawnShoutRadius=6000.000000
m_fNoiseEvent_PawnScreamRadius=2000.000000
m_fCombatFeeling_FirstTimeAwareAndSeenByHuman=4.00 0000
m_fCombatFeeling_BulletPassNearby=1.000000
m_fCombatFeeling_BulletRicochet=0.500000
m_fCombatFeeling_BulletPassByBlindFire=0.500000
m_fCombatFeeling_SeeGrenadeLandNear=5.000000
m_fCombatFeeling_ReactToBeingDamaged=10.000000
m_fCombatFeeling_ReactToBeingGassed=15.000000
m_fCombatFeeling_ReactToBeingFlashed=10.000000
m_fCombatFeeling_ReactToBeingStunned=15.000000
m_fCombatFeeling_ReactToExplosion=5.000000
m_fCombatFeeling_ReactToFriendDying=3.000000
m_fCombatFeeling_ReactToLeaderDying=3.000000
m_fCombatFeeling_ReactToEnemyFlashed=10.000000
m_fCombatFeeling_MaxOffense=-5.000000
m_fCombatFeeling_MaxDefense=15.000000
m_fBulletMediumReactionMin=0.700000
m_fBulletMediumReactionMax=0.700000
m_fBulletFastReactionMin=0.500000
m_fBulletFastReactionMax=1.200000
m_fDistanceFromStartToWalk=100.000000
m_fDistanceFromStartToFastWalk=250.000000
m_fDistanceFromDestinationToFastWalk=250.000000
m_fDistanceFromDestinationToWalk=100.000000
m_fDMaxDistanceBackward=300.000000
m_fFOVToAcquirePOIWhenMoving=80.000000
m_fFOVToDiscardPOIWhenMoving=130.000000
m_fIdealPOIDistance=1000.000000
m_fTolerablePOIDistanceRatio=2.500000
m_fMaxDistancePenalty=0.400000
m_fBaseEnemyThreatValue=1.000000
m_fBaseObjectThreatValue=0.600000
m_fBaseCornerThreatValue=0.300000
m_fEntryObjectThreatDiscount=0.300000
m_fTimeToFocusOnDangerBeforeLookAtPOI=4.000000
m_fMinTimeToFocusOnDanger=2.000000
m_fAngleToDropDanger=110.000000
m_fMinTimeToFocusOnAPOI=0.800000
m_fMaxTimeToFocusOnAPOI=1.500000
m_fHighThreatLimit=0.400000
m_fAngleToGroupPOI=15.000000
m_fBodyFOV=85.000000
m_fPropensityToLookAtTeammate=0.500000
m_fVerticalAngleLimit=30.000000
m_fMaxAdvanceStepDistance=1000.000000
m_fMinAdvanceStepDistance=350.000000
m_fMaxAdvanceCoverDistance=300.000000
m_fEarlyRegroupDistance=150.000000
m_fMinDistanceForAdvanceTactic=400.000000
m_bSlicingThePie_AllowedToUse=True
m_fSlicingThePie_StartRadiusRatio=3.000000
m_fSlicingThePie_MaxRadius=60.000000
m_fSlicingThePie_MinRadius=30.000000
m_fSlicingThePie_SpeedRatio=0.800000
m_fGroupDistance=1000.000000
m_fThreatLevel=1.000000
m_fMinTimeToStayInCover=2.500000
m_fMinTimeToPeekFromCover=1.200000
m_fMaxTimeToPeekFromCover=2.000000
m_fConsecutivePeekTime=6.000000
m_fMaxTimeToAimShoot=5.000000
m_fMaxPreCombatMoveDistance=1000.000000
m_fCloseQuarterShootoutDistance=400.000000
m_fMaxSafetyDistance=2000.000000
m_fZeroSafetyDistance=400.000000
m_iZeroSafetyHAngle=8192
m_iZeroSafetyVAngle=4096
m_fMaximumThrowDistance=3000.000000
m_fMaximumUsefulSmokeDistance=1000.000000
m_fMaximumDistanceToMoveToThrow=500.000000
m_fSafeDistanceFactor=1.200000
m_fConsecutiveGrenadeTime=8.000000
m_fLeaderEffect_DefensiveInputPercentReduction=0.7 50000
m_fLeaderEffect_HealthValuePercentIncrease=0.50000 0
m_fLeaderEffect_LockTimePercentReduction=0.250000
m_fLeaderEffect_LeaderOrderOffensiveBoost=2.000000
m_fLeaderEffect_LeaderDeathDefensiveBoost=5.000000
m_fLeaderEffect_PercentChanceToRetreat=0.250000
m_fLeaderEffect_PercentChanceToAdvance=0.500000
m_fLeaderEffect_WaitTimeBetweenLeaderTactic=5.0000 00
m_fMaxRunToCoverDist=500.000000
m_fMaxStayInCoverDist=1000.000000
m_fFormationIdleTime=5.000000
m_fMaxXYDistFromDestForTakeCover=200.000000
m_fMaxZDistFromDestForTakeCover=200.000000
m_aeThreatEvent(0)=AI_SEE_ENEMY_ALERT
m_aeThreatEvent(1)=AI_SEE_CORPSE
m_aeThreatEvent(2)=AI_HEAR_GUNFIRE
m_aeThreatEvent(3)=AI_HEAR_RICOCHET
m_aeThreatEvent(4)=AI_SHOT_JUST_MISSED
m_aeThreatEvent(5)=AI_HEAR_GRENADE_BOUNCE
m_aeThreatEvent(6)=AI_HEAR_EXPLOSION_FRAG
m_aeThreatEvent(7)=AI_HEAR_EXPLOSION_MOLOTOV
m_aeThreatEvent(8)=AI_HEAR_EXPLOSION_DETERRENT
m_aeThreatEvent(9)=AI_HEAR_EXPLOSION_INCENDIARY
m_aeThreatEvent(10)=AI_HEAR_EXPLOSION_BREACHING_CH ARGE
m_aeThreatEvent(11)=AI_HEAR_EXPLOSION_CLAYMORE
m_aeThreatEvent(12)=AI_HEAR_EXPLOSION_C4
m_aeThreatEvent(13)=AI_HEAR_EXPLOSION_TRIP_WIRE
m_aeThreatEvent(14)=AI_SEE_GRENADE
m_aeThreatEvent(15)=AI_HEAR_SCREAM



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