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Thread: Campaign hero, why cant they flee? | Forums

  1. #1
    I can understand a scripted scenario or when you are defending a castle, but otherwise I fail to see the logic in regard to why the main hero cant flee.

    The beggining is of a campaign scenario is crucial, a lot can change depending on that particular stone/wood mine has ranged creatures or melee guarding it. If they are ranged and attack fast you will loose some troops regardless of what you do, this in itself is pure luck wether you get to fight the right monsters, but the outcome can be rather nasty, especially if your few precious ranged units are taken out early.

    In order to maintain a certain pace the hero has to continue, otherwise the AI will have 10.000 creatures knocking on your castledoor within a week, this can be risky if you loose too many units to start with .. and the flee option should be there if a person wishes to battle out the scenario even against all odds.

    The current solution? Reloading or restarting, but to me neither are viable considerable options, I like to play a scenario and beat it without resorting to reloading, thats where the challenge lies.

    So with your few troops you push against those mages guarding the second mine instead of waiting a week for reinforcements, things go bad and .. reload? restart the scenario? why not be able to flee and subsequentely you would then probably have to wait that week.

    The early encounters are very decisive for the outcome of any given scenario if these are random, there is a heck of a difference wether its Master hunters or Steel Golems you face, one can mean early setback .. the other just takes a little finesse.

    On the other hand I can take an early defeat/setback .. but why does it have mean a restart/loss everytime?
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  2. #2
    I can understand a scripted scenario or when you are defending a castle, but otherwise I fail to see the logic in regard to why the main hero cant flee.

    The beggining is of a campaign scenario is crucial, a lot can change depending on that particular stone/wood mine has ranged creatures or melee guarding it. If they are ranged and attack fast you will loose some troops regardless of what you do, this in itself is pure luck wether you get to fight the right monsters, but the outcome can be rather nasty, especially if your few precious ranged units are taken out early.

    In order to maintain a certain pace the hero has to continue, otherwise the AI will have 10.000 creatures knocking on your castledoor within a week, this can be risky if you loose too many units to start with .. and the flee option should be there if a person wishes to battle out the scenario even against all odds.

    The current solution? Reloading or restarting, but to me neither are viable considerable options, I like to play a scenario and beat it without resorting to reloading, thats where the challenge lies.

    So with your few troops you push against those mages guarding the second mine instead of waiting a week for reinforcements, things go bad and .. reload? restart the scenario? why not be able to flee and subsequentely you would then probably have to wait that week.

    The early encounters are very decisive for the outcome of any given scenario if these are random, there is a heck of a difference wether its Master hunters or Steel Golems you face, one can mean early setback .. the other just takes a little finesse.

    On the other hand I can take an early defeat/setback .. but why does it have mean a restart/loss everytime?
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  3. #3
    thats just the way it is.
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  4. #4
    Well, if you didn't hire him (or her) back, the scenario would be broken ... Of course it'd be pretty stupid not to hire him back, but it is your choice.

    So maybe since they can't force you to hire him back, they avoid the whole issue by making sure he can't flee?
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  5. #5
    Senior Member Oakwarrior's Avatar
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    In H3, did campaign heroes get to flee? Nope..
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  6. #6
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">In H3, did campaign heroes get to flee? Nope.. </div></BLOCKQUOTE>
    I only play allied hotseat games (hence no campaigns) so wouldn't know. But in any case, it doesn't answer the question ...
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  7. #7
    Senior Member Oakwarrior's Avatar
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">But in any case, it doesn't answer the question ... </div></BLOCKQUOTE>

    It's the same reason heroes weren't able to flee in H3
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  8. #8
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">It's the same reason heroes weren't able to flee in H3 </div></BLOCKQUOTE>
    Let me guess ... because they couldn't flee in H2?
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  9. #9
    Senior Member Oakwarrior's Avatar
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Let me guess ... because they couldn't flee in H2? </div></BLOCKQUOTE>

    Exactly
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  10. #10
    I still say if we flee/surrender, we should have one day to hire him back. We don't do it in that time, it's game over. Kind of like when you lose your last town, how you have 1 week to reclaim it before you lose.

    But it's kind of annoying, like in the first Haven mission with Godric introduced, he's so weak and I have to keep all my troops on Isabel (or lose the castle in a siege) that he's a sitting duck for the enemy.
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