When you play the story mode of a sequel to a great first counter part, you expect equal or greater ambitions. This story mode, is a sad story.
Everything in the first rainbow six bleeds through to this edition with greater intensity. Flawed and aimless A.I., texture bugs, wall cover bugs, poorly developed composites and weaker than ever story line. From start to finish, you are never encompassed by the synopsis of the story. You are even at times, completely clueless upon which direction or plot it is taking. But that's this story, a very sad one.
The first Vegas's online play was thought to be one of the most exciting and intense fire matches you could have in gaming. Vegas was to current generation consoles what SOCOM was to the last generation. Vegas 2, falls flat on it's face. Online play, to some it has been called, Communist.
Currently, as of March 22, 2008, so much of what Vegas 1 was in playability is missing from Vegas 2. For instance, you are no longer in control of re-spawns or even where you re-spawn. This is turn of choice for the people that enjoyed a game mode called "Attack and Defend" on the most played map of "Calypso Casino". No longer can you play with your friends the way you grew to love Vegas, you now grow to the hands of the developers poor choices. You have no choice in this matter, so be it.
The programming of this sequel could of been cleaned up quite a bit, sadly, it is identical to the prior. Same bugs like shooting under doors, using a shield as host to instantly transport, 2 player lean glitches to walk on heads, take cover inside of walls and the FAMAS's over effectiveness. The new weapons are just copied objects from some old class with barely modified graphics and sounds. You name it, it's the same code running Vegas 2 as it is Vegas 1.
Yes we remember Vegas 1, did we have to be reminded again in Vegas 2? Maybe we did to keep the Rainbow sense of accuracy, but most of us would like to think the programmers could of stopped eating dough nuts and worked things out.
I like many others bought the game for it's online longevity. Sadly, I bought something else. I bought a game, where the round of play will last between 1-3 minutes. If you are out of your teens and played enough games to where you just want one to last, you will not find what you are looking here. This game is aimed at much younger audiences who still think video games are a important skill in life.
If UbiSoft would of kept the foul language out of the game and represented the A.I. characters in the story as green lemmings (which they basically are), they could of sold this game to daycares world wide. I freely suggest this.
To end up, I would like to say to the UbiSoft developers imaginations what they have screamed to me... "Why you shoot'n at the wall Bi*ch?".