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Thread: ---- A Sad Ending To A Sad Sequel ---- | Forums

  1. #1
    When you play the story mode of a sequel to a great first counter part, you expect equal or greater ambitions. This story mode, is a sad story.

    Everything in the first rainbow six bleeds through to this edition with greater intensity. Flawed and aimless A.I., texture bugs, wall cover bugs, poorly developed composites and weaker than ever story line. From start to finish, you are never encompassed by the synopsis of the story. You are even at times, completely clueless upon which direction or plot it is taking. But that's this story, a very sad one.

    The first Vegas's online play was thought to be one of the most exciting and intense fire matches you could have in gaming. Vegas was to current generation consoles what SOCOM was to the last generation. Vegas 2, falls flat on it's face. Online play, to some it has been called, Communist.

    Currently, as of March 22, 2008, so much of what Vegas 1 was in playability is missing from Vegas 2. For instance, you are no longer in control of re-spawns or even where you re-spawn. This is turn of choice for the people that enjoyed a game mode called "Attack and Defend" on the most played map of "Calypso Casino". No longer can you play with your friends the way you grew to love Vegas, you now grow to the hands of the developers poor choices. You have no choice in this matter, so be it.

    The programming of this sequel could of been cleaned up quite a bit, sadly, it is identical to the prior. Same bugs like shooting under doors, using a shield as host to instantly transport, 2 player lean glitches to walk on heads, take cover inside of walls and the FAMAS's over effectiveness. The new weapons are just copied objects from some old class with barely modified graphics and sounds. You name it, it's the same code running Vegas 2 as it is Vegas 1.

    Yes we remember Vegas 1, did we have to be reminded again in Vegas 2? Maybe we did to keep the Rainbow sense of accuracy, but most of us would like to think the programmers could of stopped eating dough nuts and worked things out.

    I like many others bought the game for it's online longevity. Sadly, I bought something else. I bought a game, where the round of play will last between 1-3 minutes. If you are out of your teens and played enough games to where you just want one to last, you will not find what you are looking here. This game is aimed at much younger audiences who still think video games are a important skill in life.

    If UbiSoft would of kept the foul language out of the game and represented the A.I. characters in the story as green lemmings (which they basically are), they could of sold this game to daycares world wide. I freely suggest this.

    To end up, I would like to say to the UbiSoft developers imaginations what they have screamed to me... "Why you shoot'n at the wall Bi*ch?".
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  2. #2
    When you play the story mode of a sequel to a great first counter part, you expect equal or greater ambitions. This story mode, is a sad story.

    Everything in the first rainbow six bleeds through to this edition with greater intensity. Flawed and aimless A.I., texture bugs, wall cover bugs, poorly developed composites and weaker than ever story line. From start to finish, you are never encompassed by the synopsis of the story. You are even at times, completely clueless upon which direction or plot it is taking. But that's this story, a very sad one.

    The first Vegas's online play was thought to be one of the most exciting and intense fire matches you could have in gaming. Vegas was to current generation consoles what SOCOM was to the last generation. Vegas 2, falls flat on it's face. Online play, to some it has been called, Communist.

    Currently, as of March 22, 2008, so much of what Vegas 1 was in playability is missing from Vegas 2. For instance, you are no longer in control of re-spawns or even where you re-spawn. This is turn of choice for the people that enjoyed a game mode called "Attack and Defend" on the most played map of "Calypso Casino". No longer can you play with your friends the way you grew to love Vegas, you now grow to the hands of the developers poor choices. You have no choice in this matter, so be it.

    The programming of this sequel could of been cleaned up quite a bit, sadly, it is identical to the prior. Same bugs like shooting under doors, using a shield as host to instantly transport, 2 player lean glitches to walk on heads, take cover inside of walls and the FAMAS's over effectiveness. The new weapons are just copied objects from some old class with barely modified graphics and sounds. You name it, it's the same code running Vegas 2 as it is Vegas 1.

    Yes we remember Vegas 1, did we have to be reminded again in Vegas 2? Maybe we did to keep the Rainbow sense of accuracy, but most of us would like to think the programmers could of stopped eating dough nuts and worked things out.

    I like many others bought the game for it's online longevity. Sadly, I bought something else. I bought a game, where the round of play will last between 1-3 minutes. If you are out of your teens and played enough games to where you just want one to last, you will not find what you are looking here. This game is aimed at much younger audiences who still think video games are a important skill in life.

    If UbiSoft would of kept the foul language out of the game and represented the A.I. characters in the story as green lemmings (which they basically are), they could of sold this game to daycares world wide. I freely suggest this.

    To end up, I would like to say to the UbiSoft developers imaginations what they have screamed to me... "Why you shoot'n at the wall Bi*ch?".
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  3. #3
    The maps aren't nearly as good as the last Rainbow Six, with the Killhouse being the only one to crossover. I'll hope they add the Calpyso Casino as downloadable content on the Xbox Marketplace.
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  4. #4
    Now, Maybe after reading this im an odd one out, but I liked vegas 2, more than I did one.

    I enjoyed the way they took the story in 2, they did things in a much more unobvious way than in 1. I didn't predict alot of what happened like i did in the first game. I enjoyed that.

    I enjoyed the new weapons. I loved the new guns they added, I still love the old guns they added, I dont know why you complain about the FAMAS because I easily destroy and get destroyed by it equally as much. The famas isn't overpowered, maybe your just not that good at the game? As someone said in another thread earlier, Go online, count the number of people NOT using the FAMAS, if it was this god-gun you claim it to be, that number wouldn't be so high.

    I like the new maps, I'm glad respawns are limited in some modes. It wasn't the way I would've taken the Attack and Defend mode had I been making decisions, but I like it, I think it brings out all the good things about Counter-strike, and adds that Rainbow flavor to it, and I love that. I miss some of the old maps, I had a longing for Calyspo the night i picked it up, because with the new balancing of the gametypes in place, Calyspo might not piss me off like it did in the first rainbow.

    I like being able to pull up the game list, and see DIFFERENT MAPS, for each game type. It's not all Attack and Defend on Calypso, and retrieval on Casino Vault. That's a step up in my book.

    I'll agree with you in some spots though. The AI was spotty at times, and it might be worse than I realize as I haven't gotten to try out realistic *started out on normal first* and The language and general dialogue of the Enemies in this game I find to be pretty stupid, and whoever voiced Miguel might be the worst voice actor in a non-japanese game in a while. I thought he sounded generally cheesy and uncovincing.

    I would've liked actual cut-scenes at some points too. Maybe in between missions, or certain spots where the game would do some different stuff, or take a bit of control.

    *certain helicopter scenes come to mind where I pretty much ruined the flow cuz i was chillin in the equipment screen too long*

    But Vegas 1 didnt do this, and I didn't expected in vegas 2.

    I end up giving Ubi a round of applause. The game isn't perfect, but no game is, Some of you feel you overpayed. I feel like that sixty dollars just breathed a ton of new life into a game i grew tired of. YEah... It's the same thing. But that's not bad. And honestly, I'm glad it is. Cuz i liked Vegas 1, I love Vegas 2.

    Now if Ubi keeps up and gets a ton of DLC comin our way *preferably free* This game will dominate.
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  5. #5
    I completely agree with the OP, and everyone I talked to is disappointed in this game. We got screwed out of $60 that we thought would be well spent. We were SO excited for a new R6 game to come out, and what did we get? A flat out copy and paste. Same soundbits, same models, SAME LEVELS...

    Come on. Half of the multiplayer maps are REMAKES from Vegas and other old R6 games!!!! You think that makes us happy, that this is some sort of "tribute to loyal R6 gamers" that you included some of the favorite maps so you wouldnt have to make new ones? I'm not falling for it. Vegas Junkyard?? Huh? What? That reminds me of some DLC I paid $10 for... OH, Neon Graveyard in R61! How original!

    Streets = Streets, Kill House = Kill House, Three Kingdom Casino or whatever = Red Lotus, Theater = Dantes, Vegas Junkyard = Neon Graveyard, Presidio = Presidio, Comcast Event = Convention Center rearranged.... I have never seen such a... dare I say... Lazy job on making a sequel for such a popular game!

    The ONLY new things added that stand out were A.C.E.S system and Sprint. Anyone care to name any other mind-blowing developments? Name something that was IMPROVED upon from the last. Because we sure as hell shouldnt have paid $60 for those two minor upgrades and a confusing story mode. This is one example where more of the same is NOT good, especially when it involves screwing us over and selling us R6V1 in a different cover case, with LESS multiplayer options!!!

    -----------------------------
    R6 Forum Mole
    VeNoM SHoT
    rofile: :cry:
    ~~~~~~~~~
    Venom Stealth Force
    http://www.vsforce.net
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  6. #6
    OK i can agree with the bad glitches and shotty list of other problems with this game and im glad to say that rainbow-six vegas 2 sucks. I would much rather play Army Of Two or fall back on some of my older games. Also did anyone else notice that they made terrorist hunt ******edly hard on this one. To many doors to get ambushed through and the A.I. doesnt bother waiting around for you to make a move.
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  7. #7
    I think everyone who whines about bad maps in Vegas2 is young people who have only played Vegas1 before so they are only used to calypso and LVU campus.

    Maps in Vegas2 are much better than in V1. There are lots of good new maps and old from ravenshield. Oh, what a good memories.
    And btw. Calypso casino is probably one of the worst Rainbow maps ever. I just *uckin* hated that map. Lucky we got rid of that. Hopefully UBI isn't bringing that back in some of the coming map packs. Vegas 2 is better than V1 obviously.

    UBI did a great job. You managed to please atleast one old R6 gamer from the beginning (1998). Thanks for that UBI.

    Bring back the old times for Ghost Recon too !
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  8. #8
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sandman1213:
    OK i can agree with the bad glitches and shotty list of other problems with this game and im glad to say that rainbow-six vegas 2 sucks. I would much rather play Army Of Two or fall back on some of my older games. Also did anyone else notice that they made terrorist hunt ******edly hard on this one. To many doors to get ambushed through and the A.I. doesnt bother waiting around for you to make a move. </div></BLOCKQUOTE>
    haha whats the matter getting your *** ebat by AI in terrorist hunt ..dont ***** about a less important part of the game when the main **** is the overall game not a difficult terrorist hunt.all people used it for was to easily rank up instead of doing it the long way they wanted to rank up really high and then go play..it as dumb and took away from the meaning of the game
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  9. #9
    and if i wanted to play RSV1 or ravenshield aps wouldnt i buy them..i bought a *uckin* new game and expect good new maps not a copy and paste that looked liek ****..cmon now if ur gonna bring back maps use the most popular ones from RSV1 when they would fit into the hwole gameplay and story..they need campus and calypso back..those were the good maps besides streets and kill house
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