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  1. #1
    These tweaks will not violate any of the current CVAR checks available for Rainbow Six: Vegas 1.04.

    Learn to remove the Intros by clicking here

    To Backup your Character, do the following:
    Go to:

    C:\Do<uments and Settings\<UserName>\My Do<uments\Ubisoft\R6Vegas

    Copy the file:

    R6_PECPEC

    R6_ProfileOPTIONS


    Originally posted by KungFu_CIA:
    How To Remove "Reload" and "Low Ammo" Messages - SP and MP

    1) C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\KellerGame\Localization\INT

    2) Open the following file with notepad:

    R6Hud.int

    3) Find the following lines:

    [HudPlayerArea]
    Reload=RELOAD
    LowAmmo=LOW AMMO

    4) Delete "Reload" and "Low Ammo" entries (leave blank):

    [HudPlayerArea]
    Reload=
    LowAmmo=

    5) Save the file.

    You can also delete the "ENEMIES REMAINING" line for Terrorist Hunt mode to get rid of this message. It will simply display the number of remaining terrorists on the right side of your screen.




    Tweak #1
    <pre class="ip-ubbcode-code-pre">My settings:
    I moved all the following files in the UbiSoft Vegas under: \Engine\Shaders\HLSL to \Engine\Shaders\HLSL\Backup

    _BlurShadow.hlsl
    _ShadowDepth.hlsl
    _ShadowVolume.hlsl
    _PreProcessMB.hlsl
    </pre>

    And
    <pre class="ip-ubbcode-code-pre">\Engine\Shaders\HLSL\StaticProjectShadow
    rename both files to:

    _DownSampleShadowMap.hlsl
    _StaticProjectShadowDepthTest.hlsl</pre>


    To remove the BLOOM/HAZE but retain thermal/night vision and other blur effects do the following.
    Originally posted by johnnyc70:
    Tweak #2:
    <pre class="ip-ubbcode-code-pre">
    First make a backup of:
    C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\Engine\Shaders\HLSL\MegaPostProcess\Blur.hls l

    then open the file in notepad and change the line that reads:
    return lerp(PreviousColor, BlurColor, Factor) + BloomColor;
    to:
    return lerp(PreviousColor, BlurColor, Factor);

    and

    float3 BloomColor = BlurColor * BlurScreenThresold.g + BlurScreenThresold.r;

    BloomColor = max(BloomColor, 0.0f) * BlurScreenAmount;

    change them to:

    //float3 BloomColor = BlurColor * BlurScreenThresold.g + BlurScreenThresold.r;

    //BloomColor = max(BloomColor, 0.0f) * BlurScreenAmount; </pre>

    Before

    After



    A few more changes:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Spaceman:

    Want some super speedy framerate tips...well do you?
    Well you can't blame master_chief for being rude.................nope joking. Here goes.

    *NOTE* these tips only work with V-Sync OFF....OFF I SAID

    <pre class="ip-ubbcode-code-pre">For nvidia cards
    1. Download and install the latest NVIDIA ForceWare drivers.
    2. Download and install the "Coolbits2" registry tweak:
    Coolbits 2
    (To install, unzip then double-click the .reg file to apply the registry mod)
    3. Go to Control Panel -> Display -> Settings tab -> Advanced -> GeForce XXXX (your card model)
    4. Expand "Performance & Quality Settings"
    5. Click on "Additional Direct3D Settings"
    6. Change "Max Frames to render ahead" from 3 to 0. 1 seems a very good setting.
    7. Click "Apply" then "OK" to exit the settings page.

    For ATI

    For ATI users, you can adjust the 'Flip Queue' setting
    which is the equivalent setting to the one above by
    installing and using ATI Tray Tools. The same values
    apply to both cards.
    Download ATI Tray Tools
    Adjust same as Nvidia. Try a Flip Queue of 1 then 0 and see what's better.

    -------------------------------------------------------------------------------

    Locate
    Ubisoft\Tom Clancy's Rainbow Six Vegas\KellerGame\Config\PC\KellerEngine.ini
    If you installed to a different directory just locate
    KellerGame\Config\PC\KellerEngine.ini
    People will tell you to edit othe ini files but only KellerEngine.ini
    has any direct effct on the game engine. The others are for default bootups.

    AS ALWAYS BACKUP KellerEngine.ini BEFORE HACKING!

    As this is based on the Unreal engine there are a few speedy tweaks we can do, alot actually.

    locate the lines

    UseTrilinear=True
    LevelOfAnisotropy=4

    change them to

    UseTrilinear=False
    LevelOfAnisotropy=2

    or you could

    UseTrilinear=True
    LevelOfAnisotropy=1

    I think you all get the gist with that one.

    Locate

    UserMaxTextureSize=4096

    Change

    UserMaxTextureSize=2048

    Texture resolutions. 4096 is very high. Too high for 256 meg cards.
    1024 might even work. Always work in multiples of 64.

    locate

    ShadowBufferResolution=1024

    change

    ShadowBufferResolution=512

    Shadow resolution. Will look blocky but your framerate will improve.

    Here are some other settings:
    ShadowBufferResolution=512
    MaxShadowResolution=512
    MinShadowResolution=16

    </pre>
    Reducing Shadows:
    Originally posted by johnnyc70:
    The file to edit is Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\Engine\Shaders\HLSL\ShadowDepthTest.hlsl

    Remember to make a backup!
    You need to find the following line:

    clip( (0.5f - SceneDepthValue.b) * NeedStencilTest ); // Clip pixel if we're over the first person weapon/arms.

    This line actually occurs 3 times in the file. But, the one you'll be concerned with is the one in either the nvPixelShader or atiPixelShader function depending on whether you have a Nvidia or ATI card.

    Simply comment out the line by placing 2 forward slashes in front of it:

    change:
    <pre class="ip-ubbcode-code-pre">
    clip( (0.5f - SceneDepthValue.b) * NeedStencilTest );
    to:
    //clip( (0.5f - SceneDepthValue.b) * NeedStencilTest );
    </pre>

    </div></BLOCKQUOTE>

    <pre class="ip-ubbcode-code-pre">C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\Engine\Config\

    BaseEngine.ini

    C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\KellerGame\Config\PC\

    KellerEngine.ini

    Find the following lines in both files under [Engine.Engine]:

    MinStreamedInMips=6
    MaxStreamedInMips=14

    Change to:

    MinStreamedInMips=64
    MaxStreamedInMips=128</pre>

    You can try other values (128-512+) if you want. This made my game less sluggish and more
    fluid more than any other tweak or system
    optimization suggested on these forums.
    This may not work for everyone, but it worked for me and now the game is ultra smooth with little to no slowdowns or hiccups. I have no FRAPS numbers for comparison, but the game just performs better overall.

    Reducing Amount of Blur Effects: - WARNING Completely disabling the blur
    when you get shot may violate |RA|'s CVAR checks. See below for more details.
    Originally posted by BeCiDel:
    I tried different settings on the amount of BloomColor used. The original BloomColor value messes up the lights and gives them an unnatural look.

    The value i liked best on my system was the use of 6.25% of the original value. This amount of BloomColor still gives lights some "life". You change this by adding:
    <pre class="ip-ubbcode-code-pre">
    return lerp(PreviousColor, BlurColor, Factor) + (BloomColor / 16.0f); </pre>

    in the ..\Ubisoft\Tom Clancy's Rainbow Six Vegas\Engine\Shaders\HLSL\MegaPostProcess\Blur.hls l file.

    Here´s a pic to show u what i mean by the lights...


    BlurBufferResolutionDivisor=3 // 1 = Low, 2 = Med, 3 = High
    BlurAttenuation=0.10000
    BlurAlpha=0.150000

    WARNING: Going outside of these ranges MAY result in a Punkbuster CVAR kick. I will be contacting RA for verification on the ranges.

    WideScreen:
    Link: http://www.widescreengamingforum.com...pic.php?t=8072

    Originally posted by madmos5y:
    There is no wide screen or TFT resolution support in the game, you can edit the configuration file stored under my documents to get higher resolutions but doing that involves using a hex editor. Using wide screen resolutions means a messed up HUD as there is no way of changing the F.O.V in game or via configuration files, i've tried and it made no difference.

    I've included some configuration files which have been edited for 960x600, 1280x800, 1440x900, 1680x1050 and 1920x1200 which are all 16:10 resolutions and 1280x1024 for normal TFT's, game settings are at medium, providing you do not alter the display resolution ingame you can increase or decrease detail settings as you wish.

    Rename and Copy the file of the resolution you want to the following locations.

    Rename file to R6GameConfig.bin

    Place the renamed file in your "My Documents\Ubisoft\R6Vegas" folder over write if you get prompted.

    R6Vegas.rar

    File is hosted on putfile.com size of file is 2,899 bytes (2.8kb)
    Originally posted by ward1e:
    I just got this Rainbow Six Vegas for christmas but the lack of a widescreen HUD was annoying me so I did some searching around through the game files and found at least most of a solution.

    Simply go to folder:

    "C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\KellerGame\Content\MenusPC"
    (assuming rainbow six vegas is installed in the directory "C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\ ") and rename or backup the files:

    "r6hud_common.mgb", "r6hud_mp.mgb", and "r6hud.mgb".

    Then go to the folder:

    "C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\KellerGame\Content\MenusPC\Widescreen"

    In this directory are the widescreen HUD files which I guess are left in from the Xbox360 version. You need to remove the word wide from the following file names:

    "r6hud_commonWide.mgb", "r6hud_mpWide.mgb", and "r6hud_mpWide.mgb"

    So that you have:
    "r6hud_common.mgb", "r6hud_mp.mgb", and "r6hud.mgb"

    Then simply copy the files back into :

    "C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\KellerGame\Content\MenusPC"

    This hack works perfectly well but unfortunately as the modes are from the Xbox360 the keyboard button HUD notifications haven't been added to the widescreen modes. So it only displays which Xbox360 Pad button to press when you want to perform an action regardless of whether the Xbox360 Pad is enabled or disabled. This probably can be overcome by swapping some textures around but it isn't a very elegant solution if you want the keyboard buttons to be displayed in the HUD while playing. It works perfectly though if using a Xbox360 Pad on the PC!

    Hope this is some help!

    EDIT: There are rumors of the widescreen menu modification causing some graphical glitches. If someone could post and please confirm, ill remove this one.
    Sound Tweaks
    Go to Tom Clancy's Rainbow Six Vegas\KellerGame\Config\PC\KellerEngine.ini
    <pre class="ip-ubbcode-code-pre">
    Find
    [ALAudio.ALAudioDevice]
    MaxChannels=32
    TimeBetweenHWUpdates=15

    change to

    [ALAudio.ALAudioDevice]
    MaxChannels=64
    TimeBetweenHWUpdates=10</pre>

    Open DARE.INI found in your "C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\Binaries"

    <pre class="ip-ubbcode-code-pre">
    # for Sound Blaster Live! Value and equivalent sound cards:
    [Renderer DS3D Options]
    DS3D_CACHE_SIZE=6291456
    [Sound Manager Options]
    NB_AUDIBLE_VOICES=32
    [Renderer options]
    Output frequency=11025


    # For Audigy 1 Series and equivalent cards:

    [Renderer DS3D Options]
    DS3D_CACHE_SIZE=8388608
    [Sound Manager Options]
    NB_AUDIBLE_VOICES=32 **OR 48, depending on your system...try both**
    [Renderer options]
    Output frequency=44100


    # For Audigy Series 2 and equivalent:

    [Renderer DS3D Options]
    DS3D_CACHE_SIZE=8388608
    [Sound Manager Options]
    NB_AUDIBLE_VOICES=64
    [Renderer options]
    Output frequency=44100

    </pre>
    -g2.-De.-Ciph3r-.eD | TWL
    America's Army Anti Cheat Manager
    Email: ciph3r@teamwarfare.com
    IRC

  2. #2
    These tweaks will not violate any of the current CVAR checks available for Rainbow Six: Vegas 1.04.

    Learn to remove the Intros by clicking here

    To Backup your Character, do the following:
    Go to:

    C:\Do&lt;uments and Settings\&lt;UserName&gt;\My Do&lt;uments\Ubisoft\R6Vegas

    Copy the file:

    R6_PECPEC

    R6_ProfileOPTIONS


    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KungFu_CIA:
    How To Remove "Reload" and "Low Ammo" Messages - SP and MP

    1) C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\KellerGame\Localization\INT

    2) Open the following file with notepad:

    R6Hud.int

    3) Find the following lines:

    [HudPlayerArea]
    Reload=RELOAD
    LowAmmo=LOW AMMO

    4) Delete "Reload" and "Low Ammo" entries (leave blank):

    [HudPlayerArea]
    Reload=
    LowAmmo=

    5) Save the file.

    You can also delete the "ENEMIES REMAINING" line for Terrorist Hunt mode to get rid of this message. It will simply display the number of remaining terrorists on the right side of your screen. </div></BLOCKQUOTE>





    Tweak #1
    <pre class="ip-ubbcode-code-pre">My settings:
    I moved all the following files in the UbiSoft Vegas under: \Engine\Shaders\HLSL to \Engine\Shaders\HLSL\Backup

    _BlurShadow.hlsl
    _ShadowDepth.hlsl
    _ShadowVolume.hlsl
    _PreProcessMB.hlsl
    </pre>

    And
    <pre class="ip-ubbcode-code-pre">\Engine\Shaders\HLSL\StaticProjectShadow
    rename both files to:

    _DownSampleShadowMap.hlsl
    _StaticProjectShadowDepthTest.hlsl</pre>


    To remove the BLOOM/HAZE but retain thermal/night vision and other blur effects do the following.
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by johnnyc70:
    Tweak #2:
    <pre class="ip-ubbcode-code-pre">
    First make a backup of:
    C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\Engine\Shaders\HLSL\MegaPostProcess\Blur.hls l

    then open the file in notepad and change the line that reads:
    return lerp(PreviousColor, BlurColor, Factor) + BloomColor;
    to:
    return lerp(PreviousColor, BlurColor, Factor);

    and

    float3 BloomColor = BlurColor * BlurScreenThresold.g + BlurScreenThresold.r;

    BloomColor = max(BloomColor, 0.0f) * BlurScreenAmount;

    change them to:

    //float3 BloomColor = BlurColor * BlurScreenThresold.g + BlurScreenThresold.r;

    //BloomColor = max(BloomColor, 0.0f) * BlurScreenAmount; </pre>

    Before

    After



    A few more changes:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Spaceman:

    Want some super speedy framerate tips...well do you?
    Well you can't blame master_chief for being rude.................nope joking. Here goes.

    *NOTE* these tips only work with V-Sync OFF....OFF I SAID

    <pre class="ip-ubbcode-code-pre">For nvidia cards
    1. Download and install the latest NVIDIA ForceWare drivers.
    2. Download and install the "Coolbits2" registry tweak:
    Coolbits 2
    (To install, unzip then double-click the .reg file to apply the registry mod)
    3. Go to Control Panel -&gt; Display -&gt; Settings tab -&gt; Advanced -&gt; GeForce XXXX (your card model)
    4. Expand "Performance & Quality Settings"
    5. Click on "Additional Direct3D Settings"
    6. Change "Max Frames to render ahead" from 3 to 0. 1 seems a very good setting.
    7. Click "Apply" then "OK" to exit the settings page.

    For ATI

    For ATI users, you can adjust the 'Flip Queue' setting
    which is the equivalent setting to the one above by
    installing and using ATI Tray Tools. The same values
    apply to both cards.
    Download ATI Tray Tools
    Adjust same as Nvidia. Try a Flip Queue of 1 then 0 and see what's better.

    -------------------------------------------------------------------------------

    Locate
    Ubisoft\Tom Clancy's Rainbow Six Vegas\KellerGame\Config\PC\KellerEngine.ini
    If you installed to a different directory just locate
    KellerGame\Config\PC\KellerEngine.ini
    People will tell you to edit othe ini files but only KellerEngine.ini
    has any direct effct on the game engine. The others are for default bootups.

    AS ALWAYS BACKUP KellerEngine.ini BEFORE HACKING!

    As this is based on the Unreal engine there are a few speedy tweaks we can do, alot actually.

    locate the lines

    UseTrilinear=True
    LevelOfAnisotropy=4

    change them to

    UseTrilinear=False
    LevelOfAnisotropy=2

    or you could

    UseTrilinear=True
    LevelOfAnisotropy=1

    I think you all get the gist with that one.

    Locate

    UserMaxTextureSize=4096

    Change

    UserMaxTextureSize=2048

    Texture resolutions. 4096 is very high. Too high for 256 meg cards.
    1024 might even work. Always work in multiples of 64.

    locate

    ShadowBufferResolution=1024

    change

    ShadowBufferResolution=512

    Shadow resolution. Will look blocky but your framerate will improve.

    Here are some other settings:
    ShadowBufferResolution=512
    MaxShadowResolution=512
    MinShadowResolution=16

    </pre> </div></BLOCKQUOTE>

    Reducing Shadows:
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by johnnyc70:
    The file to edit is Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\Engine\Shaders\HLSL\ShadowDepthTest.hlsl

    Remember to make a backup!
    You need to find the following line:

    clip( (0.5f - SceneDepthValue.b) * NeedStencilTest ); // Clip pixel if we're over the first person weapon/arms.

    This line actually occurs 3 times in the file. But, the one you'll be concerned with is the one in either the nvPixelShader or atiPixelShader function depending on whether you have a Nvidia or ATI card.

    Simply comment out the line by placing 2 forward slashes in front of it:

    change:
    <pre class="ip-ubbcode-code-pre">
    clip( (0.5f - SceneDepthValue.b) * NeedStencilTest );
    to:
    //clip( (0.5f - SceneDepthValue.b) * NeedStencilTest );
    </pre> </div></BLOCKQUOTE>


    </div></BLOCKQUOTE>

    <pre class="ip-ubbcode-code-pre">C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\Engine\Config\

    BaseEngine.ini

    C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\KellerGame\Config\PC\

    KellerEngine.ini

    Find the following lines in both files under [Engine.Engine]:

    MinStreamedInMips=6
    MaxStreamedInMips=14

    Change to:

    MinStreamedInMips=64
    MaxStreamedInMips=128</pre>

    You can try other values (128-512+) if you want. This made my game less sluggish and more
    fluid more than any other tweak or system
    optimization suggested on these forums.
    This may not work for everyone, but it worked for me and now the game is ultra smooth with little to no slowdowns or hiccups. I have no FRAPS numbers for comparison, but the game just performs better overall.

    Reducing Amount of Blur Effects: - WARNING Completely disabling the blur
    when you get shot may violate |RA|'s CVAR checks. See below for more details.
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BeCiDel:
    I tried different settings on the amount of BloomColor used. The original BloomColor value messes up the lights and gives them an unnatural look.

    The value i liked best on my system was the use of 6.25% of the original value. This amount of BloomColor still gives lights some "life". You change this by adding:
    <pre class="ip-ubbcode-code-pre">
    return lerp(PreviousColor, BlurColor, Factor) + (BloomColor / 16.0f); </pre>

    in the ..\Ubisoft\Tom Clancy's Rainbow Six Vegas\Engine\Shaders\HLSL\MegaPostProcess\Blur.hls l file.

    Here´s a pic to show u what i mean by the lights...

    </div></BLOCKQUOTE>


    BlurBufferResolutionDivisor=3 // 1 = Low, 2 = Med, 3 = High
    BlurAttenuation=0.10000
    BlurAlpha=0.150000

    WARNING: Going outside of these ranges MAY result in a Punkbuster CVAR kick. I will be contacting RA for verification on the ranges.

    WideScreen:
    Link: http://www.widescreengamingforum.com...pic.php?t=8072

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by madmos5y:
    There is no wide screen or TFT resolution support in the game, you can edit the configuration file stored under my documents to get higher resolutions but doing that involves using a hex editor. Using wide screen resolutions means a messed up HUD as there is no way of changing the F.O.V in game or via configuration files, i've tried and it made no difference.

    I've included some configuration files which have been edited for 960x600, 1280x800, 1440x900, 1680x1050 and 1920x1200 which are all 16:10 resolutions and 1280x1024 for normal TFT's, game settings are at medium, providing you do not alter the display resolution ingame you can increase or decrease detail settings as you wish.

    Rename and Copy the file of the resolution you want to the following locations.

    Rename file to R6GameConfig.bin

    Place the renamed file in your "My Documents\Ubisoft\R6Vegas" folder over write if you get prompted.

    R6Vegas.rar

    File is hosted on putfile.com size of file is 2,899 bytes (2.8kb) </div></BLOCKQUOTE>

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ward1e:
    I just got this Rainbow Six Vegas for christmas but the lack of a widescreen HUD was annoying me so I did some searching around through the game files and found at least most of a solution.

    Simply go to folder:

    "C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\KellerGame\Content\MenusPC"
    (assuming rainbow six vegas is installed in the directory "C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\ ") and rename or backup the files:

    "r6hud_common.mgb", "r6hud_mp.mgb", and "r6hud.mgb".

    Then go to the folder:

    "C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\KellerGame\Content\MenusPC\Widescreen"

    In this directory are the widescreen HUD files which I guess are left in from the Xbox360 version. You need to remove the word wide from the following file names:

    "r6hud_commonWide.mgb", "r6hud_mpWide.mgb", and "r6hud_mpWide.mgb"

    So that you have:
    "r6hud_common.mgb", "r6hud_mp.mgb", and "r6hud.mgb"

    Then simply copy the files back into :

    "C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\KellerGame\Content\MenusPC"

    This hack works perfectly well but unfortunately as the modes are from the Xbox360 the keyboard button HUD notifications haven't been added to the widescreen modes. So it only displays which Xbox360 Pad button to press when you want to perform an action regardless of whether the Xbox360 Pad is enabled or disabled. This probably can be overcome by swapping some textures around but it isn't a very elegant solution if you want the keyboard buttons to be displayed in the HUD while playing. It works perfectly though if using a Xbox360 Pad on the PC!

    Hope this is some help!

    EDIT: There are rumors of the widescreen menu modification causing some graphical glitches. If someone could post and please confirm, ill remove this one.
    </div></BLOCKQUOTE>

    Sound Tweaks
    Go to Tom Clancy's Rainbow Six Vegas\KellerGame\Config\PC\KellerEngine.ini
    <pre class="ip-ubbcode-code-pre">
    Find
    [ALAudio.ALAudioDevice]
    MaxChannels=32
    TimeBetweenHWUpdates=15

    change to

    [ALAudio.ALAudioDevice]
    MaxChannels=64
    TimeBetweenHWUpdates=10</pre>

    Open DARE.INI found in your "C:\Program Files\Ubisoft\Tom Clancy's Rainbow Six Vegas\Binaries"

    <pre class="ip-ubbcode-code-pre">
    # for Sound Blaster Live! Value and equivalent sound cards:
    [Renderer DS3D Options]
    DS3D_CACHE_SIZE=6291456
    [Sound Manager Options]
    NB_AUDIBLE_VOICES=32
    [Renderer options]
    Output frequency=11025


    # For Audigy 1 Series and equivalent cards:

    [Renderer DS3D Options]
    DS3D_CACHE_SIZE=8388608
    [Sound Manager Options]
    NB_AUDIBLE_VOICES=32 **OR 48, depending on your system...try both**
    [Renderer options]
    Output frequency=44100


    # For Audigy Series 2 and equivalent:

    [Renderer DS3D Options]
    DS3D_CACHE_SIZE=8388608
    [Sound Manager Options]
    NB_AUDIBLE_VOICES=64
    [Renderer options]
    Output frequency=44100

    </pre>
    -g2.-De.-Ciph3r-.eD | TWL
    America's Army Anti Cheat Manager
    Email: ciph3r@teamwarfare.com
    IRC

  3. #3
    PLEASE STICKY
    SODsniper
    XBOX 360 suffering from RROD Design Flaw?? I can fix. PM me

    Pain heals... Chicks dig scars... Glory lasts forever...

  4. #4
    Nice list, thanks for compiling.

  5. #5
    I love the overused bloom in this game (for once), actually makes everything look so.. real (sorta) for the first time in any game.

    But yeah, isn't a good thing for MP..
    CryptiKarma.com

    RS: Vegas (No Intro Fix) >
    http://forums.ubi.com/eve/forums/a/t...4/m/6571052725

  6. #6
    Nice tweaks collections!!!

    Please keep it up to date and ensure that those listed are "allowed" in PB, thanks!!!

  7. #7
    What would the sound settings for an X-Fi be?

  8. #8

    Join Date
    Dec 2006
    Posts
    318
    Thanks m8 , but why did u edited the original post of Spaceman ? after the ;
    "I think you all get the gist with that one."
    Locate
    bUsePostProcessEffects=True

    change to

    bUsePostProcessEffects=False

    Turns off the stupid framerate sapping bloom\blur effects

    Locate

    UserMaxTextureSize=4096

    Change

    UserMaxTextureSize=2048
    lines posted originally by spaceman.

    maybe is not good to turn off all the PostProcessEffects to False ?

    Thanks anyway m8 , but I saw u miss that line, maybe not important, but that was the Original post. in case somone want to try it, ok no offense.

    thanks for posting again all this tweaks, Do they get lost in the Crash forum ? mmm.

  9. #9
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HALCON4:
    Thanks m8 , but why did u edited the original post of Spaceman ? after the ;
    "I think you all get the gist with that one."
    Locate
    bUsePostProcessEffects=True

    change to

    bUsePostProcessEffects=False

    Turns off the stupid framerate sapping bloom\blur effects

    Locate

    UserMaxTextureSize=4096

    Change

    UserMaxTextureSize=2048
    lines posted originally by spaceman.

    maybe is not good to turn off all the PostProcessEffects to False ?

    Thanks anyway m8 , but I saw u miss that line, maybe not important, but that was the Original post. in case somone want to try it, ok no offense.

    thanks for posting again all this tweaks, Do they get lost in the Crash forum ? mmm. </div></BLOCKQUOTE>

    I believe the reason they didn't have it set to false in this new sticky is because Punkbuster will kick for the violation/ ban for it because it took off all the blur effects.

    This new sticky is made for only the "legal" tweaks and that means, ones pb won't kick/ban for.

  10. #10
    Removing post process altogether will get you banned. That is why it is not included in this set of tweaks.

    I also stated that in the original post above....going outside of the ranges of the "Reducing the blur" will also result in a ban.
    -g2.-De.-Ciph3r-.eD | TWL
    America's Army Anti Cheat Manager
    Email: ciph3r@teamwarfare.com
    IRC

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