<span class="ev_code_yellow">Let's pretend that a last patch is taking shape as we speak along with SH4's add-on</span>.
Which of the following entries (choose 2 only), with the inclusion of a third one of your choosing (taken from the list underneath or elsewhere), <span class="ev_code_yellow">would you firmly want to see added in that patch?</span>
<span class="ev_code_red">RULES</span>: Quote the two entries that you selected.
For your conditional entry (the third one), set it in italic.
The entry of your choosing cannot be about the addition of any ship, submarine or aircraft.
Explain your selection.
<span class="ev_code_yellow">ENTRIES</span>
<UL TYPE=SQUARE><LI>That Truk and Tarawa be historically modeled in the game along with the reefs and shoals surrounding them. Which also means the inclusion of indigenous "Japanese" anchorages (of varying sizes) in the mission editor.<LI>Historically realistic convoy sizes and types of escorts protecting them on a biannual "standard"; so every six months, historical "improvements and changes of Japanese escorting doctrine" will be noticeable. They would also follow historical convoy routes and use immediate evasive maneuvers when alarmed. Conversely, a lot more solo merchant vessels or groups of two merchant vessels, unescorted.<LI>The inclusion of a (functional) night periscope/ST radar: an array embedded within a Type 4 periscope (the strip under the "window" of the observation periscope), it used the SJ A-Scope to provide range and could pinpoint, once the periscope faced a certain direction, the bearing of a target (± 3 degrees) [available from July 9 1944]<LI>The adjustment, as per US Submarine literature, that the battery sets' capacity from 1935 were meant for a submarine to go from 2.0 to 2.5 knots for 48 HOURS. Main boats before the Salmon class had it for 36 hours at 2.0 ~ 2.5 knots OR 10 HOURS at 5 knots. Right now, a boat can barely reach 14 hours at the same speed...<LI>That a checkbox option be added to the Gameplay setting menu enabling/disabling navigation map & attack map tracking updates, line drawing and tracing by their respective Executive & Weapon Officers (XO & WO).<LI>A correction to the Men of the Watch not calling the bearing of spotted aircrafts (they do it for ships however...) when they see one; life-saving information to the player is disregarded here.<LI>Better enemy port defenses and its correspondingly better reaction time (i.e. gunplatforms, floatplanes, gunboats, subchasers, etc.).<LI>That aircrafts (but for the floatplanes at any moment, and the night fighters circa mid-1944 to end of the war) cannot spawn and attack during sunset and if already attacking must return to their bases once the sun begins to set.<LI>That:
--the default torpedo setting be FAST instead of slow;
--clearing out the information entered in the TDC by pressing a key (setting everything back to "point blank solution") be implemented.<LI>That:
--a fix be brought to the following as there are no resting area for AA GUN crews, Deck GUN crews, Damage Control Team and injured crew. They do not rest appropriately, nor do they restore their fatigue points correspondingly;
--character nodes and crew presence within the control room and the conning tower be historically implemented in Battlestation mode and Normal mode (as per Ducimus_Rapax findings).[/list]
Thank you all for your time



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