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Thread: A BIG "What IF..." | Forums

  1. #1
    <span class="ev_code_yellow">Let's pretend that a last patch is taking shape as we speak along with SH4's add-on</span>.
    Which of the following entries (choose 2 only), with the inclusion of a third one of your choosing (taken from the list underneath or elsewhere), <span class="ev_code_yellow">would you firmly want to see added in that patch?</span>

    <span class="ev_code_red">RULES</span>: Quote the two entries that you selected.
    For your conditional entry (the third one), set it in italic.
    The entry of your choosing cannot be about the addition of any ship, submarine or aircraft.
    Explain your selection.

    <span class="ev_code_yellow">ENTRIES</span>
    <UL TYPE=SQUARE><LI>That Truk and Tarawa be historically modeled in the game along with the reefs and shoals surrounding them. Which also means the inclusion of indigenous "Japanese" anchorages (of varying sizes) in the mission editor.<LI>Historically realistic convoy sizes and types of escorts protecting them on a biannual "standard"; so every six months, historical "improvements and changes of Japanese escorting doctrine" will be noticeable. They would also follow historical convoy routes and use immediate evasive maneuvers when alarmed. Conversely, a lot more solo merchant vessels or groups of two merchant vessels, unescorted.<LI>The inclusion of a (functional) night periscope/ST radar: an array embedded within a Type 4 periscope (the strip under the "window" of the observation periscope), it used the SJ A-Scope to provide range and could pinpoint, once the periscope faced a certain direction, the bearing of a target (± 3 degrees) [available from July 9 1944]<LI>The adjustment, as per US Submarine literature, that the battery sets' capacity from 1935 were meant for a submarine to go from 2.0 to 2.5 knots for 48 HOURS. Main boats before the Salmon class had it for 36 hours at 2.0 ~ 2.5 knots OR 10 HOURS at 5 knots. Right now, a boat can barely reach 14 hours at the same speed...<LI>That a checkbox option be added to the Gameplay setting menu enabling/disabling navigation map & attack map tracking updates, line drawing and tracing by their respective Executive & Weapon Officers (XO & WO).<LI>A correction to the Men of the Watch not calling the bearing of spotted aircrafts (they do it for ships however...) when they see one; life-saving information to the player is disregarded here.<LI>Better enemy port defenses and its correspondingly better reaction time (i.e. gunplatforms, floatplanes, gunboats, subchasers, etc.).<LI>That aircrafts (but for the floatplanes at any moment, and the night fighters circa mid-1944 to end of the war) cannot spawn and attack during sunset and if already attacking must return to their bases once the sun begins to set.<LI>That:
    --the default torpedo setting be FAST instead of slow;
    --clearing out the information entered in the TDC by pressing a key (setting everything back to "point blank solution") be implemented.<LI>That:
    --a fix be brought to the following as there are no resting area for AA GUN crews, Deck GUN crews, Damage Control Team and injured crew. They do not rest appropriately, nor do they restore their fatigue points correspondingly;
    --character nodes and crew presence within the control room and the conning tower be historically implemented in Battlestation mode and Normal mode (as per Ducimus_Rapax findings).[/list]
    Thank you all for your time
    krazyfrenchman

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  2. #2
    <span class="ev_code_yellow">Let's pretend that a last patch is taking shape as we speak along with SH4's add-on</span>.
    Which of the following entries (choose 2 only), with the inclusion of a third one of your choosing (taken from the list underneath or elsewhere), <span class="ev_code_yellow">would you firmly want to see added in that patch?</span>

    <span class="ev_code_red">RULES</span>: Quote the two entries that you selected.
    For your conditional entry (the third one), set it in italic.
    The entry of your choosing cannot be about the addition of any ship, submarine or aircraft.
    Explain your selection.

    <span class="ev_code_yellow">ENTRIES</span>
    <UL TYPE=SQUARE><LI>That Truk and Tarawa be historically modeled in the game along with the reefs and shoals surrounding them. Which also means the inclusion of indigenous "Japanese" anchorages (of varying sizes) in the mission editor.<LI>Historically realistic convoy sizes and types of escorts protecting them on a biannual "standard"; so every six months, historical "improvements and changes of Japanese escorting doctrine" will be noticeable. They would also follow historical convoy routes and use immediate evasive maneuvers when alarmed. Conversely, a lot more solo merchant vessels or groups of two merchant vessels, unescorted.<LI>The inclusion of a (functional) night periscope/ST radar: an array embedded within a Type 4 periscope (the strip under the "window" of the observation periscope), it used the SJ A-Scope to provide range and could pinpoint, once the periscope faced a certain direction, the bearing of a target (± 3 degrees) [available from July 9 1944]<LI>The adjustment, as per US Submarine literature, that the battery sets' capacity from 1935 were meant for a submarine to go from 2.0 to 2.5 knots for 48 HOURS. Main boats before the Salmon class had it for 36 hours at 2.0 ~ 2.5 knots OR 10 HOURS at 5 knots. Right now, a boat can barely reach 14 hours at the same speed...<LI>That a checkbox option be added to the Gameplay setting menu enabling/disabling navigation map & attack map tracking updates, line drawing and tracing by their respective Executive & Weapon Officers (XO & WO).<LI>A correction to the Men of the Watch not calling the bearing of spotted aircrafts (they do it for ships however...) when they see one; life-saving information to the player is disregarded here.<LI>Better enemy port defenses and its correspondingly better reaction time (i.e. gunplatforms, floatplanes, gunboats, subchasers, etc.).<LI>That aircrafts (but for the floatplanes at any moment, and the night fighters circa mid-1944 to end of the war) cannot spawn and attack during sunset and if already attacking must return to their bases once the sun begins to set.<LI>That:
    --the default torpedo setting be FAST instead of slow;
    --clearing out the information entered in the TDC by pressing a key (setting everything back to "point blank solution") be implemented.<LI>That:
    --a fix be brought to the following as there are no resting area for AA GUN crews, Deck GUN crews, Damage Control Team and injured crew. They do not rest appropriately, nor do they restore their fatigue points correspondingly;
    --character nodes and crew presence within the control room and the conning tower be historically implemented in Battlestation mode and Normal mode (as per Ducimus_Rapax findings).[/list]
    Thank you all for your time
    krazyfrenchman

    ===
    Don't congratulate or criticize: CONTRIBUTE!
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  3. #3
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by krazyfrenchman:
    <UL TYPE=SQUARE><LI>That Truk and Tarawa be historically modeled in the game along with the reefs and shoals surrounding them. Which also means the inclusion of indigenous "Japanese" anchorages (of varying sizes) in the mission editor.<LI>Historically realistic convoy sizes and types of escorts protecting them on a biannual "standard"; so every six months, historical "improvements and changes of Japanese escorting doctrine" will be noticeable. They would also follow historical convoy routes and use immediate evasive maneuvers when alarmed. Conversely, a lot more solo merchant vessels or groups of two merchant vessels, unescorted.

    <LI>That a checkbox option be added to the Gameplay setting menu enabling/disabling navigation map & attack map tracking updates, line drawing and tracing by their respective Executive & Weapon Officers (XO & WO).[/list]</div></BLOCKQUOTE>
    I chose the above because it would principally enhance the immersion within the game. It would be true to what U.S. skippers encountered at sea. As for my third entry, it's because a captain did not do every single thing on his boat; so the WO was there to plot the capitain's torpedo solution and the interception route. I am tired to fall on a 25% chance of intercepting a convoy while I am within interception range, I can barely use the instruments at my disposal to do it, especially on the attack map and that you have to be quick (with everything else on the boat to watch). It should be actually prepared before your eyes step by step once e.g. you order your XO to plot an intercept course to a radio-reported convoy. That would be way nicer! Furthermore, it would show me every bits of how to actually do it on the navmap/attack map.
    krazyfrenchman

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  4. #4
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I am tired to fall on a 25% chance of intercepting a convoy while I am within interception range, I can barely use to instruments at my disposal to do it. I should be before your eyes and that you can order your XO to plot an intercept course to a radio-reported convoy. </div></BLOCKQUOTE>

    I cannot understand you saying this when your 'list' seems to want total realism??.

    Men only became a 'Skipper' of a boat when they had made it through all the ranks and one fundemental part of that was to know how to do just about everything on the boat, this included 'plotting'.

    I am sorry to say this but there are plenty of explanations, online tools and all the information that anyone would want to 'learn' how to plot an intercept course. I play at 100 % realism and ok I have not had a 100,000 tonne patrol but have sunk my fair share of shipping and have done all the plotting myself.

    Sorry Krazyfrenchman you can't ask Ubi for everything if you're not prepared to put a little time and effort into your 'submarineship'.

    Maverick

    One of the Older Generation and Proud of it!!!
    Intel Corei7 2600k, 8gb Corsair RAM, Nvidia GTX670 Graphics, 120GB SSD & 128 SSD with Windows 7, 1TB HDD.
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  5. #5
    Senior Member andy3536's Avatar
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    You can't have total realism, this is a game and one that isn't made just for you!

    Put up with what you have or stop playing.

    The best thing for you i think is to come into some money, buy and do up a submarine and go out and sink some ships yourself.


    Of corse, if your lucky this might all be included in Silent Hunter 7 (patched to 1.5)
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  6. #6
    Gosh, there we go again! Alright, I will say only this once: <span class="ev_code_yellow">IF YOU ARE POSTING JUST TO TRASH ON MY THREAD, REFRAIN FROM DOING SO!</span> D@mn it, why can't people read and play by the rules for once instead of just going for the big leap and homer in on everything I do. Read then post only if it's relevant to what you read. Period. If you want to criticize, I strongly invite you to PM me. You will see that I can hold my own about my entries, and logically at that.

    Now, let's resume what's at hand. My goal is only to get a comprehensive look at things from as many people as I can, the above two notwithstanding.
    krazyfrenchman

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  7. #7
    Looking forward to the new add-on and after a few months of playing with a mod or two I'll be doing something else. This simulation has played itself out in my book and needs a rest for me.
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  8. #8
    Senior Member andy3536's Avatar
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    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by krazyfrenchman:
    Gosh, there we go again! Alright, I will say only this once: <span class="ev_code_yellow">IF YOU ARE POSTING JUST TO TRASH ON MY THREAD, REFRAIN FROM DOING SO!</span> D@mn it, why can't people read and play by the rules for once instead of just going for the big leap and homer in on everything I do. Read then post only if it's relevant to what you read. Period. If you want to criticize, I strongly invite you to PM me. You will see that I can hold my own about my entries, and logically at that.

    Now, let's resume what's at hand. My goal is only to get a comprehensive look at things from as many people as I can, the above two notwithstanding. </div></BLOCKQUOTE>


    I hate to break it to you but you are posting your opinion on a public forum, it's understandable is it not that others should post thiers?

    Do you just want a long list of other poster agreeing with you?

    It'll be a short thread then......

    If you just wanted to post a statement about where you think the game should go then this is not the place, write the devs a letter or email directly.

    When you put it on a public forum people are liable to put thier 2 cents in.

    Total realism is not somthing most want, and they are trying to sell the game to as many as possible.
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  9. #9
    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by andy3536:
    I hate to break it to you but you are posting your opinion on a public forum, it's understandable is it not that others should post theirs?

    Do you just want a long list of other poster agreeing with you? </div></BLOCKQUOTE>Who said that I wanted them to agree with me? Regardless of anybody's opinion, the point for everyone posting in my thread was to actually go with what I enticed them to do. Being in a public forum is something, but not even wanting to at least try the exercise at hand and purposely displaying your opinions in a way that truly disregards the intention behind the thread is a definite insult in my view. I do not do it to others but a handful of others do it to me purposely because they cannot face the fact that I am only compiling data and opinions about a specific subject; they just want to hit me in the nuts before it even begins, it ain't right or fair. Please, do as you wish but do not post here if you cannot or do not want to help me on the matter.

    <span class="ev_code_yellow">Now, I want this thread to go back on tracks. Thank you.</span>
    krazyfrenchman

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  10. #10
    Senior Member dgrayson's Avatar
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    That Truk and Tarawa be historically modeled in the game along with the reefs and shoals surrounding them. Which also means the inclusion of indigenous "Japanese" anchorages (of varying sizes) in the mission editor.

    --the default torpedo setting be FAST instead of slow;

    A conditions report in the Captain's log that would provide:Sunrise time, moonrise time, moon phase and sea conditions. All information a Captain would have. Like it was in Silent Hunter 1.


    Dave

    "Dog down the hatches and take her deep boys!"
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