It seems clear that there is a large base of Rainbow Six fans that all want the same thing: a return to deeper, more tactical & realistic gameplay.
Even though we continually shout out our desires to Ubi, getting them to fully embrace our wants might be a problem.
Why? Obviously they are in the business to make money. You'd be a fool to expect anything else. And there's nothing wrong with that -- it's how the world works. Fortunately, creating a quality product helps achieve success, so there is a built-in incentive to please your audience.
However, somehow Ubisoft has to believe that listening to our requests will result in lots of $.
This is where it becomes an uphill climb in my opinion.
I believe that the next Rainbow 6 should take its cues from 'The Regiment' -- from its deep training section, to the CQB squad tactics involved, to the realistic emphasis on speed, surprise, and violence of action in a CT mission.
However, is 'The Regiment' a big hit -- something Ubi can look to as an example of being rewarded for providing the type of game we're asking for? I don't know for a fact, but I doubt it. It wasn't even released in the USA, and it seems to be a minor cult favorite at best (someone correct me if I'm wrong).
At the same time, we continually plead for them not to take cues from games like Halo, a title that sells in the multiples of millions.
I don't see an easy answer for this, but I think that a game like 'The Regiment,' -- only with the Tom Clancy name and Rainbow Six franchise behind it -- could have been much bigger, particularly if it received the type of polish Ubi is known for. Throw in a wider scope (international operators) and a preexisting hardcore R6 audience, and maybe it could have been a major hit (at least for a niche game).
The problem is getting Ubi to believe this too.
Note: I'm not saying R6 should be just like 'The Regiment' -- I'm just saying that it shows a lot of promise and includes a lot of features that the R6 franchise could borrow from and improve upon.