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Folks,
GR2 was/is a great game. The one problem I had with it was that the collision detection for zoomed sniper shots could be dodgy. I have often needed to fire several sniper rounds (zoomed) into an enemies head to take him down.
Has this improved in SS?
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Folks,
GR2 was/is a great game. The one problem I had with it was that the collision detection for zoomed sniper shots could be dodgy. I have often needed to fire several sniper rounds (zoomed) into an enemies head to take him down.
Has this improved in SS?
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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">. I have often needed to fire several sniper rounds (zoomed) into an enemies head to take him down. </div></BLOCKQUOTE>
You're talking about hit detection. There is now blood when you hit the person. But it also depends where you hit them. 1 shot to the chest or head is a kill, but if the you hit the persons leg or even sometimes the persons arms are in the way of their chest and they will take multiple hits to kill.
I hate that redstorm implemented this kind of hit system with hit zones, it's terrible and it's what plagued socom 2 since the beginning.
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Yeah, I meant hit detection. So it has not improved then?
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<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kali.mist:
Yeah, I meant hit detection. So it has not improved then? </div></BLOCKQUOTE>
None of the guns, including sniper rifles, are 100% accurate. Just because you're aimed at their head doesn't mean the bullet is going to go there.
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