As much as we complain about what Driver has done wrong, it has done a lot of stuff right, and if we don't acknowledge that, the good parts might not remain in the next game(s). So, without further ado..
What did they do right or wrong? <span class="ev_code_green">The good stuff will be written in green</span>, <span class="ev_code_red">the bad will be written in red</span>
Driver: You are the Wheelman
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<span class="ev_code_green">* The cops were tough to loose, if you got too far ahead they would appear ahead of you
* Cops were also aggressive, necessary in a chase game
* Physics were great for their time, loved sending cars sky high on the PS1
* Good cheat codes, stilts, freight train, etc
* Great music
* I like the drop camera</span>
<span class="ev_code_red">* On PS1, the graphics were muddy, low screen resolution
* City graphics were a bit dull</span>
Driver 2: The Wheelman is Back
------------------------------
<span class="ev_code_green">* Players could exit their damaged vehicles and exchange for new ones
* Curved roads, much better graphics
* Cool places to drive, the canyon in Rio, underground base in Havana
</span>
<span class="ev_code_red">* Couldn't exit a moving vehicle, or any vehicle while the cops were chasing
* Nothing to do on foot but steal other cars, unlock a small amount of hidden stuff
* Slow motion gameplay because of graphics
* Tanner used C4 explosives in a mission towards the end, but not in Take a Ride, inconsistent
* Cars are slow, not sure if this was an effect of slow motion
* Newfound freedom not supported with exploration
</span>
Driv3r
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<span class="ev_code_green">* Inclusion of guns welcome
* Great graphics, damage modeling
* FPS controls for on foot are great
* Love the toggle sticks for steering & gas
* Thrill Cam
* Crash physics reached their peak, not too realistic, cars flew around twisting every which way
* Cars got considerably more air on jumps, a small ramp in Nice launched me above the four story buildings in the area
* I like the hidden Timmies, but they're a bit dumb, even if you are making fun of GTA
* Interiors are a nice addition, but are lacking
* More diverse vehicles, boats, semi's
* Cars and weapons sound powerful</span>
<span class="ev_code_red">* Slow cars all top out at the same speed
* Empty streets make driving boring
* On foot severly lacking, little action to be found past the grenade launcher
* Nothing to do inside buildings, or anywhere really
* Exploration and interaction are almost non-existent. There were a few ladders.. thats about it.
* You can't shoot your gun completely vertical, whats the point of roof-tops (theres nothing else up there either)
* Nothing to do in boats, empty seas, boats are slow, you can shoot your gun at the air
</span>
Driver: Parallel Lines
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<span class="ev_code_green">* Lots of traffic to weave in and out of
* Reach high speeds
* Vehicle customization
* Can perform drive-by's with all weapons
* Jumps peppered throughout the city
* You can knock down light poles
</span>
<span class="ev_code_red">* Can only do drive-bys looking forward. Backward is the most important direction
* Cops can't handle the traffic
* Survival mode is too easy
* Crashing cars isn't very fun without extensive damage or crazy physics
* NY is boring, overused city anyway, exploration and interaction onc again not supported
* Pedestrians slow you down when hit, and don't even scatter when you're coming
* Cars stop when you jump out. Maybe an option for this one
</span>
Anyway, if you guys have anything to add feel free



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