Friday, November 26th 2010
Murc
Chem, I have watched the forums constantly on this issue and find that there is a fine line between what constitutes pushing and what is considered legitimate team play. A warning regarding my conduct would have been a much better response than a punitive action from my point of view particularly considering that I am not pushing from several accounts in a manner that would be a clear violation of the TOS. These are your quotes from
http://forums-mightandmagicher...2191,92541#msg-92541

Originally Posted by
ChemZero
Pushing sounds vague but it's actually pretty clearly defined. - Large unilateral exchanges, with no reciprocation, that have the intent to propel another player beyond a naturally obtainable state in the game. Pooling resources to get a tear is not pushing, that's gameplay. and.... Seeing as how an alliance is only allowed a single grail structure, it would be might backhanded of us to consider pooling resources in end-game "pushing." However, if we look at your kingdom and see that you spent the resources on your army, I don't care if you're the top player/most important person in your leading alliance, I'll ban you faster than I can down a pound of bacon. ...which is really fast.
I am building a tear oven, a cartographers library, and am trying to hold our border off against a determined foe who has been successful in preventing my allies from playing their troops on the border. In addition I have coordinated my allies (a ragtag group of players whom have no prior association) into a formidable force fighting for a place on the podium. We have no intention of cheating, most of our transaction are completed via the Auction house in order to make them 100% transparent. If there were an issue with the way we were using the AH I would have hoped you would have contacted me and let me know far in advance of this. The entire concept with this alliance is that I anticipated a 50% attrition rate of players quitting the game before the season was over. That is why we recruited close to 80 members at the start. I figured half would quit and I assumed that alliances would be around 40 members in size by the end game completion (apparently I was off by 10). This is necessary because it is, at this point, exceedingly difficult to move troops from one location to another. You cannot abandon cities, so instead I gathered a large number of allies together and encouraged all of them to build a city in our core region, regardless the location of their other cities. We pool resources for tear construction and alliance defense. Once my grail was complete I would be funnelling resources, collected from all the members, to the next member building a tear structure and grail and so forth. I have not been able to find in the forums where this would be considered cheating. In addition, these contributions benefit each player by earning him a place in our final alliance (if we have more active players by that point in the game.. at this rate that might not be a problem. We even have subscribers who have gone inactive. It is a huge frustration as an alliance leader, poof, they are gone, and I cannot move a backbencher into this hole in our border because they are stuck in the cities they started the game with) Regardless, you have deemed it necessary to brand me as a cheater, strip my resources and freeze my mines. Clearly a punitive action. I will re-iterate, it was never my intention to cheat. I thought I had created a rather interesting alliance model that tracked and rewarded player contribution. I am not sure exactly what part of my program is considered cheating, the whole thing? I don't think so because as far as I understand you are allowed to build tears with collected resources. Because I built troops? Again I dont think so, I have found examples on the forums where alliances have thrown resources at a single player to stave off maintenance costs and it has been deemed acceptable. A casual warning would have been appreciated. I work hard at this game and in the process have created a fun game environment for 60+ players. We have suffered attrition but when I look at other areas of the kingdoms and see wide swaths of inactive players I think I have done my part to keep people in my alliance energized in the game. At the same time I have given our server a focal point with our combat with Idylls of the Green and proximity to MITBBS and dragons. Is it coincidence that the top alliances on our server are all on my borders? Maybe. I appreciate the work you put into this game as well, from the other side, but on this action, am left sitting here pondering what the point is for further participation in the game. I do not find my actions to be a clear violation of the TOS.

Originally Posted by
TOS
- Large unilateral exchanges, with no reciprocation, that have the intent to propel another player beyond a naturally obtainable state in the game.
My exchanges have reciprocation and have not propelled me beyond a naturally obtainable state in the game. In addition, we are in end game, I am building two tear structures and will be funding the builds of all grails across my alliance network. Please review my response and consider re-instating my resources and removing the accusation of cheating from my account name. I have no clue how long you have been considering this issue before acting and therefor have no reference for how fast you can consume a pound of bacon but hope to hear a reply from you in a timely fashion all the same.