We are long term fans of Myst/Riven, and believe that the Mys family shows the benefit and wonder of games based on thought and discovery, as opposed to the awful "platform games" which require reflexes and coordination, and frequent use of save/restore.
To my horrified shame, Revelation is revealed as a "platform game" by the ghastly dynamics of the terrible monkey puzzle.
Both my wife and myself have found it almost impossible to get the program to accept our time sound combinations - even the slightest unevenness throws it off. We have been forced to try each stage over and over;
to add final insult the last stage (pit) is timed, lest the beast escape, so that if the next instruction is rejected you must start over.
We have taken the whole of this evening, working through a series of saves to finally kill the beast, and have given up for today, exhausted mentally.
Please, why, oh why is this puzzle for reflex shooters, with no way out for those with ordinary coordination but determined logic?